Does this mean novice scripters like me can basically make and play a Doomsday Machine scenario?
The behaviors for the Doomsday Machine Scenario will not be there, that has to be coded in.
But you can select the desired ships for that type of skirmish.
I am happy to report that this information is inaccurate. Your Fleet Pick Beta shows that you can get the planet killer to work normally with NO coding changes as an AI ship. I did it in the Psuedo Wars (Odds vs Evens).
http://klingonfanatic3.20m.com/images/m-ldm2.jpgI have played the Doomsday Machine as my ship and seemed unbeatable; my first games vs GPFTS and their plasmas didn't harm me, a few games later I swapped out the GPFTS for 6 F-CAIs vs 1 M-LDM; of note shuttles and ships did not destroy the planet-killer.
http://klingonfanatic3.20m.com/images/m-ldm.jpgI then switched the M-LDM for a single F-CAI [I used Chandley's instead of Connies] and put the M-LDM into the AI slot. The maw effect worked fine and a single admin shuttle took the Doomsday Machine out. That needs to be changed some how.
http://klingonfanatic3.20m.com/images/mdm3.jpgI am still tweaking the stats for the M-DML. I swapped out the PPDs for maulers but found that 5 Maulers with 50 battery power was not enough to take out a single GPFT. I upped the Battery power to 100 and reduced the number of Maulers to one.
The HET % is also too high when I played it I noted a HET 0f 216! The AI had a grand time at my aft end and there I was turning a planet killer around like a fighter!
Be that as it may, the new Fleet pick Rocks! Thank you CV.
KF