Topic: Unimatrix Complex Finished........ (LOTS OF Pictures)  (Read 2111 times)

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Offline Darkdrone

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Unimatrix Complex Finished........ (LOTS OF Pictures)
« on: October 07, 2004, 08:41:56 am »






ingame shots to follow later

DD
« Last Edit: October 07, 2004, 09:33:15 am by Darkdrone »

Offline Darkdrone

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Re: Unimatrix Complex Finished........................
« Reply #1 on: October 07, 2004, 09:32:41 am »















Mesh/Model/Design: DarkDrone

DD

Offline wulf111

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Re: Unimatrix Complex Finished........ (LOTS OF Pictures)
« Reply #2 on: October 07, 2004, 09:35:27 am »
DAMN Fine


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Offline GotAFarmYet?

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Re: Unimatrix Complex Finished........ (LOTS OF Pictures)
« Reply #3 on: October 07, 2004, 10:47:46 am »
hmmm...

is the complex one model with multiple parts that you can fly through or are those all seperate models close together?

the windows seem very large as well, about the size of hanger bays in a few of the pics, you might want to make them single pixels or increase the base size of the textures and then still make them single pixels on a 1024 or higher texture.
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Offline OlBuzzard

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Re: Unimatrix Complex Finished........ (LOTS OF Pictures)
« Reply #4 on: October 07, 2004, 11:06:39 am »
OH MY !!! 

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Offline Dizzy

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Re: Unimatrix Complex Finished........ (LOTS OF Pictures)
« Reply #5 on: October 07, 2004, 11:10:48 am »
Request: set the top 2/3rds of the model horizontal along the plane of the playing field so the models dont pass thru too many structures. What would help would be low poly antennas sticking up.

What is the poly count?

Offline Darkdrone

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Re: Unimatrix Complex Finished........ (LOTS OF Pictures)
« Reply #6 on: October 07, 2004, 11:11:29 am »
hmmm...

is the complex one model with multiple parts that you can fly through or are those all seperate models close together?

the windows seem very large as well, about the size of hanger bays in a few of the pics, you might want to make them single pixels or increase the base size of the textures and then still make them single pixels on a 1024 or higher texture.

still workking on it man this is only beta

the Download will have a full model of the complex and parts that be used on the own

DD

Offline Darkdrone

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Re: Unimatrix Complex Finished........ (LOTS OF Pictures)
« Reply #7 on: October 07, 2004, 11:13:53 am »
Request: set the top 2/3rds of the model horizontal along the plane of the playing field so the models dont pass thru too many structures. What would help would be low poly antennas sticking up.

What is the poly count?

hey thats a pretty good idea :D  poly count is just under 12k
i had the complex  and 3 high poly ships ingame and it run normal for me

DD

Offline Kaenyne

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Re: Unimatrix Complex Finished........ (LOTS OF Pictures)
« Reply #8 on: October 07, 2004, 12:34:35 pm »
Yeah, I'm liking this one. Al big and bad. And nice seeing some of your more recent Feds too. Not to get off topic, but where can I get my paws on the James T. Kirk and Ambassador variant?
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Offline Darkdrone

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Re: Unimatrix Complex Finished........ (LOTS OF Pictures)
« Reply #9 on: October 07, 2004, 01:46:11 pm »
Yeah, I'm liking this one. Al big and bad. And nice seeing some of your more recent Feds too. Not to get off topic, but where can I get my paws on the James T. Kirk and Ambassador variant?

james t.kirk you find on sfc3files.com the Ambassador variant is not yet released few days time

DD

Offline Kaenyne

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Re: Unimatrix Complex Finished........ (LOTS OF Pictures)
« Reply #10 on: October 07, 2004, 01:51:49 pm »
Thank you!   :D
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Offline CaptainTombs

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Re: Unimatrix Complex Finished........ (LOTS OF Pictures)
« Reply #11 on: October 07, 2004, 01:56:03 pm »

what are these two called
Star Trek: Unity
"Recycling the Old to build the new ships of the Future"

Star Trek Unity (Fanfic with pictures)
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Offline markyd

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Re: Unimatrix Complex Finished........ (LOTS OF Pictures)
« Reply #12 on: October 07, 2004, 06:05:23 pm »
Nice work DD looks awsome.... very awsome!!!!  ;D

Offline Dizzy

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Re: Unimatrix Complex Finished........ (LOTS OF Pictures)
« Reply #13 on: October 07, 2004, 10:46:14 pm »
DD, I'd request that you drop the polys to 6k. I cant use it in a mod if you dont.

The thing here is that for a dyna mission, I can get a sound file to play at the start of the mission, "We are the borg, resistance...", you get the idea. The ship would be a neutral 3rd party model anchored at a predetermined part of the map. It could server sevel purposes other than just being eye candy on the map. Borg ships could be coded to warp in and out, etc. But I wont touch that model if it isnt 6k.

Just depends on how u want it used, DD. Seeing that it does look quite cool, I'd like to use it in my own way, but not everyone has a killer rig.

Offline Darkdrone

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Re: Unimatrix Complex Finished........ (LOTS OF Pictures)
« Reply #14 on: October 12, 2004, 10:33:56 am »
http://starfleetcommand3.filefront.com/file.info?ID=31427  BETA dl

Dizzy i`m doing a 6k Version for your needs will be 2-3 weeks till its ready

and my bigger 12k version totaly new model will be few more weeks i`m taking my time over it
as i want too add few diffrent things in this time and few ideas you guys had i like and want too add them in

DD

Offline markyd

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Re: Unimatrix Complex Finished........ (LOTS OF Pictures)
« Reply #15 on: October 12, 2004, 11:11:46 am »
Cant wait to see the 12k version... more detail cant hurt... great work.... :o