Topic: EEK Customized Missions for SFCOP: v2.21 Released  (Read 5249 times)

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el-Karnak

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EEK Customized Missions for SFCOP: v2.21 Released
« on: September 19, 2004, 08:30:15 pm »
In what will be the last EEK mission pack release for an indefinite time period as I am leaving the SFCOP game for other adventures in the gaming universe, I am happy to send out EEK-OP version 2.21. 

A lot of people's ideas have gone into this pack and y'all know who you are but I do want to mention DRB and Bonk for all their great testing efforts. Without their hard work, the missions that are deployed on the serious dynas that the players use, for instance the GW dyna series, would be a lot more buggy and unstable. So, thank them every chance you can, for me, will ya. I'm looking y'all, Mester Server Admins., espesciallement.  ;)

Courtesy the generous web hosting services of DomWars Admin. Pelican (www.pwfe.com/domwars),
you can download the EEK combat mission packs for both OP at:

http://www.pwfe.com/EEK-Scripts/EEK-OP221.exe

The EEK-README.txt file for this mission pack release reads as follows:

EEK v2.21 Missions for SFC2:Orion Pirates
Developed by el-Karnak

Description:
The mission specifications for these missions can be found at:
 
   http://bellsouthpwp.net/r/u/ruyger/Missions.htm

EEK v2.21 Missions for SFC2:Orion Pirates
Developed by el-Karnak

Description:
The mission specifications for these missions can be found at:
 
   http://bellsouthpwp.net/r/u/ruyger/Missions.htm

EEK v2.21 Patch:
- Fixed no PP awards for co-op play bug.

Highlights of what's new for mission pack EEK v2.2:
- All missions verified to accomodate up to six players for PvP play.
- Dbl-Fighter bug fix applied to all missions.
- Randomized map terrain added to patrol, base, shipyard and planet missions.
- Spare parts maximums are no longer used in any EEK missions. These maximums can instead be controlled
by editing "Damage Control" column of the shiplist.txt spec. file that display spares in multiples of 5.
- OnHost drop fixes made.
- 2 One-on-One patrol missions added.
- 4 Base/Planet defence and assault missions added.
- 2 Planet hit 'n run ops. missions added.
- 2 Homeworld defence and assault missions added.
- 2 Shipyard defence and assault missions added.
- Total War variant missions added for dynas using all enemy political settings.
- Base/Planet/Homeworld Assault missions have regular Enemy AI reinforcements every 15 minutes.
In addition, the Lyrans acquire a bonus Orion Mercenary Drone Bombardment ship (O-CA2) in these type
missions. If the Orion Droner (O-CA2) is destroyed a replacement is produced 5 minutes later in-mission.
- Base/Planet/Homeworld Defence missions have regular Allied AI reinforcements every 10 minutes.
- Shipyard Defence missions have regular Allied AI reinforcements every 10 minutes.
- Shipyard Defence missions have regular Enemy AI reinforcements every 15 minutes.
- When playing the 1 vs 1, 1 vs 2 and 2 vs 2 patrol missions, the difficulty is increased for players
using BCH, DN, BB class ships.
- Sample MCT files for both Dynaverse2 and single-player campaigns provided.
- Sample ship class categorization method is shown in sample shiplists below
(please see Dyna Admin. notes).


The installer contains 31 EEK-OP v2.2 mission scripts from which the Dyna Server Admins may pick
and choose the missions they want to use in their campaign's MCT file after running the Install exe.
The mission scripts themselves are directly installed into the ../SFC2OP/assets/scripts directory.


[Mission File Name]      [Mission Proper Name]   [Player ships vs Enemy AI ships]
Kar_mPatrol.scr         Milk Run Patrol         [ 1 vs 1 ]
Kar_cPatrol.scr         Courier Duty Patrol      [ 1 vs 1 ]
Kar_hPatrol.scr         Homeland Defence Patrol      [ 1 vs 2 ]
Kar_dPatrol.scr         Deep Space Patrol      [ 1 vs 2 ]
Kar_ePatrol.scr         Enemy Sweep Patrol      [ 2 vs 2 ]
Kar_jPatrol.scr         Joint Ops. Patrol      [ 2 vs 2 ]
Kar_jPatrol_tw.scr      Joint Ops. Patrol      [ 2 vs 2 ]  (Total War variant)
Kar_hlPatrol.scr      Hold-the-Line Patrol      [ 2 vs 3 ]
Kar_cpPatrol.scr      Counter Punch Patrol      [ 3 vs 3 ]
Kar_cpPatrol_tw.scr      Counter Punch Patrol      [ 3 vs 3 ]  (Total War variant)
Kar_SkirmishAction.scr      Skirmish Patrol         [ 3 vs 3 ]
Kar_MeleeAction.scr      Combined Arms Patrol      [ 3 vs 3 ]
Kar_MeleeAction_tw.scr      Combined Arms Patrol      [ 3 vs 3 ]  (Total War variant)
Kar_Ambushee.scr      Ambush Action         [ 1 vs 3 ]
Kar_SquadronAction.scr      Squadron Action         [ 5 vs 5 ]
Kar_SquadronAction_tw.scr   Squadron Action         [ 5 vs 5 ]  (Total War variant)
Kar_FleetAction.scr      Fleet Action         [ 6 vs 8 ]
Kar_FleetAction_tw.scr      Fleet Action         [ 6 vs 8 ]  (Total War variant)
Kar_ConvoyEscort.scr      Convoy Escort         [ 1 + 2 vs 2 ]
Kar_ConvoyRaid.scr      Convoy Raid         [ 1 vs 2 + 2]
Kar_PirateBase.scr      Pirate Base Assault      [ 1 vs 5 ]
Kar_BaseDefence.scr      Base Defence         [ 3 + 2,Base vs. 5]
Kar_BaseAssault.scr      Base Assault         [ 5 vs. Base, 4 + 2]
Kar_PlanetDefence.scr      Planet Defence         [ 3 + 2,Planet vs. 5]
Kar_PlanetAssault.scr      Planet Assault         [ 5 vs. Base, 4 + 2]
Kar_HomeworldDefence.scr   Homeworld Defence      [ 4 + 2,Homeworld vs. 7]
Kar_HomeworldAssault.scr   Homeworld Assault      [ 6 + 2 vs. Homeworld, 5 + 2]
Kar_ShipDefence.scr      Shipyard Defence      [ 2 + 2,4xFRD vs. 4]
Kar_ShipAssault.scr      Shipyard Assault      [ 3 vs. 4xFRD, 3 + 2]
Kar_DockEscort.scr      Dockyard Guard Duty      [ 4xFRDs,Planet + 4 vs. 4]
Kar_DockRaid.scr      Dockyard Raid         [ 2 vs. 4xFRDs,Planet + 4]

In addition to the EEK-Readme.txt, sample MCT files for the single-player campaigns and a sample MCT
for the Dynaverse2 server kit will be installed to in the SFCOP game system's
../SFC2OP/eek_files directory. The follow MCT files are included:

Dyna2Campaign.mct
GeneralFederation.mct
GeneralGorn.mct
GeneralHydran.mct
GeneralISC.mct
GeneralKlingon.mct
GeneralLyran.mct
GeneralMirak.mct
GeneralRomulan.mct
BeastRaiders.mct
Camboro.mct
Korgath.mct
Orion.mct
Prime.mct
Syndicate.mct
TigerHeart.mct
Wyldefire.mct



DYNA SERVER ADMIN NOTES:
In SFC2:OP, EEK missions are made easier in Early Era by reducing the BPV calculation by 25%. 
No reduction is made for later eras.

Recommended starting BPV for initial ships at dyna start are:
Early Era: 70 to 90 BPV
Middle Era plus: 100 to 125 BPV

Admins. can configure spare parts maximums in shiplist.txt by changing a given ship's "Damage Control" column that represent spare amounts in multiples of 5.  Also, T-bomb loads of a given ship can be configured by
changing the "T Bombs Base" and "T Bombs Max" columns. Romulans ships specs. can have their Nuclear Space Mines (NSMs) configure by editing the "Nuclear Mine Base" and "Nuclear Mine Max" columns.

Another method that can be utilized to control ship production and ship availability in the EEK missions, and has been working in all my test dyna runs, is to set the shiplist.txt "Special Role" column to "R" for ships that the dyna admin does not want to show up in the  EEK missions or show up in the dyna's shipyard.  In addition, ships from shiplist.txt that the Dyna admin. would like to show up in the shipyard but not in the EEK missions can set the specified ships' "Class Type" to "SPECIAL" but use a "Special Role" value that is not "R".

In some missions, the randomized map terrain feature may generate the moving asteroid, N-AST in shiplist.txt, ship object that can be tractored by players. 

GL, HF and Good Hunting!! :D
« Last Edit: October 12, 2004, 09:11:14 pm by el-Karnak »

Offline drb

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Re: EEK Customized Missions for SFCOP: v2.2 Released
« Reply #1 on: September 19, 2004, 08:41:21 pm »
Hoi Karnak,

 Thanks for the good words. You write the the missions, and I will fly them, no problem hehe. It has been fun, especially the "factory line" we had going there just before GW3. BZ (Well Done) for releasing a new version of your great mission pack. Bonk, though was really the support guy, changing his server on the fly for the rapid flow of revised missions was great. BZ to Bonk as well.
Stay in touch Karnak.

Take care

drb


Offline FPF-Tobin Dax

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Re: EEK Customized Missions for SFCOP: v2.2 Released
« Reply #2 on: September 19, 2004, 09:22:54 pm »
thanks for all your efforts!
Suspected leader of Prime Industries, #1 Pirate Cartel

Offline Dizzy

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Re: EEK Customized Missions for SFCOP: v2.2 Released
« Reply #3 on: September 20, 2004, 12:15:17 am »
There is only one mission I rave about. PBA!

Nice job karnak. Hey, lemee ask you...  how many consecutive days of coding are we talking about? 120? 180?

+ Karma for ya bro. You will be sorely missed. You leave us a great gift. Thanks. We are not worthy. ;)



« Last Edit: September 20, 2004, 12:27:33 am by Dizzy »

Offline Bonk

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Re: EEK Customized Missions for SFCOP: v2.2 Released
« Reply #4 on: September 20, 2004, 06:58:15 am »
Thanks bunches Karnak! All your work is much appreciated. I promise not to bug you about them unless necessary! ;) Stay cool and come by to visit once in a while.

Offline KBF-Kurok

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Re: EEK Customized Missions for SFCOP: v2.2 Released
« Reply #5 on: September 20, 2004, 11:01:56 am »
Thanks again and dont be a strainger.

KBF-Frankk

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Re: EEK Customized Missions for SFCOP: v2.2 Released
« Reply #6 on: September 20, 2004, 12:51:55 pm »
Thanks Karnak  :thumbsup: :dance:

Offline FPF-DrAzteca

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Re: EEK Customized Missions for SFCOP: v2.2 Released
« Reply #7 on: September 20, 2004, 03:52:14 pm »
Ty very much, Karnak, for your work.  U r on my list of cool guys :multi: :multi: :multi:

Offline Lepton

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Re: EEK Customized Missions for SFCOP: v2.2 Released
« Reply #8 on: September 28, 2004, 06:46:00 pm »
Link is broken or server is down.  Can't download EEK 2.2.  Any other mirrors in existence for this??  Thanks.


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Dell Dimension E521
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Offline WarSears

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Re: EEK Customized Missions for SFCOP: v2.2 Released
« Reply #9 on: September 28, 2004, 08:14:39 pm »
If I knew how to do the Karma thing I would give you and Lepton a + .
War-Sears
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Offline Lepton

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Re: EEK Customized Missions for SFCOP: v2.2 Released
« Reply #10 on: September 28, 2004, 08:52:04 pm »
Seems to be working now.  Maybe just a problem on my end.


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Offline Mace

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Re: EEK Customized Missions for SFCOP: v2.2 Released
« Reply #11 on: September 28, 2004, 10:59:35 pm »
If I knew how to do the Karma thing I would give you and Lepton a + .

Just 5 more posts and you can do karma fun too.  50 is the magic number.

KBF-Frankk

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Re: EEK Customized Missions for SFCOP: v2.2 Released
« Reply #12 on: September 29, 2004, 11:04:28 am »
Karnak + karma 4 you  :thumbsup: :notworthy:

Offline SSCF-LeRoy

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Re: EEK Customized Missions for SFCOP: v2.2 Released
« Reply #13 on: September 29, 2004, 12:02:09 pm »
GG & GJ, Karnak :thumbsup: :woot:

Have another +1 karma pt. on me :)

Offline Bonk

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Re: EEK Customized Missions for SFCOP: v2.2 Released
« Reply #14 on: October 05, 2004, 10:10:50 pm »
Remember I said I wouldn't "bug" you unless necessary? Please check the the KCWdev forums if you see this and get a chance, thanks.

Offline Lepton

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Re: EEK Customized Missions for SFCOP: v2.2 Released
« Reply #15 on: October 05, 2004, 10:15:07 pm »
Jump to Lightspeed!!!  Thanks, Karnak.


System Specs:

Dell Dimension E521
AMD64x2 5000+
2G DDR2 RAM
ATI Radeon HD 4850 512MB GDDR3
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el-Karnak

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Re: EEK Customized Missions for SFCOP: v2.2 Released
« Reply #16 on: October 12, 2004, 09:12:04 pm »
Remember I said I wouldn't "bug" you unless necessary? Please check the the KCWdev forums if you see this and get a chance, thanks.


All fixed:

EEK v2.21 Missions for SFC2:Orion Pirates
Developed by el-Karnak

Description:
The mission specifications for these missions can be found at:
 
   http://bellsouthpwp.net/r/u/ruyger/Missions.htm

EEK v2.21 Patch:
- Fixed no PP awards for co-op play bug.

Link is in the top post of this thread.

Offline Bonk

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Re: EEK Customized Missions for SFCOP: v2.21 Released
« Reply #17 on: October 12, 2004, 09:24:01 pm »
 :multi: Whoohoo! Thanks dude!

Offline Capt Jeff

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Re: EEK Customized Missions for SFCOP: v2.21 Released
« Reply #18 on: October 13, 2004, 05:42:17 am »
Very Nice Karnak.

Thank-you    :rwoot:
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Offline Bonk

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Re: EEK Customized Missions for SFCOP: v2.21 Released
« Reply #19 on: October 14, 2004, 08:06:07 pm »
Karnak, can ya double check Enemy Sweep? Still no coop PP on that one for me... other missions look good so far tho.

Edit: Check ambush action for the same,
also (forgot from last time) convoy raid still drafts an allied wing as an enemy in mission... (on two different servers)
« Last Edit: October 14, 2004, 08:32:18 pm by Bonk »