Topic: Plasma controls  (Read 1591 times)

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Offline CaptJosh

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Plasma controls
« on: November 16, 2004, 07:01:58 pm »
Is the Prime Industries cartel not supposed to have full controls for Plas-X? All I can get them to fire from Plas-X launchers is Plas-F, and there seems to be no difference in load time between a real Plas-F and a Plas-X acting as one. I would think that they should at least be able to get it to charge a Plas-S or Plas-R even.


EDIT: Ok, some experimenting done with plas X in the Romulan vs ISC campaign. This is base only on my observations, and please feel free to correct me if I'm wrong, but here's what I've seen. There are apparently no mods that can be made to PlasX. It always fires an X type plasma torpedo. This is indicated by the F torp indicator regardless, and there was never any seperate PlasX control indicator. Furthermore, plasX appears to have no overload or defensive ability, but the damage it does would make it an overbearing weapon in enveloping mode if it had it. Sound about right?
« Last Edit: November 18, 2004, 07:26:11 pm by CaptJosh »
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

Offline CaptJosh

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Re: Plasma controls
« Reply #1 on: November 18, 2004, 07:26:48 pm »
::Bump::

First post edited based on experiments with Roms and PlasX
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

Ravok

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Re: Plasma controls
« Reply #2 on: November 18, 2004, 08:26:45 pm »
Yes Josh, you hit it on the head an X cannot overload or be used defensively. :) It just shoots and goes fast.

Offline CaptJosh

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Re: Plasma controls
« Reply #3 on: November 18, 2004, 10:40:51 pm »
You know what's funny? I went to the tutorials just on a lark and went through the Advanced Plasma tut again for the first time in years and I felt really dumb because my answer was there in the first place. PlasX is a fast PlasS, with the energy cost of a PlasR, according to the tutorial. One thing they forget to note is that it has the charge time of a plasF if you have enough energy. I like the PlasE that they showed in the tutorial. I'd forgotten about plasma snares. I wonder when I'm going to find a ship with PlasE on it in my Gorn campaign.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

Ravok

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Re: Plasma controls
« Reply #4 on: November 19, 2004, 02:17:55 am »
You know what's funny? I went to the tutorials just on a lark and went through the Advanced Plasma tut again for the first time in years and I felt really dumb because my answer was there in the first place. PlasX is a fast PlasS, with the energy cost of a PlasR, according to the tutorial. One thing they forget to note is that it has the charge time of a plasF if you have enough energy. I like the PlasE that they showed in the tutorial. I'd forgotten about plasma snares. I wonder when I'm going to find a ship with PlasE on it in my Gorn campaign.

 Every X ship above frigate has them. When they hit you will heard the engines wind down every time they hit!

 The Gorn build good ships, phaser out the yin yang, and they can take allot of damage. Unfortunately they are slow to turn and handle like a school bus. :P

Offline CaptJosh

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Re: Plasma controls
« Reply #5 on: November 19, 2004, 08:25:32 am »
At least they can take a hit or three. Romulan ships are too easily damaged. Not enough hull boxes compared to the ships of other governments, I guess. And why do Romulan shields seem to be particularly weak against disruptors. I had a little frigate that got blown away by a space shell monster when it should have been doing the blowing away. Admittedly, the moster had six standard disruptors, but I still should have won that fight. I would have in the equivalent Kzin ship. The missiles would have given me the advantage, but the frigate was under-powered for its weaponry, let alone its cloaking device. Oh well. I'm up to an XDD now, and that's not a bad ship. Hopefully I can get an XDP soon, and then work my way up to an XCA or XCB from there.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

Ravok

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Re: Plasma controls
« Reply #6 on: November 19, 2004, 08:53:42 am »
Romulan shields are pretty good compared to some races but it also depends on the ship you are flying.

 I have noticed that its best to just pop in and out with your cloak fighting Roms, Instead of firing all of your weapons.

  De cloak fire your plasmas the re cloak right away. Then after your opponent has wasted his phasers or disruptors trying to hit you cloaked, IF, you have a good shot de cloak, use your phasers on a weak or downed part of their Shields.

 If you don't have a good shot don't take one you will need the power to keep your ecm up  and charge your plasmas.

 Once you learn how to effectively use your cloak you will see that Romulans are not to be trifled with. With them is more of a waiting game than all out brute force.

 Remember allocate your power wisely!! Power up you ECM to 4. Be able to charge your plasmas and phasers. And i all ways like to put at least 4 points to reinforce my shields.

 The shield indicator can be used as a gage to see that your not drawing too much power if you leave a tiny sliver of green (for Roms) you should be doing just fine. :)

 Hopefully somebody who flys Roms all the time will pop in and give you more or better advice. I usually fly Klingon. :-[

 But any way Josh enjoy your self! :) And i hope you enjoy and love this game as much as i do!

 If you need any help PM me and i will give you an ansewer or find one for you.

 And by the way wellcome to to Dynaverse.net !!! :) :) :) You will see all the people here are just wonderfull!! :thumbsup:

Offline CaptJosh

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Re: Plasma controls
« Reply #7 on: November 19, 2004, 09:04:14 am »
To be honest, I usually fly Kzin(Mirak, for those unfamiliar with SFB). I like their description(Gonna us Kzin instead of Mirak in my quote of it). "Upon approaching a Kzinti  ship, one is immediately struck by...missiles...Many, many missiles. The Kzinti have mastered the dark art of expendable throwaway weaponry. Their ships offer only fair maneuverability, but they come with decent shields that can absorb a lot of punishment. And they carry a lot of missiles, they really do..."

That may be slightly off. Feel free to post correctlons.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

Ravok

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Re: Plasma controls
« Reply #8 on: November 19, 2004, 09:22:02 am »
I liked them too at first. But i have been playing incessantly since SFC 1 and i like a challenge so i gravitate toward the harder races (so to say) In reality they are all about even once you learn their strengths and weaknesses.

 But that the fun of this game! so many choices so many options.
Then when you get into the mods and it truly is a thing of beauty.