Topic: EEK Customized Missions for SFCOP: v2.21 Released  (Read 5236 times)

0 Members and 1 Guest are viewing this topic.

el-Karnak

  • Guest
Re: EEK Customized Missions for SFCOP: v2.21 Released
« Reply #20 on: October 16, 2004, 08:30:58 pm »
Karnak, can ya double check Enemy Sweep? Still no coop PP on that one for me... other missions look good so far tho.

Edit: Check ambush action for the same,
also (forgot from last time) convoy raid still drafts an allied wing as an enemy in mission... (on two different servers)

Enemy Sweep and Ambush Action code looks fine but I recompiled them anyway. I did an itty, bitty change on Convoy Raid. New installer posted at the same link in top thread.

Offline Klingon Fanatic

  • Lt. Commander
  • *
  • Posts: 2070
  • Gender: Male
Re: EEK Customized Missions for SFCOP: v2.21 Released
« Reply #21 on: October 16, 2004, 09:08:49 pm »
Thanks again Karnak!

I've never seen the moving/tractorable asteroid, LOL.

KF
HoD Radjekk Vor Thruum
IKV Kraag Dorr
SuvwI' Qeh KCC
Commander, Task Force Kraag Dorr's Teeth First Strike Squadron

Offline Ronin

  • Lt. Junior Grade
  • *
  • Posts: 164
  • Gender: Male
  • sub·ter·fuge (sub-tr-fyooj) - Romulan foreplay
Re: EEK Customized Missions for SFCOP: v2.21 Released
« Reply #22 on: October 16, 2004, 11:14:48 pm »
Karnak... your dedication and hard work will long be remembered. Here's to hoping that you will not disappear from our gaming community altogether! *tips hat*

Cheers!
"Flying Romulan takes cunning. You either have it... or you die."

In The Beginning -- An unfinished fictionalized account of events surrounding the old Starlance League.

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: EEK Customized Missions for SFCOP: v2.21 Released
« Reply #23 on: October 17, 2004, 12:54:26 am »
Enemy Sweep and Ambush Action code looks fine but I recompiled them anyway. I did an itty, bitty change on Convoy Raid. New installer posted at the same link in top thread.

Thanks for looking at them again Karnak, I'll put the new missions on right away!

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: EEK Customized Missions for SFCOP: v2.21 Released
« Reply #24 on: October 17, 2004, 12:04:37 pm »
Still no joy for coop PP in Enemy Sweep. (3 in the mission this time)  Convoy raid looks better tho, three in, all allied this time, but one dropped after one of the reinforcements was destroyed. Will test again tonight.

el-Karnak

  • Guest
Re: EEK Customized Missions for SFCOP: v2.21 Released
« Reply #25 on: October 18, 2004, 10:58:17 pm »
I found the problem with ES Patrol. There was some leftover Victory setup traps that needed to be taken out of the team classes. Did an inventory of the whole mission pack and found it happening in a couple base/planet missions.  Anyway, my DSL went down tonite thereby zapping out my light-saber; so, I had some free time to go through every mission dbl-checking for the un-needed trap code for dbl-fighter bug fixes.

New mission pack is up at the same link in top post of this thread. I don't think you'll have anymore "No PP on co-op" issues. Also, tweaked a few things on the convoys. :D

BTW, dialup sucks!!  :-\


Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: EEK Customized Missions for SFCOP: v2.21 Released
« Reply #26 on: October 19, 2004, 12:29:38 am »
 :thumbsup:

Offline drb

  • Lt. Junior Grade
  • *
  • Posts: 331
  • Gender: Male
Re: EEK Customized Missions for SFCOP: v2.21 Released
« Reply #27 on: October 19, 2004, 12:41:07 am »
Hoi Karnak,

 Thanks, the missions just keep getting better and better.

Take care

drb

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: EEK Customized Missions for SFCOP: v2.21 Released
« Reply #28 on: October 19, 2004, 06:23:23 am »
I found the problem with ES Patrol. There was some leftover Victory setup traps that needed to be taken out of the team classes. Did an inventory of the whole mission pack and found it happening in a couple base/planet missions.  Anyway, my DSL went down tonite thereby zapping out my light-saber; so, I had some free time to go through every mission dbl-checking for the un-needed trap code for dbl-fighter bug fixes.

New mission pack is up at the same link in top post of this thread. I don't think you'll have anymore "No PP on co-op" issues. Also, tweaked a few things on the convoys. :D

BTW, dialup sucks!!  :-\



Right on dude! I'll put them on the servers tonight. (Edit: servers updated now...)
« Last Edit: October 19, 2004, 07:00:41 am by Bonk »

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: EEK Customized Missions for SFCOP: v2.21 Released
« Reply #29 on: October 19, 2004, 06:38:24 pm »
I'm sorry to do this to ya, but still no coop PP for enemy sweep...  :'(  Milk run was all good tho!  ;D (for comparison) edit: joint action and courier duty look ok too...
« Last Edit: October 19, 2004, 10:28:57 pm by Bonk »

el-Karnak

  • Guest
Re: EEK Customized Missions for SFCOP: v2.21 Released
« Reply #30 on: October 19, 2004, 11:25:46 pm »
I'm sorry to do this to ya, but still no coop PP for enemy sweep...  :'(  Milk run was all good tho!  ;D (for comparison) edit: joint action and courier duty look ok too...

Are you sure you put in the ES Patrol in the installer. It's using the same code as Milfk run and friends.

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: EEK Customized Missions for SFCOP: v2.21 Released
« Reply #31 on: October 20, 2004, 06:53:48 am »
Yup, anytime you put out a new set, I uninstall EEK, install the new one, copy all of your missions I'm using to the server and installer, whether they've changed or not, just to be sure.

Confirmed, I am using the epatrol from the latest EEK installer. I notice that it is the largest of your scripts in size (488KB) ...

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: EEK Customized Missions for SFCOP: v2.21 Released
« Reply #32 on: October 20, 2004, 08:26:29 pm »
more data (re coop PP): cpPatrol_tw, hPatrol and hlPatrol all ok.  epatrol - still not ok... :'(

edit: seems PlanetAssault is still afflicted too... drb noted that only the second player into the hex did not get PP with three players in coop, and in two player coop the draftee still gets no PP
« Last Edit: October 20, 2004, 09:12:33 pm by Bonk »

el-Karnak

  • Guest
Re: EEK Customized Missions for SFCOP: v2.21 Released
« Reply #33 on: October 20, 2004, 10:11:54 pm »
more data (re coop PP): cpPatrol_tw, hPatrol and hlPatrol all ok.  epatrol - still not ok... :'(

edit: seems PlanetAssault is still afflicted too... drb noted that only the second player into the hex did not get PP with three players in coop, and in two player coop the draftee still gets no PP

For the draftee not getting any PP in ES Patrol, what is the victory condition returned?  Victory, Defeat, Devastating Defeat or Draw?

Offline drb

  • Lt. Junior Grade
  • *
  • Posts: 331
  • Gender: Male
Re: EEK Customized Missions for SFCOP: v2.21 Released
« Reply #34 on: October 21, 2004, 12:14:53 am »
Hoi Karnak,

IIRC the mission briefing stated it was a defeat with zero pp (stated) awarded. BoyLinux or Strafer, please chime in if I'm wrong.

Thanks for looking into this.

Take care

drb

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: EEK Customized Missions for SFCOP: v2.21 Released
« Reply #35 on: October 21, 2004, 12:57:07 am »
more data (re coop PP): cpPatrol_tw, hPatrol and hlPatrol all ok.  epatrol - still not ok... :'(

edit: seems PlanetAssault is still afflicted too... drb noted that only the second player into the hex did not get PP with three players in coop, and in two player coop the draftee still gets no PP

For the draftee not getting any PP in ES Patrol, what is the victory condition returned?  Victory, Defeat, Devastating Defeat or Draw?

The repeated experince for me as coop draftee on epatrol has been to get the win, be told I get 300 PP, but my PP does not actually increase. This does not happen on the 2.1 epatrol.

What drb describes sounds like a different error altogether.