Roger that Bonk, I plan to check out SFB-OP when GW is down. Maybe nobody else got the joke about building your own UPS but I was LMAO
Chuut that idea sounds great! Probably will need SQL to do the PP transactions for contracts, bribes, and payoffs... oh, and I'll also need an electronic banking statement to keep track of whose checks don't clear
Actually I was thinking of a simplier system.
Basically how my current vision of this idea runs is this.
All players will start with a few points for contracts say for example 2 pts.
More points can be gained by achieving ranks, or by pulling off assassinations.
A certain number of points is required to place a contract for example 5 points.
Players can combine points to place contracted hits.
All players will at one time or another on the server be in the "Assassin's Guild" roughly 25% of the player base at any one time is what I'm thinking.
Contracts will be PM'd to the current assassins individually as a list of all contracted targets, by the head of the Assassin's Guild operating from his secret office on the Star's End Bar. (Well who did you think would be the top Bastard? Nail is hardly capable
).
A donor race will be used featuring ships of every race for the assassin's use so that everyone can have ships available which they are comfortable with. No ship above the command cruiser level will be available.
Assassinations performed from the "Assassin's ship list" must be carried out by the same hull class or less than that of the victim, although there is no limit to the number of assassins involved, simply none of them my have a larger ship than the target.
Assassination may also be performed by assassin's using their normal racial accounts, in this case no ship restrictions for assassinations apply.
For example, Die Hard is flying in a Fed CC+ and is a member of the assassin's guild at the time. He finds himself in mission as Bach's wingman. Bach is flying a Federation NCL and is on the hit list. Bach flies close to an asteroid and suddenly is tractored by Die Hard's ship and smashed into the roid. Score one sucessful assassination for Die Hard.....
. Also if enemy players are involved Die Hard could get credit for the assassination by tractoring Bach so that he took plasma hits, or simply flying off leaving poor Bach outgunned by the enemy without support.
The kill would be shared with any other assassins in the mission if they were flying as an ally or from their assassin acount, although neither of the assassins would necessarily realize that another assassin was involved in the case where racial ships were used. Assassinations could not be performed however in the course of a normal combat between enemy players in non Assassin ships, only by assassin ships of the same or lesser hull class or allied ships, or a combination of both.
Thus if Warsears, flying klingon (an enemy race in our example) killed Bach as Die Hard flew away at a critical time and both Sears and Die Hard were assassins, only Die hard would get credit of the assassination, although Warsears would get any VCs for the kill if the server included the kill of Bach's ship as a VC.
At the end of the server I think a list of sucessful assassinations should be posted and honors given to the most sucessful assassins. Likewise a list of victims should be posted to see who got knocked off the most and who was able to survive.
Thats basically how I envision it working although I'm constantly coming up with different twists to the basic idea. One thing I was considering was increasing the cost of placing a contract on a target who had already been sucessfully assassinated in a previous round, so the cost of placing a hit on Dizzy and Hexx could get quite high by server's end.....
This would make it more likely that the same targets weren't necessarily hit over and over (although that will happen anyway for certain players I'm sure...se above note on Hexx and Dizzy). It might be more economical to spread one's love among several targets you'd like to see waxed rather on one special target over and over.
At the same time as this assassination business is going on there should be a noraml server going on with normal objectives, to keep the players interested who were not currently in the "Assassin's guild" interested and diverted to some extent from looking over their shoulder constantly.
This aspect would likely make it necessary for Assassins to only be allowed to engage in combat with players that were on the hit list and disengage otherwise and not be allowed to affect DVs when not on assassination missions. The specifics on how not to cause DV shifts may prove a bit problematic and any suggestions are welcome. My first thought is to use a pirate race for the Assassins list only require that engine doubling be disallowed. Is there anyway to disable that function on a pirate ship or to use a racial interface which had no button for doubling?
Anyhow that gives you an idea of the direction my thoughts are going on this. Please feel free to add any comments or sugesstions. I'll definately read them all and likely incorporate the better ones, placing the rest in the Lepton file for litterbox filler.....
j/k Lepton, I'm sure you will have some good ones but you took a shot at me earlier so I figured you deserved a spitwad fired back.