Topic: 30 years of Freaks & Geeks  (Read 4106 times)

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Offline Gambler

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30 years of Freaks & Geeks
« on: October 17, 2004, 08:41:53 am »
Gamers mark 30 years of Dungeons & Dragons

ATLANTA, Georgia (AP) -- Dungeons & Dragons players gathered in game stores around the country Saturday to celebrate the 30th anniversary of the grandfather of fantasy role-playing games -- a pop culture phenomenon that has influenced myriad video games, books and movies.

An estimated 25,000 fans in 1,200 stores celebrated the anniversary Saturday, said Charles Ryan, brand manager for role-playing games at Wizards of the Coast, a Renton, Washington, company that owns Dungeons & Dragons.

Shaunnon Drake was at Batty's Best Comics & Games, where gamers ranging in age from their early teens to mid-30s munched pizza and played D&D through the afternoon. Some said they spend three nights a week or more playing.

"The game allows you to live through your character your favorite fantasy books," said Drake, sporting an airbrushed T-shirt of himself as a "Game Master" surrounded by flying dragons and other beasts.

In 1974, 1,000 brown-and-white boxes filled with pamphlets for "Fantastic Medieval Wargames" were distributed by a couple of guys who liked war role-playing and decided to set a game in the Middle Ages but with monsters and fantastic heroes.

Dungeons & Dragons went on to become one of the best-selling games of all time, inspiring fan devotion so great that some travel thousands of miles to play in tournaments.

There have been Dungeons & Dragons books, movies, puzzles, even a Saturday-morning cartoon show.

The game peaked in the 1980s, but there are plenty of fans left. Some 4 million people play D&D regularly. Many of them laugh at a common suggestion that fantasy gamers are geeks: Of course they are, they say.

"I think a lot of people who get drawn to this game are loners, but here's a real opportunity to come out of that shell and feel safe about it," said fan Mitch Hamburger, 32.

The game's influence on later computer game designers is impossible to miss, said Dave Arneson, who created Dungeons & Dragons with Gary Gygax and now teaches computer game design.

"It influences all the video game designers," Arneson said. "They were geeks just like we were geeks."

The popularity of the Harry Potter books and the "Lord of the Rings" movies is bringing young new fans to the game, said Ryan. Dungeons & Dragons makers released a new starter set game this summer as a result.

Game designers had worried that the intense devotion of longtime D&D fans -- and the accompanying lingo and even costumes -- would turn off new players who felt the game was too confusing to learn.

But the young fans, and the continuing popularity of fantasy books and movies, will keep Dungeons & Dragons alive, Drake said.

"It's definitely a family game now, where you have people teaching their kids the game and keeping it going," he said. "It's just going to get bigger and bigger. It's basically the new cowboys-and-Indians game. With wolves."

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It's funny, I haven't played D&D since I was in college in the early 80's.  Yet I still use my first D&D character as a computer login or password at most places I work.  He is a part of me.  Heck I still have the picture that a guy drew of him.  No, the name isn't Gambler either.
I'm a Man
But I can change
If I have to
I guess


WWJKD - What Would Jim Kirk Do

I thank God I grew up in an age when a kid could still play with things that could put his eye out.


Offline Nemesis

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Re: 30 years of Freaks & Geeks
« Reply #1 on: October 17, 2004, 09:35:01 am »
It's funny, I haven't played D&D since I was in college in the early 80's.  Yet I still use my first D&D character as a computer login or password at most places I work.  He is a part of me.  Heck I still have the picture that a guy drew of him.  No, the name isn't Gambler either.

I have used modified character names as passwords myself, mainly because only friends of mine could possibly guess those passwords and they are all uniformly convinced that I wouldn't use something like that so I am safer that way.   When a friend might concievably learn the password I use something else.  It helps maintain the illusion that I wouldn't use anything they might guess. 

I just recently began DMing again (due to popular demand :) ), 3rd edition has some very interesting features.   Quite flexible.  Soon I'll have to show them (again) just how dangerous Kobolds can be.  They always preferred fighting things like Vampires rather than my Kobolds - they felt it was safer.  :)
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Offline S'Raek

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Re: 30 years of Freaks & Geeks
« Reply #2 on: October 17, 2004, 09:46:59 am »
I never played D&D, mainly because I didn't have anyone to play with.  Played SFB with my brother and cousin when I was a kid, but no one ever suggested playing D&D.  Mainly because none of us had much money so supporting out SFB habbit was all we could afford.  :) 

I did play Twilight 2000 briefly but our group fell apart after only a couple of months.  Too much drinking and not enough playing.  I'd give D&D a try if I had other experienced enough to help me out. 

Veritas vos Liberabit -- Semper Vigilo, Fortis, Paratus, et Fidelis

Offline AlienLXIX

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Re: 30 years of Freaks & Geeks
« Reply #3 on: October 17, 2004, 06:24:11 pm »
Gosh that brings back memories, most good some bad.  I miss a lot of the group I was apart off, we never ever made it easy for our DMs, I mean why should we?  Humm though I think there were times the DM wanted to smoosh us under an earth elemetal . . .

The only thing I really didn't like about the game was the rules lawyers!  Great goddess they could bog a game down in no time flat! >:(
Aloha,
AlienLXIX


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Offline J. Carney

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Re: 30 years of Freaks & Geeks
« Reply #4 on: October 17, 2004, 06:31:46 pm »
LOL...

I loverd playing D&D while I was in Iraq... you can attract a lot of people to it when you have no electricity and pen & paper games are the only game around.

Unfortunately I now find myself ON A COLLEGE CAMPUS THAT HAS NO D&D PLAYGROUPS! :o

Darn kids think you have to play D&D on an X-box.
Everything I did in my life that was worthwhile I caught hell for. - Earl Warron

The advantages of living in the Heart of Dixie- low cost of living, peace and quiet and a conservative majority. For some reason I think that the first two items have a lot to do with the presence of the last one.

"Flag of Alabama I salute thee. To thee I pledge my allegiance, my service, and my life."
   

Offline Sirgod

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Re: 30 years of Freaks & Geeks
« Reply #5 on: October 17, 2004, 06:35:03 pm »
Put up a Notice at the Center, or at a Game shop Carney. It's always easy to find Players even in redneck Ville , OK.

Man It's Hard to Believe 30 years, So much of my time Growing up was spent on that Game.

stephen
"You cannot exaggerate about the Marines. They are convinced to the point of arrogance, that they are the most ferocious fighters on earth - and the amusing thing about it is that they are."- Father Kevin Keaney, Chaplain, Korean War

Offline Soreyes

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Re: 30 years of Freaks & Geeks
« Reply #6 on: October 17, 2004, 06:47:36 pm »
Quote
Soon I'll have to show them (again) just how dangerous Kobolds can be.  They always preferred fighting things like Vampires rather than my Kobolds - they felt it was safer.   
 
 
 

 :rofl: :rofl:  Or having a party of 3rd Lv Characters run into a Goblin la re. After a hour long battle with those little beasties. Our whole group was down to 1 or 2 hp each. The total take from that battle was 30 copper pieces, 8 silver pieces, 2 pair of moldy boots, and a +1 pan of frying :skeptic: :rofl: :rofl:


[img width=600 height=150]

Offline Sirgod

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Re: 30 years of Freaks & Geeks
« Reply #7 on: October 17, 2004, 06:49:32 pm »
I still have that Article on Tuckers Kobolds somewhere. From an old Dragon Magazine, I'll have to find It and post It again.

Stephen
"You cannot exaggerate about the Marines. They are convinced to the point of arrogance, that they are the most ferocious fighters on earth - and the amusing thing about it is that they are."- Father Kevin Keaney, Chaplain, Korean War

Offline Nemesis

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Re: 30 years of Freaks & Geeks
« Reply #8 on: October 17, 2004, 06:50:03 pm »
Gosh that brings back memories, most good some bad.  I miss a lot of the group I was apart off, we never ever made it easy for our DMs, I mean why should we?  Humm though I think there were times the DM wanted to smoosh us under an earth elemetal . . .

The only thing I really didn't like about the game was the rules lawyers!  Great goddess they could bog a game down in no time flat! >:(

My players always claimed that DM=Demented Monster. 

My number 1 rule:  Everyone should have fun.

My number 2 rule: The characters MUST have a chance to survive.  It is up to the players  to figure it out but it is always  there.
Do unto others as Frey has done unto you.
Seti Team    Free Software
I believe truth and principle do matter. If you have to sacrifice them to get the results you want, then the results aren't worth it.
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Offline Nemesis

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Re: 30 years of Freaks & Geeks
« Reply #9 on: October 17, 2004, 07:04:23 pm »
I still have that Article on Tuckers Kobolds somewhere. From an old Dragon Magazine, I'll have to find It and post It again.

Stephen

My players saw that and accused me of writing it.   

Kobold Scenario 1: 

~10th level characters very well equipped.  4 Kobolds in a ramshackle "customs" hut.  The Kobolds are driven off quickly even though they had traps prepared.  The groups theif found the pit trap in front of the door.  Checked inside and found several barrels of wine, poured some of the low quality wine from the tap to confirm it.

Since it was getting on to evening and the clearing appeared to be a good place to camp the group decided to stay.    The theif slept in the hut with the door barred. 

Inside the wine barrels was a small keg of wine - hooked to the tap.  The rest was oil.  Under the floor of the hut was a cellar full of oil barrels.  The only access to the cellar was a tunnel (no trap door) that came from the forest not the clearing.  Kobolds come in and light the fuse.

The PC survived barely, only because as he ran from the ruins of the hut remembered at the last second the pit trap and turned quickly to avoid it.

Kobold Scenario 2: 

Kobolds in an ambush.  Foxhole behind wooden barricade.  Characters smell smoke.  Big tough (DUMB) fighter decides to handle it with brute force.  Charges straight in (taking some arrows) and jumps over the barricade - into the large stew pot.  Only slightly boiled when rest of group rescues him.
Do unto others as Frey has done unto you.
Seti Team    Free Software
I believe truth and principle do matter. If you have to sacrifice them to get the results you want, then the results aren't worth it.
 FoaS_XC : "Take great pains to distinguish a criticism vs. an attack. A person reading a post should never be able to confuse the two."

Offline J. Carney

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Re: 30 years of Freaks & Geeks
« Reply #10 on: October 17, 2004, 07:14:35 pm »
*starts taking notes as three decades of experience pours out in front of his eyes*
Everything I did in my life that was worthwhile I caught hell for. - Earl Warron

The advantages of living in the Heart of Dixie- low cost of living, peace and quiet and a conservative majority. For some reason I think that the first two items have a lot to do with the presence of the last one.

"Flag of Alabama I salute thee. To thee I pledge my allegiance, my service, and my life."
   

Offline Gambler

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Re: 30 years of Freaks & Geeks
« Reply #11 on: October 17, 2004, 07:45:57 pm »
Speaking of stupid DM's.  One time we got set up to play.   Took all the time to be placed etc.  Started on the adventure.  Our party made it the outside of the dungeon.  Turns out we had a 1% chance of finding the door.  Every single one of us missed.  Go figure.  So the DM just packed up and called it a night.

One of the other DM's stepped in and came up with something.  The original DM never ever EVER dm'd for us again.
I'm a Man
But I can change
If I have to
I guess


WWJKD - What Would Jim Kirk Do

I thank God I grew up in an age when a kid could still play with things that could put his eye out.


Offline Nemesis

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Re: 30 years of Freaks & Geeks
« Reply #12 on: October 17, 2004, 08:06:56 pm »
*starts taking notes as three decades of experience pours out in front of his eyes*

hmm.  [puts cork back in ears]  Leak solved.
Do unto others as Frey has done unto you.
Seti Team    Free Software
I believe truth and principle do matter. If you have to sacrifice them to get the results you want, then the results aren't worth it.
 FoaS_XC : "Take great pains to distinguish a criticism vs. an attack. A person reading a post should never be able to confuse the two."

Offline Tus-XC

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Re: 30 years of Freaks & Geeks
« Reply #13 on: October 17, 2004, 08:20:30 pm »
i think i've managed to play d&d about 5 times...... i mainly spent my time convincing my best friend that MTG was better ;) lol, that always proved interesting....
Rob

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Offline Nemesis

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Re: 30 years of Freaks & Geeks
« Reply #14 on: October 17, 2004, 08:24:12 pm »
Speaking of stupid DM's.  One time we got set up to play.   Took all the time to be placed etc.  Started on the adventure.  Our party made it the outside of the dungeon.  Turns out we had a 1% chance of finding the door.  Every single one of us missed.  Go figure.  So the DM just packed up and called it a night.

One of the other DM's stepped in and came up with something.  The original DM never ever EVER dm'd for us again.

Player says: My thief is listening at the door.

DM: [rolls dice] you hear a faint rustling sound.

Players : [Many paranoid comments]

two hours later

Players:  Kick door in and rush in ready for massive fight - find nothing.

DM :  [to self] It was just a hollow f....ing door with a snakes nest in it.  But could they take a hint nooo.  The more I hinted the more paranoid they get.  sigh.

:)
Do unto others as Frey has done unto you.
Seti Team    Free Software
I believe truth and principle do matter. If you have to sacrifice them to get the results you want, then the results aren't worth it.
 FoaS_XC : "Take great pains to distinguish a criticism vs. an attack. A person reading a post should never be able to confuse the two."

Offline Sirgod

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Re: 30 years of Freaks & Geeks
« Reply #15 on: October 17, 2004, 08:33:02 pm »
My Friend Mike was really getting into Period style playing, and Me as the general DM had to Aplidge him. It seems a Contract was taken out on his Paladin "StoneFist" and was Answered By a wizard , and a Half Orc Assasin (Original Rules mind you) ,

Anywho, the Wizard Cast a Simple sleep spell on him, causing him to fall of his Horse, (Horse saved) , and then the Assasin went after his horse Because It's Good Eating.

While the Wizard is rumaging through Stonefist's Belongings, Stonefist wakes up.

He chases after the Wizard, only to Catch him and Push him off a High cliff into a Raging river far far below. The Wizard died, But still had with him his Bag that he was Stealing stonefist's stuff.

Stonefist at this point was about 5 days from any town, his horse Promptly having Been Digested, He decided to make the best and Make Camp for the Night. That's when He discovered , The wizard must have had his Armor Key when he Fell to his Death.

Soon after that Game, and alot of Rusted Armor after, Mike decided that the Fantasy aspect was fine, and we didn't need to Introduce Period style Play.

Never mind the Lice in his Bed, The Desease in his coat, etc.

Stephen
"You cannot exaggerate about the Marines. They are convinced to the point of arrogance, that they are the most ferocious fighters on earth - and the amusing thing about it is that they are."- Father Kevin Keaney, Chaplain, Korean War

Offline Brush Wolf

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Re: 30 years of Freaks & Geeks
« Reply #16 on: October 17, 2004, 08:34:51 pm »
Quote
Big tough (DUMB) fighter
Some the very best times I have had have been with  big dumb oxes. The scene is a small tavern where a fight has broken out. Player Hobbit comes up to my character who is as strong as an ox and on a good day almost as smart and asks if he would help the hobbit get to the door as quickly as possible. Hobbit goes flying through the air, smacks the door and falls to the floor in a heap.  ;D
I am alright, it is the world that is wrong.

Offline Nemesis

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Re: 30 years of Freaks & Geeks
« Reply #17 on: October 17, 2004, 08:37:30 pm »
Now for one where I was the player not the DM.  :)

DM:  You see an approaching Drow party with a truce flag.

Me: Does my sword tell me that there are any evil wizards among them (sword's purpose slay evil wizards ego galore).

DM: Yes.

Me:  Various questions covering possible ambushes against us.  Negative result.  Prepare to fight or talk, convince sword that I'll get the wizard later.

DM: Drow leader explains how they have captured our scout and will sacrifice him if we don't surrender.  (Smug DM has planned for anything - but me :) )

Me:  Go ahead kill him he's just Cannonfodder.

DM: [Shocked tone of disbelief] Cannonfodder?

Scout:  I'm not CANNONFODDER!!!!

ME to Scout: Shutup your character isn't here.

Scout: [repetive muttering]I'm NOT cannonfodder.

Me to DM:  Tells Drow that they have 5 minutes to leave or they will be attacked truce flag or not.

DM: [Shocked tone of disbelief babbles] Cannonfodder?[repeatedly]

Me:  Five minutes later lead counter attack that wipes out the Drow and rescues the scout with ease due to DM being still in shock.

Scout:  My character is HERE NOW!  IM NOT CANNONFODDER.

Me:  You are still tied up and gagged and are saying nothing.

Other Players:  Rush to untie and ungag Scout.

Scout:  I can speak now  I'M NOT CANNONFODDER.

Me: You didn't hear that in character so can't comment.

Other Players:  Rush to inform him.

Scout:  I know now  I'M NOT CANNONFODDER.

Me to Scout:  It worked didn't it?  So get out and scout.

Scout has new nickname - Cannonfodder.
Do unto others as Frey has done unto you.
Seti Team    Free Software
I believe truth and principle do matter. If you have to sacrifice them to get the results you want, then the results aren't worth it.
 FoaS_XC : "Take great pains to distinguish a criticism vs. an attack. A person reading a post should never be able to confuse the two."

Offline Sirgod

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Re: 30 years of Freaks & Geeks
« Reply #18 on: October 17, 2004, 08:38:12 pm »
We need to Get together sometimes Guys and See about Publishing some of our Gaming stories. Is the D20 still public ?

Stephen
"You cannot exaggerate about the Marines. They are convinced to the point of arrogance, that they are the most ferocious fighters on earth - and the amusing thing about it is that they are."- Father Kevin Keaney, Chaplain, Korean War

Offline Nemesis

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Re: 30 years of Freaks & Geeks
« Reply #19 on: October 17, 2004, 08:42:08 pm »
We need to Get together sometimes Guys and See about Publishing some of our Gaming stories. Is the D20 still public ?

Stephen

Still under the OGL.

I have sometimes considered taking a creative writing class to refresh my skills just to post some of the stories online.  Some were funny.   Others could make useful modules or encounters for a time strapped DM.
Do unto others as Frey has done unto you.
Seti Team    Free Software
I believe truth and principle do matter. If you have to sacrifice them to get the results you want, then the results aren't worth it.
 FoaS_XC : "Take great pains to distinguish a criticism vs. an attack. A person reading a post should never be able to confuse the two."

Offline Sirgod

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Re: 30 years of Freaks & Geeks
« Reply #20 on: October 17, 2004, 08:46:15 pm »
Darn. Oh well, It still is Great Hearing other's stories like this. You have some great one's Nemesis.

Stephen
"You cannot exaggerate about the Marines. They are convinced to the point of arrogance, that they are the most ferocious fighters on earth - and the amusing thing about it is that they are."- Father Kevin Keaney, Chaplain, Korean War

Offline Gambler

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Re: 30 years of Freaks & Geeks
« Reply #21 on: October 17, 2004, 08:53:42 pm »
For those of you who've DM'd.  Did you actually read the dice when you rolled them or just use the sound of the rolling and go with the flow of the story?
I'm a Man
But I can change
If I have to
I guess


WWJKD - What Would Jim Kirk Do

I thank God I grew up in an age when a kid could still play with things that could put his eye out.


Offline Sirgod

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Re: 30 years of Freaks & Geeks
« Reply #22 on: October 17, 2004, 08:56:18 pm »
I went with the Dice Gambler, Then Again, I had some that had Became "attuned" to what I wanted, so It was never a Problem. Heck I got so good, I would Show the Dice rolls.

Do you guys remember the First Edition stuff, when a Character didn't keep trak of there own Hitpoints, but would be told something Like, you took a Hard shot to your Shield Arm?

Scary stuff back then.

Stephen
"You cannot exaggerate about the Marines. They are convinced to the point of arrogance, that they are the most ferocious fighters on earth - and the amusing thing about it is that they are."- Father Kevin Keaney, Chaplain, Korean War

Offline Gambler

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Re: 30 years of Freaks & Geeks
« Reply #23 on: October 17, 2004, 09:01:14 pm »
Speaking of dice.

One of my best friends went off to one of his mid-terms taking a couple of D4.  He knew the material inside and out.  He sits down in the very front row of the class and takes out the dice.  He read the first question, rolled the dice, read it, wrote down his answer.  By the second or third question the teacher asked what he was doing.  He replied "taking the test and I need some help".  He did the entire test that way.

It blew the professors mind when he got 100% on the test.
I'm a Man
But I can change
If I have to
I guess


WWJKD - What Would Jim Kirk Do

I thank God I grew up in an age when a kid could still play with things that could put his eye out.


Offline Sirgod

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Re: 30 years of Freaks & Geeks
« Reply #24 on: October 17, 2004, 09:11:30 pm »
Speaking of dice.

One of my best friends went off to one of his mid-terms taking a couple of D4.  He knew the material inside and out.  He sits down in the very front row of the class and takes out the dice.  He read the first question, rolled the dice, read it, wrote down his answer.  By the second or third question the teacher asked what he was doing.  He replied "taking the test and I need some help".  He did the entire test that way.

It blew the professors mind when he got 100% on the test.


:o :o :o :o :o :o :o :o

Damn that's Too Strange.

Reminds me of a Few College Stories...

Angels on a Pin

A Modern Parable
by Alexander Callandra
Saturday Review, Dec 21, 1968.

Some time ago I received a call from a colleague who asked if I would be the referee on the grading of an examination question. He was about to give a student a zero for his answer to a physics question, while the student claimed he should receive a perfect score and would if the system were not set up against the student: The instructor and the student agreed to submit this to an impartial arbiter, and I was selected.

I went to my colleague's office and read the examination question: "Show how it is possible to determine the height of a tall building with the aid of a barometer."

The student had answered: "Take a barometer to the top of the building, attach a long rope to it, lower the barometer to the street and then bring it up, measuring the length of the rope. The length of the rope is the height of the building."

I pointed out that the student really had a strong case for full credit since he had answered the question completely and correctly. On the other hand, if full credit was given, it could well contribute to a high grade for the student in his physics course.
A high grade is supposed to certify competence in physics, but the answer did not confirm this. I suggested that the student have another try at answering the question I was not surprised that my colleague agreed, but I was surprised that the student did.

I gave the student six minutes to answer the question with the warning that the answer should show some knowledge of physics.
At the end of five minutes, he had not written anything. I asked if he wished to give up, but he said no. He had many answers to this problem; he was just thinking of the best one. I excused myself for interrupting him and asked him to please go on. In the next minute he dashed off his answer which read:

"Take the barometer to the top of the building and lean over the edge of the roof. Drop that barometer, timing its fall with a stopwatch. Then using the formula S = ½at², calculate the height of the building.

At this point I asked my colleague if he would give up. He conceded, and I gave the student almost full credit.

In leaving my colleague's office, I recalled that the student had said he had many other answers to the problem, so I asked him what they were. "Oh yes," said the student. "There are a great many ways of getting the height of a tall building with a barometer. For example, you could take the barometer out on a sunny day and measure the height of the barometer and the length of its shadow, and the length of the shadow of the building and by the use of a simple proportion, determine the height of the building."

"Fine," I asked. "And the others?"

"Yes," said the student. "There is a very basic measurement method that you will like. In this method you take the barometer and begin to walk up the stairs. As you climb the stairs, you mark off the length of the barometer along the wall. You then count the number of marks, and this will give you the height of the building in barometer units. A very direct method."

"Of course, if you want a more sophisticated method, you can tie the barometer to the end of a string, swing it as a pendulum, and determine the value of `g' at the street level and at the top of the building. From the difference of the two values of `g' the height of the building can be calculated."

Finally, he concluded, there are many other ways of solving the problem. "Probably the best," he said, "is to take the barometer to the basement and knock on the superintendent's door. When the superintendent answers, you speak to him as follows: "Mr. Superintendent, here I have a fine barometer. If you tell me the height of this building, I will give you this barometer."

At this point I asked the student if he really did know the conventional answer to this question. He admitted that he did, said that he was fed up with high school and college instructors trying to teach him how to think, using the "scientific method," and to explore the deep inner logic of the subject in a pedantic way, as is often done in the new mathematics, rather than teaching him the structure of the subject. With this in mind, he decided to revive scholasticism as an academic lark to challenge the Sputnik-panicked classrooms of America.
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An economics professor at school had a strict policy that the hourly examinations were to be completed at the bell and anyone who kept writing on their exam after the bell would take a zero on the exam. Well, one guy kept writing on his exam for a while after the bell and then confidently strode up to turn it in.
The professor looked at him and said, "Don't bother to hand that paper in... you get a zero for continuing after the bell."
The guy looked at him and said, "Professor, do you know who I am!!"
The professor replied, "No, and I don't care if your dad is president of the United States...you get a zero on this exam"
The guy, with a enraged look on his face, shouted, "You mean you have no idea who I am???"
The professor responded, "No, I've no idea who you think you are."
With that, the guy said "Good!", plunged his exam into the middle of the stack of other students exams, and did a hasty retreat from the examination room!

------------------------------------------------------

The story around Harvard was that there was a graduate Math course whose final always consisted of "Make up an appropriate final exam for this course and answer it. You will be graded on both parts."
Then one year, a student answered as follows: The exam is: "Make up an appropriate final exam for this course and answer it. You will be graded on both parts."
The answer is: "Make up an appropriate final exam for this course and answer it. You will be graded on both parts."
His reasoning was that since that was the best exam the professor could write, it certainly ought to be good enough for a student.
He got an A. The professor specifically prohibited that answer from then on.


The learned but unworldly head of the department devoted to the study of comparative religions at Harvard invariably asked the same question on every final examination: "Who, in chronological order, were the Kings of Israel?" Students came to count on this procedure as a sacred institution and prepared accordingly. Some crabby misanthrope tattled and, one precedent-shattering spring, the professor confounded his class by changing the question to: "Who were the major prophets and who were the minor prophets?" The class sat dumbfounded and all but the one member slunk out of the room without writing a word. This sole survivor scribbled furiously and deposited his paper with the air of a conqueror. "Far be it from me," he had written, "to distinguish between these revered gentlemen, but it occurred to me that you might like to have a chronological list of the Kings of Israel."

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Sorry to go off topic like that, Back to the D&D stuff.

One of the Funniest Moments of Real Life Coming into play i ever had. I was Using the Throne Of Bloodstone, using house Rules etc, and we decided to Break, after the Players had went through a Hard and Debilitating Journey through the Lich City.

So we go to the Kitchen where we had "Spiked A Watermelon" the night before. We cut into It, and went to sit down. We where Playing that Night at my Friend Kieth McDonalds house, and he happened to have a very Large Cat.

Needless to say, I was the  last one to try and sit, and Having Given Kieth's Charactor alot of grief, His Cat Jumps on the Chair, as I go down, and I get two Paw Fulls of Claws right in the Posterior.

The people on either side of the Table start Spewing Watermelon At each other, as the Laugh at My Impending doom. Needless to say, It was a quick game the rest of the Night.

So I pack up everything, and we call It a night, Roll out the sleeping bags, and Call It a Night.

The Next morning, I'm driving Home on a Gravel road, and Get Pulled over. The Cop asks me If I had been Drinking, and I said No.

He then ask's If he can search the car, I say sure.

I wish I would have thought about all the Watermelon that had Been Abosorbed By the Books, Character Sheets, Modules, etc.

The Good news is, the Cop Joined our Game the next week, and It took twice that long to Get the smell out of my Car.

Stephen
"You cannot exaggerate about the Marines. They are convinced to the point of arrogance, that they are the most ferocious fighters on earth - and the amusing thing about it is that they are."- Father Kevin Keaney, Chaplain, Korean War

Offline Klingon Fanatic

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Re: 30 years of Freaks & Geeks
« Reply #25 on: October 17, 2004, 09:11:45 pm »
Put up a Notice at the Center, or at a Game shop Carney. It's always easy to find Players even in redneck Ville , OK.

Man It's Hard to Believe 30 years, So much of my time Growing up was spent on that Game.

stephen

I also did advertise for D&D, Call of Cthulhu and FASA StarTrek in the late 1980s as an undergraduate in that manner. I spent a  lot of time and energry learing about my players characters and tailor making adventures for my players. I was a MUCH better DM/GM than a player...

Memories... I started playing in 1977, 7th grade IIRC, before AD&D books came out.
Dungeons and Dragons was awesome. I remember scaring the heck out of three [EXTREME] religious right roomates my freshman year in college just to get into a room with a fellow player. Funny how the people that hated D&D the most back then wouldn't take the time to see what it was really all about: Old fashioned INTERACTIVE Story telling [at least the way I ran my games as a DM].

I got out of TWO undergraduate papers by presenting material on how D&D was a new medium for preserving Irish cultural mythology and how the magic system borrowed heavily from the Bedouin tribes of the Arabian penninsula. I had a great time presenting a multi-media presentation in those two classes; got an A for both courses too!

D&D for me was a great way to meet chicks and it cost nothing most of the time to play unless I spent money to make props like old parchment maps etc. My favorite experience though was having thirty non-D&D players watch as I DM'd my regular players through the final adventure of a campaign involving the reclamation of an elven kindom from an undead army. I had props, miniatures, hand drawings and sound effects. It was awesome and I'll never forget the thrill of captivating that many people with my storytelling. One rule I always had with my players from the start was "If a rule conflicts with telling a good story that makes sense, then forget about the rule!"

Finally, in graduate school, after being told by academics that I couldn't do any survey research on kids under 18 who played D&D [over D&D's  controversial material], I traced the history of simulation games from 18th century wargames up through Magic: The Gathering and created a generic demonstration educational setting simulation card game to get K-12 grade kids engaged in discussing issues that go on in their school.

On the flip side, some of the chicks and friends I met playing D&D didn't seem to know when to leave D&D at the table.

Now I haven't bought any D&D books since the first edition. I always believed that for my own personal campaigns it wasn't necessary to buy every D&D product under the sun. Third edition looks good but I wonder if WOTC will heed the warnings of TSR and not oversaturate the market with products.

Now that I have a family, I can't play the games I want to anymore, at least for now. However, I do look forward to the possiblity that my kids might want to play D&D and I will teach them if/when they are ready.

KF
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SuvwI' Qeh KCC
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Offline Nemesis

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Re: 30 years of Freaks & Geeks
« Reply #26 on: October 17, 2004, 09:17:55 pm »
For those of you who've DM'd.  Did you actually read the dice when you rolled them or just use the sound of the rolling and go with the flow of the story?

Mostly I go with the dice.  Sometimes I will adjust if they do something STUPID.  I won't let a single bad die roll kill a PC or major NPC (helper OR Villain).

I find that letting the dice influence things inspires my creativity.  Sometimes the dice will point me in an interesting direction and enhance everything. 

For example the one group kept encountering Kobolds and one always escaped -luck of the dice.  After this happened a couple of times the PCs became convinced it was the SAME one.  They were random Kobolds not specifically rolled up - mere scenery.  I rolled for the chance that it was the same one, it rolled yes.  So I began to flesh it out, nothing serious to start with, but somehow they became convinced that he was a wizard and a major part of the adventure.  So he became a wizard (and wild Psionic 2nd edition).  They never were able to kill him.  This hooked into the earlier customs hut scenario.

Do unto others as Frey has done unto you.
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