Topic: The stock RBC mod has its LOD 3 3_2 go black when zooming out.  (Read 1134 times)

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Offline Dizzy

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The stock RBC mod has its LOD 3 3_2 go black when zooming out.
« on: November 16, 2004, 01:50:42 pm »
Can someone take a look at this?

I was messing with Atra and Klingo fanatics conversion of this and noticed that when zooming out to level 3 (not sure what to call it, LOD?) the wings all go black. Looks like the rest of the model textures are there... I dont think the 3_2 texture is misnaned... Wonder what it is.

At the very least, would someone be able to eliminate all but the 2x first texture sizes? That'd fix it.


Offline FoaS_XC

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Re: The stock RBC mod has its LOD 3 3_2 go black when zooming out.
« Reply #1 on: November 16, 2004, 02:13:25 pm »
check the size of 3_2, it my be a non-square size...or it could have an alpha channel.
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Offline Dizzy

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Re: The stock RBC mod has its LOD 3 3_2 go black when zooming out.
« Reply #2 on: November 16, 2004, 03:25:58 pm »
I copied the 1_2 and renamed it. Still turns black. Thats the funny thing. It doesnt turn white in the viewer like other non-textured surfaces, it turns black.

Whats an alpha channel?

Offline GotAFarmYet?

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Re: The stock RBC mod has its LOD 3 3_2 go black when zooming out.
« Reply #3 on: November 17, 2004, 12:09:40 am »
In the modelling software there are two (or more) channels to map on to a ship. One is for the textures the other is for the light maps. A black area on a ship is a place where no texture has been mapped to it or the channels got reversed (light map on top instead of under the texture)
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Offline Dizzy

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Re: The stock RBC mod has its LOD 3 3_2 go black when zooming out.
« Reply #4 on: November 17, 2004, 06:52:12 am »
It's just funny that this is the stock rbc model and it passed although it being black at LOD3 range. Small oversight. I have KF's and Atras retexture for it. It uses the same model. Here is a pic. It really is a pretty ship.