Topic: U.S.S. Merlin - Sorcerer Class X Era Heavy Cruiser  (Read 5924 times)

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Offline Starforce2

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Re: U.S.S. Merlin - Sorcerer Class X Era Heavy Cruiser
« Reply #20 on: October 19, 2004, 05:28:59 pm »
you ought to  open a section of your site just for your stash, just dump it all in.

Offline Wicked Zombie

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Re: U.S.S. Merlin - Sorcerer Class X Era Heavy Cruiser
« Reply #21 on: October 19, 2004, 06:18:01 pm »
What would be the purpose of that? Half my 'stash' isn't even worth the effort, or at least needs severe alterations. The other half are semi-finished ships that need either textures or minor adjustments, and I don't release anything until it's completed. Whatever is up for download is the version I intended to be out there (until I update it of course). Offering up something that isn't finished or up to (my) standards, or something that I wouldn't even use on my own model seems kinda hypocritical. It's kinda like saying, "Yeah, this part sucks and I wouldn't be caught alive using it on my ship...here guys, you can have it."
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Offline Starforce2

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Re: U.S.S. Merlin - Sorcerer Class X Era Heavy Cruiser
« Reply #22 on: October 19, 2004, 06:59:29 pm »
hey,  one mans trash is another mans treasure... ;D

Offline Dawntreader

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Re: U.S.S. Merlin - Sorcerer Class X Era Heavy Cruiser
« Reply #23 on: October 19, 2004, 07:03:17 pm »
I still have some of your old ships.  Not bad.  Definetely better than what I can do.  All I can do is re-arrange parts to make new ships.
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Offline Sandman3D

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Re: U.S.S. Merlin - Sorcerer Class X Era Heavy Cruiser
« Reply #24 on: October 19, 2004, 08:03:02 pm »
Awesome design!! ;D LOVE those rail phasers...this definitely would make a helluva strike cruiser!!! ::)
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Offline S33K100

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Re: U.S.S. Merlin - Sorcerer Class X Era Heavy Cruiser
« Reply #25 on: October 19, 2004, 08:43:32 pm »
Well I hope we get to see some of your stash in the future when you have the time/inclination to finish them off.

P.S. I gotta ask if you could put up a couple of the parts from the Merlin without holes in them? Specifically the secondary hull without the big hole in the neck area, and the big hemispherical dome that supports the nacelle struts, I'd really like to use this to remake some old kitbashes I did using P81's Excalibur but the parts wouldn't work right now with all the gaps.
If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then the deepest spy cannot discern it, nor the wise make plans against it.

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Offline kingconstantine

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Re: U.S.S. Merlin - Sorcerer Class X Era Heavy Cruiser
« Reply #26 on: October 19, 2004, 08:59:57 pm »
well shat can i say mate.  shes beautifull.  wasent keen on the nacels at first....cos im a misserable old git who hates change...but they have grown on me and i think shes beautifull

Offline Dizzy

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Re: U.S.S. Merlin - Sorcerer Class X Era Heavy Cruiser
« Reply #27 on: October 19, 2004, 09:41:45 pm »
Also, as stated already, the Merlin doesn't have arrays but 'rail phasers'. The phaser emitters move along the track, increasing their firing arcs.

LOL! Funny as hell... but yeah, it makes sense, hehe.

Quote
The registry number and technology set the ship after the Excelsior. X-Ships have always struck me as being in the gray-area of design lineage. Starfleet probably wouldn't design a totally brand new ship just to test out their X-tech so they would've borrowed from pre-established designs to reduce the production costs (and to cut losses should the new tech turn out to be a flop).


U know, I like that, and the model, and I think that a whole series of ships like that should be made for every class hull. I'd very much like that theme there to be my X-tech ship mod. It is very distinctive. Very appealing and your explanation of how it all fits sounds good.  :thumbsup:

Offline Dizzy

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Re: U.S.S. Merlin - Sorcerer Class X Era Heavy Cruiser
« Reply #28 on: October 19, 2004, 09:48:22 pm »
It's kinda like saying, "Yeah, this part sucks and I wouldn't be caught alive using it on my ship...here guys, you can have it."
hey,  one mans trash is another mans treasure... ;D

HAHAHAHA!

Offline Wicked Zombie

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Re: U.S.S. Merlin - Sorcerer Class X Era Heavy Cruiser
« Reply #29 on: October 19, 2004, 10:51:06 pm »
Don't expect me to make a habit of this:

http://members.aol.com/wickedzombie45/myhomepage/xca_hull.zip

I actually prefer not cutting into the hull and welding everything together, but I do end up doing that on a number of occasions. It makes creating textures easier since you have an 'outline' of where the parts intersect, and it also prevents any 'flickering' or overlapping polygon issues. The bad side of this is it increases the polygon count, makes altering the ship a real gripe since the parts are interlinked, and, obviously, makes kitbashing trickier.
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Offline Lord Schtupp

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Re: U.S.S. Merlin - Sorcerer Class X Era Heavy Cruiser
« Reply #30 on: October 19, 2004, 10:59:28 pm »
Sweet! :thumbsup:

Offline S33K100

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Re: U.S.S. Merlin - Sorcerer Class X Era Heavy Cruiser
« Reply #31 on: October 20, 2004, 11:45:17 am »
Don't expect me to make a habit of this:

http://members.aol.com/wickedzombie45/myhomepage/xca_hull.zip

I actually prefer not cutting into the hull and welding everything together, but I do end up doing that on a number of occasions. It makes creating textures easier since you have an 'outline' of where the parts intersect, and it also prevents any 'flickering' or overlapping polygon issues. The bad side of this is it increases the polygon count, makes altering the ship a real gripe since the parts are interlinked, and, obviously, makes kitbashing trickier.


Thanks a million dude, I don't expect anything as you've already done so much cool work, anyway - off to work on some mutilations of your ship. ;D
If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then the deepest spy cannot discern it, nor the wise make plans against it.

Sun Tzu 'The Art of War'.

S33K100: formerly Marauth

Offline markyd

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Re: U.S.S. Merlin - Sorcerer Class X Era Heavy Cruiser
« Reply #32 on: October 20, 2004, 02:09:37 pm »
Can I just say.................. AWSOME!!!!!!!! :o

Great work man.... I love this model.... very nice piece of work! ;D

Offline Age

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Re: U.S.S. Merlin - Sorcerer Class X Era Heavy Cruiser
« Reply #33 on: October 20, 2004, 02:32:19 pm »
   That is really nice and when will it get used in a shiplist sometime.It seems that most of the models don't get used that are posted in here.

Offline Rod ONeal

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Re: U.S.S. Merlin - Sorcerer Class X Era Heavy Cruiser
« Reply #34 on: October 20, 2004, 02:41:55 pm »
   That is really nice and when will it get used in a shiplist sometime.It seems that most of the models don't get used that are posted in here.

Most people just snatch'em up and put them into their own game. You can add it as a new class to your game for your own single player use (use shipedit to add it to your shiplist), or just replace one of the stock models and not have to muck-up your shiplist for MP use. For example, rename it to fdn (the folder, model, and brk.mod) and replace the stock fdn in your models folder. When you fly any fed BCH (For some reason Taldren reversed the names of the models for the DN and BCH classes) you'll have WZ's shiny new model there.
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Offline S33K100

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Re: U.S.S. Merlin - Sorcerer Class X Era Heavy Cruiser
« Reply #35 on: October 20, 2004, 07:10:43 pm »
Exactly, I'm using this in place of my FCX (kind of makes sense) though I still have to redo the weapons in shipedit because it doesn't use the proper UI
If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then the deepest spy cannot discern it, nor the wise make plans against it.

Sun Tzu 'The Art of War'.

S33K100: formerly Marauth

Offline Wicked Zombie

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Re: U.S.S. Merlin - Sorcerer Class X Era Heavy Cruiser
« Reply #36 on: October 20, 2004, 09:05:19 pm »
It was either that, or making mod files for all the games (1, 2, OP, and 3). Since OP is the only game with any XCA UI's, they wouldn't be supported in the previous SFC's so I just kept it as compatible as possible.
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Offline Dizzy

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Re: U.S.S. Merlin - Sorcerer Class X Era Heavy Cruiser
« Reply #37 on: October 20, 2004, 09:12:45 pm »
   That is really nice and when will it get used in a shiplist sometime.It seems that most of the models don't get used that are posted in here.

Do you even play the dynaverse age?

Offline S33K100

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Re: U.S.S. Merlin - Sorcerer Class X Era Heavy Cruiser
« Reply #38 on: October 20, 2004, 09:56:48 pm »
It was either that, or making mod files for all the games (1, 2, OP, and 3). Since OP is the only game with any XCA UI's, they wouldn't be supported in the previous SFC's so I just kept it as compatible as possible.

I don't mean any offense WZ, I understand compatibility is an issue and I can alter the shiplist myself so I'm not affected; and I never play games online anyway.
If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then the deepest spy cannot discern it, nor the wise make plans against it.

Sun Tzu 'The Art of War'.

S33K100: formerly Marauth

Offline markyd

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Re: U.S.S. Merlin - Sorcerer Class X Era Heavy Cruiser
« Reply #39 on: October 24, 2004, 01:55:59 pm »
*bump*

Cos this is awsome... and I have had a couple of people asking if I had seen it... I dont know why they dont post themselves... but so you know you have allot of fans who take and dont comment  ;D

Great work buddy ;)