Topic: Attn: Atheorhaven II  (Read 1001 times)

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Offline Rod ONeal

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Attn: Atheorhaven II
« on: October 16, 2004, 04:41:14 pm »
I remember you posting in the "source code thread" that you were interested in seeing the sprites.Q3 source released so modelers could do their own SSDs and UIs, etc...

Well, incase you ain't seen it, check it out. 8)
http://www.dynaverse.net/forum/index.php/topic,163347881.0.html
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Offline atheorhaven

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Re: Attn: Atheorhaven II
« Reply #1 on: October 16, 2004, 09:39:51 pm »
I remember you posting in the "source code thread" that you were interested in seeing the sprites.Q3 source released so modelers could do their own SSDs and UIs, etc...

Well, incase you ain't seen it, check it out. 8)
http://www.dynaverse.net/forum/index.php/topic,163347881.0.html


Awesome!  I hadn't seen this Rod.. with everything going on meatspace I've not had a lot of time to check that thread.. I really appreciate it.. :)

Checking now.. hoping that there's the utilities that Bill Fisher was talking about seeing if he could get to us..

Checked... this is excellent news.. has Khoromag seen this thread?  I remember seeing Khoromag  posting a little bit ago.. and this is exactly who needs to see this...

And if Heaven's Eagle was still programming, I'm pretty sure he'd have been able to do up a nice interface to interact with the sprites.q3 file for switching in and out graphics.. but I'm wondering about Core's abilities in this area.  He was having good luck with Coreedit.  Unfortunately, I don't know how else programs in these forums...
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Offline Rod ONeal

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Re: Attn: Atheorhaven II
« Reply #2 on: October 16, 2004, 11:03:04 pm »
Well, hopefully that's why he's going through Quicksilver's lead programmer, to have the utilities done that he was refering to.

Wasn't Heaven's Eagle wanting this to complete ShipEdit? If so, maybe he could do a SpritesEdit as well? Anyway, I knew that this would be good news to you. It's awesome... the source code is coming and we're going to get access to the spries.Q3 file as well. Things are looking very bright ahead. :woot:
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Offline atheorhaven

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Re: Attn: Atheorhaven II
« Reply #3 on: October 17, 2004, 01:02:56 am »
Well, hopefully that's why he's going through Quicksilver's lead programmer, to have the utilities done that he was refering to.

Wasn't Heaven's Eagle wanting this to complete ShipEdit? If so, maybe he could do a SpritesEdit as well? Anyway, I knew that this would be good news to you. It's awesome... the source code is coming and we're going to get access to the spries.Q3 file as well. Things are looking very bright ahead. :woot:

I'm remembering the same thing that you are.. he was really wanting access to the sprites file so that he could do UI work through Shipedit.  And if you remember the interface he had in there, you sure could see where a new radio button labelled "Choose" could've been right beside the UI graphic in each entry.

It is a morose point, but I sure could've seen where ShipEdit could've gone.  :/  However, on the bright side, it does give room for new programmers to follow where they've led, and soon we'll have someone in doing that, no doubt there.  :)
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