Topic: Texture Problem  (Read 826 times)

0 Members and 1 Guest are viewing this topic.

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Texture Problem
« on: September 27, 2004, 12:42:09 pm »
Hmmmmmm.... HELP!!!!!!!!!!!!!!!!!!

For some reason my textures are not staying with the ships..... very wierd they are named correctly they are a 1024 x 1024 jpeg and I have never had this problem b4.. the model in mod viewer appear blank... when I load the .mod in max they are blank.. when I load up the texture in max and apply it it is mapped and works fine... when I export it as a mod.... their gone again.... if i leave it as a max file the texture srays with the model....  ???

eg.. shipname is Threadrunner.mod
      bmp           Threadrunner_1.Jpeg
                       Threadrunner_1i.jpeg both are 1024 x 1024 jpegs...

any ideas.. thanks  ;D

Offline Terradyhne

  • Lt.
  • *
  • Posts: 687
    • Terradyhne-yards
Re: Texture Problem
« Reply #1 on: September 27, 2004, 01:09:31 pm »
the problems is that SFC don't support jpgs as texture only bmps and pcxs  :) ;D :)



"there will be no better worlds with human presence as mankind tends to ignorance, intolerance and selfishness, despite they tell you about themselves"

Offline wulf111

  • Member of OutaLance Shipyards
  • Lt.
  • *
  • Posts: 626
  • Gender: Male
  • OutaLance, Where Dreams Become a Reality
Re: Texture Problem
« Reply #2 on: September 27, 2004, 03:11:22 pm »
(points to Terradyhne) yeah what he said LOL


Chuck Norris floats like a butterfly and stings like a tomahawk missile. At mach 3. In the face.

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: Texture Problem
« Reply #3 on: September 27, 2004, 03:58:59 pm »
ok thanks guys.... but now I have converted the texture files to bmp and max v5 says they are unsupported!!!!  ;D

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: Texture Problem
« Reply #4 on: September 29, 2004, 03:25:08 pm »
Had a huge computer crash... reinstalled everything, used bmp's... everything works fine... thanks guys! ;D