Topic: sfc/bc/other tech question  (Read 1918 times)

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Offline pneumonic81

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sfc/bc/other tech question
« on: October 06, 2004, 04:08:16 pm »
ok so i have some queastions regarding what tech can be used for variouse games. i want my ship to have all the maps it would need to be used in games being modded now.

so the question is what do i use?

specular, bump, normal, illuminations, anything im missing?

thanx for the help!
"Whatever you do, work at it with all your heart, as working for the Lord, not for men."
Colossians 3:23

Offline Darkdrone

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Re: sfc/bc/other tech question
« Reply #1 on: October 06, 2004, 04:28:52 pm »
ok so i have some queastions regarding what tech can be used for variouse games. i want my ship to have all the maps it would need to be used in games being modded now.

so the question is what do i use?

specular, bump, normal, illuminations, anything im missing?

thanx for the help!

normal and illumination for SFC and normal and illumation in a tga file for BC and specular

none of the games use`s bump maps

DD

Offline pneumonic81

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Re: sfc/bc/other tech question
« Reply #2 on: October 06, 2004, 04:31:27 pm »

normal and illumination for SFC and normal and illumation in a tga file for BC and specular

none of the games use`s bump maps

DD


but normal maps are high end bump maps! r u sure sfc uses normal maps??

normal maps: http://members.shaw.ca/jimht03/normal.html

SWG uses them.
"Whatever you do, work at it with all your heart, as working for the Lord, not for men."
Colossians 3:23

Offline Darkdrone

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Re: sfc/bc/other tech question
« Reply #3 on: October 06, 2004, 04:35:57 pm »

normal and illumination for SFC and normal and illumation in a tga file for BC and specular

none of the games use`s bump maps

DD


but normal maps are high end bump maps! r u sure sfc uses normal maps??

normal maps: http://members.shaw.ca/jimht03/normal.html

SWG uses them.


as long as it saves as a 24bit bmp  it work

DD

Offline pneumonic81

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Re: sfc/bc/other tech question
« Reply #4 on: October 06, 2004, 04:49:18 pm »

normal and illumination for SFC and normal and illumation in a tga file for BC and specular

none of the games use`s bump maps

DD


but normal maps are high end bump maps! r u sure sfc uses normal maps??

normal maps: http://members.shaw.ca/jimht03/normal.html

SWG uses them.


as long as it saves as a 24bit bmp  it work

DD


so oyur saying that sfc will use normal maps and color maps and spec maps... wow. didnt knwo that.
"Whatever you do, work at it with all your heart, as working for the Lord, not for men."
Colossians 3:23

Offline Darkdrone

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Re: sfc/bc/other tech question
« Reply #5 on: October 06, 2004, 04:57:14 pm »

normal and illumination for SFC and normal and illumation in a tga file for BC and specular

none of the games use`s bump maps

DD


but normal maps are high end bump maps! r u sure sfc uses normal maps??

normal maps: http://members.shaw.ca/jimht03/normal.html

SWG uses them.


as long as it saves as a 24bit bmp  it work

DD


so oyur saying that sfc will use normal maps and color maps and spec maps... wow. didnt knwo that.


think we getting lost here

SFC: colour map as you call it normal bmp you save from whatever programme you use (bmps)
SFC:  illuminations maps (bmps)

SFC cant use spec or bump maps

BC: Colour map+illuminations save as TGA format for use with BC
BC: Spec maps

DD

Offline Anduril

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Re: sfc/bc/other tech question
« Reply #6 on: October 07, 2004, 09:03:32 pm »
 :screwloose:

Offline pneumonic81

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Re: sfc/bc/other tech question
« Reply #7 on: October 08, 2004, 07:50:40 am »
:screwloose:

well well well, look whos here, my guild leader from SWG :)
"Whatever you do, work at it with all your heart, as working for the Lord, not for men."
Colossians 3:23