Topic: Valley Forge Class WIP  (Read 3440 times)

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Offline Sandman3D

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Valley Forge Class WIP
« on: September 29, 2004, 06:41:50 pm »
Well, I said I was gonna do it, so here's the mesh. ;D Man, I need to take it slow...between the Lancaster Class I just released (5 hours to finish up this morning), and the 2 hours on this mesh...sheesh!! :P Top it off, haven't eaten yet...no wonder I'm woozy and getting a slammin' headache. :D

Anyway, here's some pics...



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Offline Azel

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Re: Valley Forge Class WIP
« Reply #1 on: September 29, 2004, 06:58:47 pm »
SWEET!!!
All Things End

Offline Red_Green

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Re: Valley Forge Class WIP
« Reply #2 on: September 29, 2004, 07:55:56 pm »
I like the hull on that 1. Interesting design.


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Offline OlBuzzard

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Re: Valley Forge Class WIP
« Reply #3 on: September 29, 2004, 10:37:48 pm »
If you aim at nothing:  you WILL hit it every time !

Offline S33K100

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Re: Valley Forge Class WIP
« Reply #4 on: September 30, 2004, 07:58:15 am »
Looks very good except for a couple of proportion thingies that bugged me; the rear of the sec-hull is way to long and graceful, needs to be a lot more stumpy, the undercut is too big, it just don't look right when you compare it to the original. Also the top of the saucer is too flattened while the bottom is too bulbous, the two domes should be symetrical to each other. I know this is still WIP but I really love this design and would like to see it come as nice as some of the many CGIs I've seen of it, but you know playable in SFC.
If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then the deepest spy cannot discern it, nor the wise make plans against it.

Sun Tzu 'The Art of War'.

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Offline Sandman3D

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Re: Valley Forge Class WIP
« Reply #5 on: September 30, 2004, 09:28:39 pm »
Thanx guys!! ;D

M, you got a pic? The one I'm using from SFM shows the Primary essentially like I have it...I do admit the bottom is too rounded...needs to be narrower, but it's not symmetrical with the top...there is a noticable difference. :-\ Oh, thanx for the notice on the 2ndary...when I did the rounding on the rear, I forgot to compensate and make it "stumpy". :P :smackhead: ;D

Like I said, I started it after working on the Koryu all morning for release, and I forgot to eat. :lame: Combine that with not putting the schematics into max (I eyeball it :P), and my proportions are usually a little off...but I will re-work this. :thumbsup:
"Proudly you gathered, rank on rank to war,
As you heard God's message from afar;
All you had hoped for, all you had, you gave
To save mankind-yourself you scorned to save."

Offline markyd

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Re: Valley Forge Class WIP
« Reply #6 on: October 01, 2004, 03:30:36 am »
Another great project eh.... very nice  :)

Offline S33K100

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Re: Valley Forge Class WIP
« Reply #7 on: October 01, 2004, 03:57:10 am »
Thanx guys!! ;D

M, you got a pic? The one I'm using from SFM shows the Primary essentially like I have it...I do admit the bottom is too rounded...needs to be narrower, but it's not symmetrical with the top...there is a noticable difference. :-\ Oh, thanx for the notice on the 2ndary...when I did the rounding on the rear, I forgot to compensate and make it "stumpy". :P :smackhead: ;D

Like I said, I started it after working on the Koryu all morning for release, and I forgot to eat. :lame: Combine that with not putting the schematics into max (I eyeball it :P), and my proportions are usually a little off...but I will re-work this. :thumbsup:

I opened the schematics from SFM in PSP7 and did a comparison, the two halves are so nearly identical I couldn't tell by eyeballing, there's only a tiny bit more height to the bottom half, a couple of pixels at that scale but the top on yours is almost flat on the top and the bottom really does need a bit of shrinkage, anyway, must be off, have to commute to uni for a couple ' weeks.
If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then the deepest spy cannot discern it, nor the wise make plans against it.

Sun Tzu 'The Art of War'.

S33K100: formerly Marauth

Offline Sandman3D

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Re: Valley Forge Class WIP
« Reply #8 on: October 01, 2004, 10:26:06 am »
Yep, you're right M...gonna have to re-do the whole thing, but this time I'll eat... ;D
"Proudly you gathered, rank on rank to war,
As you heard God's message from afar;
All you had hoped for, all you had, you gave
To save mankind-yourself you scorned to save."

Offline Sandman3D

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Re: Valley Forge Class WIP ***UPDATE***
« Reply #9 on: October 11, 2004, 12:19:16 am »
OK, started texturing after fixing things. :) Here's a couple of pics to show the texture work and the altered saucer bottom. How is she?
"Proudly you gathered, rank on rank to war,
As you heard God's message from afar;
All you had hoped for, all you had, you gave
To save mankind-yourself you scorned to save."

Offline markyd

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Re: Valley Forge Class WIP
« Reply #10 on: October 11, 2004, 03:29:47 am »
good job so far!!!  ;D

Offline S33K100

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Re: Valley Forge Class WIP
« Reply #11 on: October 11, 2004, 07:28:53 am »
Bottom looks very nice, the top is still squashed though, it tapers too sharply to a flat, textures looking good though. Keep up the good work man.
If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then the deepest spy cannot discern it, nor the wise make plans against it.

Sun Tzu 'The Art of War'.

S33K100: formerly Marauth

Offline E_Look

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Re: Valley Forge Class WIP
« Reply #12 on: October 11, 2004, 11:32:37 am »
I really like the nacelle shapes!

Offline Sandman3D

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Re: Valley Forge Class WIP
« Reply #13 on: October 11, 2004, 01:02:15 pm »
Thanx M!! ;D

This little bugger is surprisingly tough to get the primary shaped right, but I love the design, lol. 8)
"Proudly you gathered, rank on rank to war,
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To save mankind-yourself you scorned to save."

Offline USS Mariner

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Re: Valley Forge Class WIP
« Reply #14 on: October 11, 2004, 05:21:08 pm »
The bottom half of the sechull needs some work. Good start though. I REALLY would like to see accurate meshes of Masao's ships for SFC, that way I can begin my texture tweeking. :D

BTW S3D, have you tried to make a "schematic box" of the Valley Forge blueprints in what ever program your using (Max I think)? I've heard that it helps to get meshes accurate and this should make it easier to compare.
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Offline markyd

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Re: Valley Forge Class WIP
« Reply #15 on: October 12, 2004, 11:18:18 am »
The bottom half of the sechull needs some work. Good start though. I REALLY would like to see accurate meshes of Masao's ships for SFC, that way I can begin my texture tweeking. :D

BTW S3D, have you tried to make a "schematic box" of the Valley Forge blueprints in what ever program your using (Max I think)? I've heard that it helps to get meshes accurate and this should make it easier to compare.

whats this schematic box???? I could use this also.... thanks in advance  ;)

Offline Sandman3D

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Re: Valley Forge Class WIP
« Reply #16 on: October 12, 2004, 11:30:31 am »
I "think" it's when you cut up the schematics to show top, side, front etc. and make them your viewport background. I've tried it, but didn't like it. :-\ Thanx though, I might have to retry it...next phase in my continuing, slow education. :P
"Proudly you gathered, rank on rank to war,
As you heard God's message from afar;
All you had hoped for, all you had, you gave
To save mankind-yourself you scorned to save."

Offline markyd

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Re: Valley Forge Class WIP
« Reply #17 on: October 12, 2004, 12:13:38 pm »
If thats what it is then yeah I dont like that either....  :(

Offline Sandman3D

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Re: Valley Forge Class WIP
« Reply #18 on: October 13, 2004, 09:58:26 pm »
Well, did a little more...RL bites. :P Anyway, here's a couple pics...
"Proudly you gathered, rank on rank to war,
As you heard God's message from afar;
All you had hoped for, all you had, you gave
To save mankind-yourself you scorned to save."

Offline markyd

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Re: Valley Forge Class WIP
« Reply #19 on: October 14, 2004, 05:14:59 pm »
Awsome stuff mate....

A few points if I may.... The registry need work ( Im sure you have noticed  :-\ bad mee for being a tw*t) Also somthing I did recently... the hull texture looks a little too prominent... mabey a bit late in the day to say this... a lighter shade mabey??? Hey Im no pro but I think it would look great with a lighter shade of hull texture....

Apart from that... excellent... its looking great... can wait for you to try another render when its finished so I can add it to my ever growing collection!!!!!

<S>
MarkyD