Topic: GW4 Beta stuff  (Read 6917 times)

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Offline FPF-DieHard

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GW4 Beta stuff
« on: November 05, 2004, 10:35:48 am »
WARNING:   This is still in BETA.  Download at your own risk and be warned, you may have to do this again later.   A real installer will be made before kick-off.

INSTALL OP+ 3.4 first!!!!!! Rember to back everything up

Unzip this to C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates\Assets\Models. Folder should be named "tholian"

http://69.115.120.11:9000/images/Tholians.zip

Here is the shiplist, fighterlist, model.size file, and a Batch file that will create the Models folders for the Federation and Klingons PFs.

http://69.115.120.11:9000/images/gw4.zip

If you OP installation is not standard, the Batch file will not work. Extract this zip file to the Assets\Models directory.

http://69.115.120.11:9000/images/Models.zip

Missions:  Unzip this belwo zip file to C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates\Assets\Scripts

http://69.115.120.11:9000/images/GW4_Missions.zip

You may notice the Spare Parts are lower than last time.   Let us know if they are TOO low.   Most of the heinous AI misison have been removed amd IMHO, 10 spares for a CL/CA in a PvP fight is a balanced number.
« Last Edit: November 05, 2004, 10:53:14 am by FPF-DieHard »
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Offline Kroma BaSyl

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Re: GW4 Beta stuff
« Reply #1 on: November 05, 2004, 12:49:34 pm »
Skirmish in Net space (where I had been drawing Klingon AI), I got both Klingon emeney AI and a Klingon helper. Who said KCW was dead?

BTW, in a straight Patrol I got a Fed helper.
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Offline Kroma BaSyl

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Re: GW4 Beta stuff
« Reply #2 on: November 05, 2004, 03:34:00 pm »
T-NVL can't buy fighters, and starts missions with both of it's Dizzie hardpoints destroyed and unrepairable, guessing a shiplist issue.
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Offline KBFLordKrueg

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Re: GW4 Beta stuff
« Reply #3 on: November 05, 2004, 07:20:09 pm »
Well, downloaded the Tholian file and shiplist with NP, but when I click on the link for the missions, the page never opens, I stare at a white screen...let it sit for over 10 min with no change. Mutiple attempts got same result... :-\
It that the same mission pack you sent me via MSN, Kroma?

*edit* well, tried one last time after posting and it loaded after a couple minutes, finally...
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Offline Kroma BaSyl

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Re: GW4 Beta stuff
« Reply #4 on: November 05, 2004, 07:39:19 pm »
It is the same link yes, but I am unsure whether or not DH updated the pack since.

The download is working for me right now though.
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Offline FPF-DieHard

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Re: GW4 Beta stuff
« Reply #5 on: November 05, 2004, 07:40:16 pm »
Well, downloaded the Tholian file and shiplist with NP, but when I click on the link for the missions, the page never opens, I stare at a white screen...let it sit for over 10 min with no change. Mutiple attempts got same result... :-\
It that the same mission pack you sent me via MSN, Kroma?

*edit* well, tried one last time after posting and it loaded after a couple minutes, finally...

That's fricking weird, continue to point out what's broken so I can fix it.
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Offline Bob Graham

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Re: GW4 Beta stuff
« Reply #6 on: November 06, 2004, 05:48:29 am »
Brilliant!!



O, other than the fact that even after d/ling the mission pack im still missing a fu**load of missions.
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Offline Dizzy

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Re: GW4 Beta stuff
« Reply #7 on: November 06, 2004, 06:32:36 am »
GW4... It's a beta. Try out bonks OP server. Peeps playing that one.

Offline FPF-DieHard

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Re: GW4 Beta stuff
« Reply #8 on: November 06, 2004, 07:23:00 am »
Brilliant!!



O, other than the fact that even after d/ling the mission pack im still missing a fu**load of missions.

Tryin it again now.   
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Offline Kroma BaSyl

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Re: GW4 Beta stuff
« Reply #9 on: November 06, 2004, 08:06:03 am »
Brilliant!!



O, other than the fact that even after d/ling the mission pack im still missing a fu**load of missions.

Are you sure you copied them into the Scripts directory?
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Offline Kroma BaSyl

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Re: GW4 Beta stuff
« Reply #10 on: November 06, 2004, 08:07:55 am »
GW4... It's a beta. Try out bonks OP server. Peeps playing that one.

For his failure to support the testing process, Dizzy has just forfieted his right to bitch.  :P
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Offline Sethan

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Re: GW4 Beta stuff
« Reply #11 on: November 06, 2004, 02:20:02 pm »
Downloaded and installed files - shiplist batch file did not work for me (dyna kept saying I was missing file), so I put it in manually.

Signed up as Rom, went to border on Tholian side.  Took patrol.  Mission loaded, showed "mission complete" immediately, while still showing "waiting for other players" (I was the only one on the server at the time).  Waited several minutes then Alt-F4.  No problems since.
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Offline Kroma BaSyl

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Re: GW4 Beta stuff
« Reply #12 on: November 06, 2004, 03:19:13 pm »
Downloaded and installed files - shiplist batch file did not work for me (dyna kept saying I was missing file), so I put it in manually.

Signed up as Rom, went to border on Tholian side.  Took patrol.  Mission loaded, showed "mission complete" immediately, while still showing "waiting for other players" (I was the only one on the server at the time).  Waited several minutes then Alt-F4.  No problems since.

What mission?
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Offline KBFLordKrueg

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Re: GW4 Beta stuff
« Reply #13 on: November 06, 2004, 03:29:33 pm »
Well, first thing noticed, Klingons and Romulan show as "mortal enemies" instead of being allied...
Drew a Base assault mission in open enemy hex (just once, but shouldn't have at all, no base or planet anywhere around it)
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Offline FPF-DieHard

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Re: GW4 Beta stuff
« Reply #14 on: November 06, 2004, 03:37:02 pm »
Well, first thing noticed, Klingons and Romulan show as "mortal enemies" instead of being allied...
Drew a Base assault mission in open enemy hex (just once, but shouldn't have at all, no base or planet anywhere around it)

DOH!!!

Um, I'll fix that tommorow. 


EDIT:   Yup, I screwed up the Tentions.   it will be fixed on the next reboot.

Tommorow I will reset the DB to 2273.   Cna you guys let me know if the missions are too hard or too easy?
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Offline Dizzy

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Re: GW4 Beta stuff
« Reply #15 on: November 06, 2004, 05:42:58 pm »
GW4... It's a beta. Try out bonks OP server. Peeps playing that one.

For his failure to support the testing process, Dizzy has just forfieted his right to bitch.  :P

LOL! Well, makes sense. ;) My apologies.

Offline EmeraldEdge

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Re: GW4 Beta stuff
« Reply #16 on: November 06, 2004, 06:45:59 pm »
Mandatory Enemy Sweep Patrol dumped me back to desktop upon accepting it.

That's 3 times now, I'm guessin' there's a problem.
« Last Edit: November 06, 2004, 08:35:21 pm by EmeraldEdge »

Offline KBFLordKrueg

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Re: GW4 Beta stuff
« Reply #17 on: November 06, 2004, 09:21:16 pm »
I had 3 or 4 missions dump me as well as soon as I locked onto the enemy ship. Each time, I couldn't see the model. Realized that each time it was a Tholian ship so I checked and discovered no model folder named Thoilian. Unzipped it again to the model folder and the problems went away. Might check yours for the same.

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Offline FPF-DieHard

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Re: GW4 Beta stuff
« Reply #18 on: November 06, 2004, 09:30:35 pm »
Mandatory Enemy Sweep Patrol dumped me back to desktop upon accepting it.

That's 3 times now, I'm guessin' there's a problem.


If on broadband, download the missions again . .  . http://69.115.120.11:9000/images/GW4_Missions.zip

If on a "bandwidth restricted diet"  re-copy the mission the the scripts folder.  http://69.115.120.11:9000/images/Kar_ePatrol.scr
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Offline GDA-S'Cipio

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Re: GW4 Beta stuff
« Reply #19 on: November 06, 2004, 09:40:52 pm »
Well, first thing noticed, Klingons and Romulan show as "mortal enemies" instead of being allied...

Ah yes, Romulans.  Just as trustworthy as ever.  You've got to love consistency.

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Offline RazalYllib

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Re: GW4 Beta stuff
« Reply #20 on: November 06, 2004, 10:10:37 pm »
easiest way...extract the core contents of the directory named tholian. The sub directory in the zip is named Tholians.
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Offline FPF-DieHard

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Re: GW4 Beta stuff
« Reply #21 on: November 07, 2004, 12:32:10 am »
easiest way...extract the core contents of the directory named tholian. The sub directory in the zip is named Tholians.

I thought I fixed that . . . .   Yup I did.   old version sof the zip MAY have had the filder named wrong.
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Offline EmeraldEdge

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Re: GW4 Beta stuff
« Reply #22 on: November 07, 2004, 12:22:20 pm »
Ok, it appears that with the new missions zip I can get into the enemy sweep.   It looks like the server was reset though, and now I'm not getting any enemies in mission in neutral or enemy territory (tried neutral and Tholian space, but could only get an opponent in home/Romulan space).  The missions just close down upon entering, but don't effect the DV of the hex (despite saying "mission complete"). 

Also I did get the tholian models to show up, but in one Enemy Sweep patrol, it looks like one may be missing a model because I couldn't see it (but I did another THolian ship) it was off screen as it got closer but when I turned to it, I got shot back to desktop as I did when I couldn't see any of the models and got close to them on screen.  I don't remember the ship type, I'll have to try and hunt it down I guess.

Offline EmeraldEdge

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Re: GW4 Beta stuff
« Reply #23 on: November 07, 2004, 04:14:14 pm »
The T-ATGB isn't showing a model for me, and it's causing the game to crash to desktop.  In addition, I did finally get some opposition in neutral space, it appears that the NW missions are working for me, but the Karnak ones so far are not giving me an enemy to fight (I think they were fine before the server reset, but I wasn't paying attention to who made the mission at that time.)  Could a server setting be causing this effect?

Offline FPF-DieHard

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Re: GW4 Beta stuff
« Reply #24 on: November 07, 2004, 04:48:59 pm »
Fruck!!!  EEK missions don't work form Romulans with these shipliost mods.

Karnak?   Any chance I can get some hlep on this?  I have to pull the missions otherwise.
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Offline EmeraldEdge

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Re: GW4 Beta stuff
« Reply #25 on: November 07, 2004, 05:15:03 pm »
Well, it looks like the EEK missions don't work, just on the THolian border (when I was off the Fed border they worked fine).  Anyone tried using Klinks off the Tholian border?

Offline Green

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Re: GW4 Beta stuff
« Reply #26 on: November 08, 2004, 08:04:52 pm »
bump

Offline EmeraldEdge

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Re: GW4 Beta stuff
« Reply #27 on: November 08, 2004, 08:23:32 pm »
Something must have changed, because I just took an EEK mission and instead of having no enemy I had Klingon opposition, and Klingon allies (this was on the tholian border).

Offline RazalYllib

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Re: GW4 Beta stuff
« Reply #28 on: November 09, 2004, 06:17:28 pm »
I got a klingon and federation allied on a mission....weirdness.

Also Reyam is haveing problems coop...we start a mission get about 1.5 min and CTD?

Different scripts btw...weird.
Also noted several mission ship names.  Could this be contributing to the oddness?
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Offline Lepton

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Re: GW4 Beta stuff
« Reply #29 on: November 09, 2004, 06:29:04 pm »
What exactly are these "pinwheel" ships as groups of three ships?  Are they intended to be bases and will they be purchasable and placable in GW4 if they are indeed bases?


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Offline Kroma BaSyl

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Re: GW4 Beta stuff
« Reply #30 on: November 09, 2004, 06:40:00 pm »
they are ships not bases.
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Offline Bonk

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Re: GW4 Beta stuff
« Reply #31 on: November 09, 2004, 07:05:03 pm »
Came across two Klingons toinight who did not have the thol models in the correct location.

NOTE the tholian models should be under "Assets\Models\tholian\*.MOD"

I was going to reccomend the installer to them but the server is not updated to the latest shiplist for testing yet.

Offline Lepton

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Re: GW4 Beta stuff
« Reply #32 on: November 09, 2004, 07:18:24 pm »
they are ships not bases.

So the ones with their butt ends attached are meant to be ships, because they don't move for all intents and purposes?


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Offline Kroma BaSyl

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Re: GW4 Beta stuff
« Reply #33 on: November 09, 2004, 07:41:10 pm »
they are ships not bases.

So the ones with their butt ends attached are meant to be ships, because they don't move for all intents and purposes?

Correct, they are the best representation of the 3 ship tholian pinewheel the game allows. They are 3 ships attached at the rear ends.
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Offline KBFLordKrueg

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Re: GW4 Beta stuff
« Reply #34 on: November 09, 2004, 07:51:39 pm »
Came across two Klingons toinight who did not have the thol models in the correct location.

NOTE the tholian models should be under "Assets\Models\tholian\*.MOD"

I was going to reccomend the installer to them but the server is not updated to the latest shiplist for testing yet.

You are quite correct, Bonk. I was playing on GSA last night and forgot to swap the models back before logging on tonight. Fixed it and came back to see if you wanted to try again, but you weren't on then. But, the Tholians are where they need to be.
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Offline Bonk

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Re: GW4 Beta stuff
« Reply #35 on: November 09, 2004, 07:53:20 pm »
Cool, I can get some more testing in tomorrow, I gotta get to bed early tonight, gotta work at 6am..ugh!

Offline FPF-DieHard

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Re: GW4 Beta stuff
« Reply #36 on: November 09, 2004, 07:58:13 pm »
The Tholian Pinwheels are restricted, it was too damn funny seeing them as AI.
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Offline RazalYllib

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Re: GW4 Beta stuff
« Reply #37 on: November 09, 2004, 10:51:19 pm »
The blow up real pretty when you chuck a few plasma their way
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Offline Bonk

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Re: GW4 Beta stuff
« Reply #38 on: November 10, 2004, 12:33:33 am »
The blow up real pretty when you chuck a few plasma their way

I survived an amazing amount of time in one (SFB-OP version 12xP-1s) once vs a crak Rom pilot in a SUA. I think the battle lasted a full 18 minutes and I even got some internals in... (I was quite suprised).

The thing is a pinwheel really needs to be surrounded by a proper web to work properly, otherwise it's a sitting duck once the weasels are gone.

Offline deadmansix

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Re: GW4 Beta stuff
« Reply #39 on: November 10, 2004, 03:34:14 am »

 question, are all the files for GW4 going into a installer or do we have to DL them all separately?

Offline Kroma BaSyl

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Re: GW4 Beta stuff
« Reply #40 on: November 10, 2004, 07:51:08 am »

 question, are all the files for GW4 going into a installer or do we have to DL them all separately?

Bonk is making an installer, but I will also post the individual files for those that prefer the manual method.
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Offline FPF-SCM_TraceyG_XC

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Re: GW4 Beta stuff
« Reply #41 on: November 10, 2004, 07:55:49 am »
Tholian pinwheel... hmmmm... you know a custom mission can be written that would get three tholian ships to actually join together or disengage into seperate ships. Its easily done, just 'silently' remove the precedant ships(s) then place the antecedant ship(s) in exactly the same place applying damage recorded for the former. The deep scan toggle could be used while targetting a tholian ship to give the command.
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Offline FPF-DieHard

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Re: GW4 Beta stuff
« Reply #42 on: November 10, 2004, 10:31:51 am »

 question, are all the files for GW4 going into a installer or do we have to DL them all separately?

Testig the installer right now . . .
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Offline Kroma BaSyl

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Re: GW4 Beta stuff
« Reply #43 on: November 10, 2004, 10:43:37 am »
Hey I am working from home today, send it to me too and I'll give it a test as well.
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Offline FPF-DieHard

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Re: GW4 Beta stuff
« Reply #44 on: November 10, 2004, 10:44:50 am »
Hey I am working from home today, send it to me too and I'll give it a test as well.

I have a freshly imaged PC, just installed OP, installing OP+ now.   I'll know in 5 minutes if the installer is a go.
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Offline Hexx

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Re: GW4 Beta stuff
« Reply #45 on: November 11, 2004, 01:30:37 pm »
Not sure if this is an issue thing, but there were alot of SPH (?) (some sort of freighter?) in the yards when I was on.
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Offline FPF-DieHard

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Re: GW4 Beta stuff
« Reply #46 on: November 11, 2004, 02:16:11 pm »
Not sure if this is an issue thing, but there were alot of SPH (?) (some sort of freighter?) in the yards when I was on.

It won't be an issue when we go live, thanks to the letter "R" . . .
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Offline FPF-SCM_TraceyG_XC

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Re: GW4 Beta stuff
« Reply #47 on: November 11, 2004, 02:23:28 pm »
Not sure if this is an issue thing, but there were alot of SPH (?) (some sort of freighter?) in the yards when I was on.

It won't be an issue when we go live, thanks to the letter "R" . . .

See what happens when no server is up and running... no more Seseme Street for you.
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Offline KBF-SkullnBonez

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Re: GW4 Beta stuff
« Reply #48 on: November 11, 2004, 04:43:35 pm »
Ran several missions today, getting federation AI wingmen 2 out of 3 missions.....needless to say this is a problem, since i am Klingon.

The mission is one of the NW patrol missions.
I was thinking about how people seem to read the Bible a whole lot more as they get older. Then it dawned on me; they are cramming for their finals.

Offline Hexx

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Re: GW4 Beta stuff
« Reply #49 on: November 11, 2004, 04:48:50 pm »
Just noticed neutral space is " friendly" to Roms.. is it supposed to be?
Also noticed Rom GSF fighters aren't as good at taking out enemy ships as I'd hoped they'd be.. now I have to actually READ the shiplist.

Stupid SFB'ers, confuse me why don't you...
Courageously Protesting "Lyran Pelt Day"

Offline FPF-DieHard

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Re: GW4 Beta stuff
« Reply #50 on: November 11, 2004, 05:07:24 pm »
Ran several missions today, getting federation AI wingmen 2 out of 3 missions.....needless to say this is a problem, since i am Klingon.

The mission is one of the NW patrol missions.

The Tenions are right, Not sure what else I can do about that.
Who'd thunk that Star-castling was the root of all evil . . .


Offline KBF-SkullnBonez

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Re: GW4 Beta stuff
« Reply #51 on: November 11, 2004, 05:28:38 pm »
Ran several missions today, getting federation AI wingmen 2 out of 3 missions.....needless to say this is a problem, since i am Klingon.

The mission is one of the NW patrol missions.

The Tenions are right, Not sure what else I can do about that.

If i was you i'd be double checking your settings, because something isn't right
I was thinking about how people seem to read the Bible a whole lot more as they get older. Then it dawned on me; they are cramming for their finals.

Offline KBFLordKrueg

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Re: GW4 Beta stuff
« Reply #52 on: November 11, 2004, 05:33:15 pm »
Ran several missions today, getting federation AI wingmen 2 out of 3 missions.....needless to say this is a problem, since i am Klingon.

The mission is one of the NW patrol missions.

The Tenions are right, Not sure what else I can do about that.

I REALLY hope you you can get it fixed. When you have the same AI wing as enemies, the DV won't change after you complete the mission. This was the source of tremendous frustration on previous servers.
Even deliberatly getting the AI killed first was sometimes unsuccessful.
Lord Krueg
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We are the Dead

Offline KBF-SkullnBonez

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Re: GW4 Beta stuff
« Reply #53 on: November 11, 2004, 05:35:01 pm »
I'm sure they will get it sorted out.....  ::)
I was thinking about how people seem to read the Bible a whole lot more as they get older. Then it dawned on me; they are cramming for their finals.

Offline FPF-DieHard

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Re: GW4 Beta stuff
« Reply #54 on: November 11, 2004, 05:44:51 pm »
I'm sure they will get it sorted out.....  ::)

Yeah right, with all scripters MIA  :rofl: :rofl:

Around what hex were you getting this?

EDIT:   I think I fixed this, not going into details but it was J'inn's Fault :)
« Last Edit: November 11, 2004, 06:47:31 pm by FPF-DieHard »
Who'd thunk that Star-castling was the root of all evil . . .


Offline Green

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Re: GW4 Beta stuff
« Reply #55 on: November 11, 2004, 07:32:03 pm »
CTD when an AI R-KRV launched it's fighters on a NWpat14 mission.

Loaded the latest GW stuff about 2 hours ago, but will check for newer files.

Offline FPF-DieHard

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Re: GW4 Beta stuff
« Reply #56 on: November 11, 2004, 07:38:23 pm »
CTD when an AI R-KRV launched it's fighters on a NWpat14 mission.

Loaded the latest GW stuff about 2 hours ago, but will check for newer files.

Fruck, we need a new download.   That ship is broken and can cause problems

J'inn, I need to speak with you toinight.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Green

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Re: GW4 Beta stuff
« Reply #57 on: November 11, 2004, 08:41:06 pm »
Ran coops on three Holding Actions.  In the first 2, we had "host left" (no biggie, as we know very common, usually a user problem not a server one).

However after first mission we both backed out of the server and then back in.  After the second host left, we both rebooted and then came back in. 

On the third, rather unusual, neither of us saw a host left message, and neither of us saw a Mission Complete (or incomplete fyi) ... the game simply closed (as normal).  No PP awarded on any of them (for me at least).

Like I said ... very good chance this is a user issue and not a server one ... but wanted to cover the bases.

Offline FPF-DieHard

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Re: GW4 Beta stuff
« Reply #58 on: November 11, 2004, 11:07:25 pm »
CTD when an AI R-KRV launched it's fighters on a NWpat14 mission.

Loaded the latest GW stuff about 2 hours ago, but will check for newer files.

Second though, there is nothing wrong with this ship that would cause the gae to crash.   I just tested this ship with a stock loadoiut and it beahved fine.

Gues we don't need that patch after all  ;D

EDIT:   Just drafted that same ship, it functioned fine as an AI enemy.   No patch is needed because of this issue.
Who'd thunk that Star-castling was the root of all evil . . .