Topic: GW4 Beta stuff  (Read 6914 times)

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Offline Kroma BaSyl

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Re: GW4 Beta stuff
« Reply #40 on: November 10, 2004, 07:51:08 am »

 question, are all the files for GW4 going into a installer or do we have to DL them all separately?

Bonk is making an installer, but I will also post the individual files for those that prefer the manual method.
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Offline FPF-SCM_TraceyG_XC

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Re: GW4 Beta stuff
« Reply #41 on: November 10, 2004, 07:55:49 am »
Tholian pinwheel... hmmmm... you know a custom mission can be written that would get three tholian ships to actually join together or disengage into seperate ships. Its easily done, just 'silently' remove the precedant ships(s) then place the antecedant ship(s) in exactly the same place applying damage recorded for the former. The deep scan toggle could be used while targetting a tholian ship to give the command.
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Offline FPF-DieHard

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Re: GW4 Beta stuff
« Reply #42 on: November 10, 2004, 10:31:51 am »

 question, are all the files for GW4 going into a installer or do we have to DL them all separately?

Testig the installer right now . . .
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Offline Kroma BaSyl

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Re: GW4 Beta stuff
« Reply #43 on: November 10, 2004, 10:43:37 am »
Hey I am working from home today, send it to me too and I'll give it a test as well.
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Offline FPF-DieHard

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Re: GW4 Beta stuff
« Reply #44 on: November 10, 2004, 10:44:50 am »
Hey I am working from home today, send it to me too and I'll give it a test as well.

I have a freshly imaged PC, just installed OP, installing OP+ now.   I'll know in 5 minutes if the installer is a go.
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Offline Hexx

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Re: GW4 Beta stuff
« Reply #45 on: November 11, 2004, 01:30:37 pm »
Not sure if this is an issue thing, but there were alot of SPH (?) (some sort of freighter?) in the yards when I was on.
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Offline FPF-DieHard

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Re: GW4 Beta stuff
« Reply #46 on: November 11, 2004, 02:16:11 pm »
Not sure if this is an issue thing, but there were alot of SPH (?) (some sort of freighter?) in the yards when I was on.

It won't be an issue when we go live, thanks to the letter "R" . . .
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Offline FPF-SCM_TraceyG_XC

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Re: GW4 Beta stuff
« Reply #47 on: November 11, 2004, 02:23:28 pm »
Not sure if this is an issue thing, but there were alot of SPH (?) (some sort of freighter?) in the yards when I was on.

It won't be an issue when we go live, thanks to the letter "R" . . .

See what happens when no server is up and running... no more Seseme Street for you.
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Offline KBF-SkullnBonez

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Re: GW4 Beta stuff
« Reply #48 on: November 11, 2004, 04:43:35 pm »
Ran several missions today, getting federation AI wingmen 2 out of 3 missions.....needless to say this is a problem, since i am Klingon.

The mission is one of the NW patrol missions.
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Offline Hexx

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Re: GW4 Beta stuff
« Reply #49 on: November 11, 2004, 04:48:50 pm »
Just noticed neutral space is " friendly" to Roms.. is it supposed to be?
Also noticed Rom GSF fighters aren't as good at taking out enemy ships as I'd hoped they'd be.. now I have to actually READ the shiplist.

Stupid SFB'ers, confuse me why don't you...
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Offline FPF-DieHard

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Re: GW4 Beta stuff
« Reply #50 on: November 11, 2004, 05:07:24 pm »
Ran several missions today, getting federation AI wingmen 2 out of 3 missions.....needless to say this is a problem, since i am Klingon.

The mission is one of the NW patrol missions.

The Tenions are right, Not sure what else I can do about that.
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Offline KBF-SkullnBonez

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Re: GW4 Beta stuff
« Reply #51 on: November 11, 2004, 05:28:38 pm »
Ran several missions today, getting federation AI wingmen 2 out of 3 missions.....needless to say this is a problem, since i am Klingon.

The mission is one of the NW patrol missions.

The Tenions are right, Not sure what else I can do about that.

If i was you i'd be double checking your settings, because something isn't right
I was thinking about how people seem to read the Bible a whole lot more as they get older. Then it dawned on me; they are cramming for their finals.

Offline KBFLordKrueg

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Re: GW4 Beta stuff
« Reply #52 on: November 11, 2004, 05:33:15 pm »
Ran several missions today, getting federation AI wingmen 2 out of 3 missions.....needless to say this is a problem, since i am Klingon.

The mission is one of the NW patrol missions.

The Tenions are right, Not sure what else I can do about that.

I REALLY hope you you can get it fixed. When you have the same AI wing as enemies, the DV won't change after you complete the mission. This was the source of tremendous frustration on previous servers.
Even deliberatly getting the AI killed first was sometimes unsuccessful.
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Offline KBF-SkullnBonez

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Re: GW4 Beta stuff
« Reply #53 on: November 11, 2004, 05:35:01 pm »
I'm sure they will get it sorted out.....  ::)
I was thinking about how people seem to read the Bible a whole lot more as they get older. Then it dawned on me; they are cramming for their finals.

Offline FPF-DieHard

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Re: GW4 Beta stuff
« Reply #54 on: November 11, 2004, 05:44:51 pm »
I'm sure they will get it sorted out.....  ::)

Yeah right, with all scripters MIA  :rofl: :rofl:

Around what hex were you getting this?

EDIT:   I think I fixed this, not going into details but it was J'inn's Fault :)
« Last Edit: November 11, 2004, 06:47:31 pm by FPF-DieHard »
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Offline Green

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Re: GW4 Beta stuff
« Reply #55 on: November 11, 2004, 07:32:03 pm »
CTD when an AI R-KRV launched it's fighters on a NWpat14 mission.

Loaded the latest GW stuff about 2 hours ago, but will check for newer files.

Offline FPF-DieHard

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Re: GW4 Beta stuff
« Reply #56 on: November 11, 2004, 07:38:23 pm »
CTD when an AI R-KRV launched it's fighters on a NWpat14 mission.

Loaded the latest GW stuff about 2 hours ago, but will check for newer files.

Fruck, we need a new download.   That ship is broken and can cause problems

J'inn, I need to speak with you toinight.
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Offline Green

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Re: GW4 Beta stuff
« Reply #57 on: November 11, 2004, 08:41:06 pm »
Ran coops on three Holding Actions.  In the first 2, we had "host left" (no biggie, as we know very common, usually a user problem not a server one).

However after first mission we both backed out of the server and then back in.  After the second host left, we both rebooted and then came back in. 

On the third, rather unusual, neither of us saw a host left message, and neither of us saw a Mission Complete (or incomplete fyi) ... the game simply closed (as normal).  No PP awarded on any of them (for me at least).

Like I said ... very good chance this is a user issue and not a server one ... but wanted to cover the bases.

Offline FPF-DieHard

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Re: GW4 Beta stuff
« Reply #58 on: November 11, 2004, 11:07:25 pm »
CTD when an AI R-KRV launched it's fighters on a NWpat14 mission.

Loaded the latest GW stuff about 2 hours ago, but will check for newer files.

Second though, there is nothing wrong with this ship that would cause the gae to crash.   I just tested this ship with a stock loadoiut and it beahved fine.

Gues we don't need that patch after all  ;D

EDIT:   Just drafted that same ship, it functioned fine as an AI enemy.   No patch is needed because of this issue.
Who'd thunk that Star-castling was the root of all evil . . .