In what will be the last EEK mission pack release for an indefinite time period as I am leaving the SFCOP game for other adventures in the gaming universe, I am happy to send out EEK-OP version 2.21.
A lot of people's ideas have gone into this pack and y'all know who you are but I do want to mention DRB and Bonk for all their great testing efforts. Without their hard work, the missions that are deployed on the serious dynas that the players use, for instance the GW dyna series, would be a lot more buggy and unstable. So, thank them every chance you can, for me, will ya. I'm looking y'all, Mester Server Admins., espesciallement.
Courtesy the generous web hosting services of DomWars Admin. Pelican (
www.pwfe.com/domwars),
you can download the EEK combat mission packs for both OP at:
http://www.pwfe.com/EEK-Scripts/EEK-OP221.exeThe EEK-README.txt file for this mission pack release reads as follows:
EEK v2.21 Missions for SFC2:Orion Pirates
Developed by el-Karnak
Description:
The mission specifications for these missions can be found at:
http://bellsouthpwp.net/r/u/ruyger/Missions.htm EEK v2.21 Missions for SFC2:Orion Pirates
Developed by el-Karnak
Description:
The mission specifications for these missions can be found at:
http://bellsouthpwp.net/r/u/ruyger/Missions.htm EEK v2.21 Patch:
- Fixed no PP awards for co-op play bug.
Highlights of what's new for mission pack EEK v2.2:
- All missions verified to accomodate up to six players for PvP play.
- Dbl-Fighter bug fix applied to all missions.
- Randomized map terrain added to patrol, base, shipyard and planet missions.
- Spare parts maximums are no longer used in any EEK missions. These maximums can instead be controlled
by editing "Damage Control" column of the shiplist.txt spec. file that display spares in multiples of 5.
- OnHost drop fixes made.
- 2 One-on-One patrol missions added.
- 4 Base/Planet defence and assault missions added.
- 2 Planet hit 'n run ops. missions added.
- 2 Homeworld defence and assault missions added.
- 2 Shipyard defence and assault missions added.
- Total War variant missions added for dynas using all enemy political settings.
- Base/Planet/Homeworld Assault missions have regular Enemy AI reinforcements every 15 minutes.
In addition, the Lyrans acquire a bonus Orion Mercenary Drone Bombardment ship (O-CA2) in these type
missions. If the Orion Droner (O-CA2) is destroyed a replacement is produced 5 minutes later in-mission.
- Base/Planet/Homeworld Defence missions have regular Allied AI reinforcements every 10 minutes.
- Shipyard Defence missions have regular Allied AI reinforcements every 10 minutes.
- Shipyard Defence missions have regular Enemy AI reinforcements every 15 minutes.
- When playing the 1 vs 1, 1 vs 2 and 2 vs 2 patrol missions, the difficulty is increased for players
using BCH, DN, BB class ships.
- Sample MCT files for both Dynaverse2 and single-player campaigns provided.
- Sample ship class categorization method is shown in sample shiplists below
(please see Dyna Admin. notes).
The installer contains 31 EEK-OP v2.2 mission scripts from which the Dyna Server Admins may pick
and choose the missions they want to use in their campaign's MCT file after running the Install exe.
The mission scripts themselves are directly installed into the ../SFC2OP/assets/scripts directory.
[Mission File Name] [Mission Proper Name] [Player ships vs Enemy AI ships]
Kar_mPatrol.scr Milk Run Patrol [ 1 vs 1 ]
Kar_cPatrol.scr Courier Duty Patrol [ 1 vs 1 ]
Kar_hPatrol.scr Homeland Defence Patrol [ 1 vs 2 ]
Kar_dPatrol.scr Deep Space Patrol [ 1 vs 2 ]
Kar_ePatrol.scr Enemy Sweep Patrol [ 2 vs 2 ]
Kar_jPatrol.scr Joint Ops. Patrol [ 2 vs 2 ]
Kar_jPatrol_tw.scr Joint Ops. Patrol [ 2 vs 2 ] (Total War variant)
Kar_hlPatrol.scr Hold-the-Line Patrol [ 2 vs 3 ]
Kar_cpPatrol.scr Counter Punch Patrol [ 3 vs 3 ]
Kar_cpPatrol_tw.scr Counter Punch Patrol [ 3 vs 3 ] (Total War variant)
Kar_SkirmishAction.scr Skirmish Patrol [ 3 vs 3 ]
Kar_MeleeAction.scr Combined Arms Patrol [ 3 vs 3 ]
Kar_MeleeAction_tw.scr Combined Arms Patrol [ 3 vs 3 ] (Total War variant)
Kar_Ambushee.scr Ambush Action [ 1 vs 3 ]
Kar_SquadronAction.scr Squadron Action [ 5 vs 5 ]
Kar_SquadronAction_tw.scr Squadron Action [ 5 vs 5 ] (Total War variant)
Kar_FleetAction.scr Fleet Action [ 6 vs 8 ]
Kar_FleetAction_tw.scr Fleet Action [ 6 vs 8 ] (Total War variant)
Kar_ConvoyEscort.scr Convoy Escort [ 1 + 2 vs 2 ]
Kar_ConvoyRaid.scr Convoy Raid [ 1 vs 2 + 2]
Kar_PirateBase.scr Pirate Base Assault [ 1 vs 5 ]
Kar_BaseDefence.scr Base Defence [ 3 + 2,Base vs. 5]
Kar_BaseAssault.scr Base Assault [ 5 vs. Base, 4 + 2]
Kar_PlanetDefence.scr Planet Defence [ 3 + 2,Planet vs. 5]
Kar_PlanetAssault.scr Planet Assault [ 5 vs. Base, 4 + 2]
Kar_HomeworldDefence.scr Homeworld Defence [ 4 + 2,Homeworld vs. 7]
Kar_HomeworldAssault.scr Homeworld Assault [ 6 + 2 vs. Homeworld, 5 + 2]
Kar_ShipDefence.scr Shipyard Defence [ 2 + 2,4xFRD vs. 4]
Kar_ShipAssault.scr Shipyard Assault [ 3 vs. 4xFRD, 3 + 2]
Kar_DockEscort.scr Dockyard Guard Duty [ 4xFRDs,Planet + 4 vs. 4]
Kar_DockRaid.scr Dockyard Raid [ 2 vs. 4xFRDs,Planet + 4]
In addition to the EEK-Readme.txt, sample MCT files for the single-player campaigns and a sample MCT
for the Dynaverse2 server kit will be installed to in the SFCOP game system's
../SFC2OP/eek_files directory. The follow MCT files are included:
Dyna2Campaign.mct
GeneralFederation.mct
GeneralGorn.mct
GeneralHydran.mct
GeneralISC.mct
GeneralKlingon.mct
GeneralLyran.mct
GeneralMirak.mct
GeneralRomulan.mct
BeastRaiders.mct
Camboro.mct
Korgath.mct
Orion.mct
Prime.mct
Syndicate.mct
TigerHeart.mct
Wyldefire.mct
DYNA SERVER ADMIN NOTES:
In SFC2:OP, EEK missions are made easier in Early Era by reducing the BPV calculation by 25%.
No reduction is made for later eras.
Recommended starting BPV for initial ships at dyna start are:
Early Era: 70 to 90 BPV
Middle Era plus: 100 to 125 BPV
Admins. can configure spare parts maximums in shiplist.txt by changing a given ship's "Damage Control" column that represent spare amounts in multiples of 5. Also, T-bomb loads of a given ship can be configured by
changing the "T Bombs Base" and "T Bombs Max" columns. Romulans ships specs. can have their Nuclear Space Mines (NSMs) configure by editing the "Nuclear Mine Base" and "Nuclear Mine Max" columns.
Another method that can be utilized to control ship production and ship availability in the EEK missions, and has been working in all my test dyna runs, is to set the shiplist.txt "Special Role" column to "R" for ships that the dyna admin does not want to show up in the EEK missions or show up in the dyna's shipyard. In addition, ships from shiplist.txt that the Dyna admin. would like to show up in the shipyard but not in the EEK missions can set the specified ships' "Class Type" to "SPECIAL" but use a "Special Role" value that is not "R".
In some missions, the randomized map terrain feature may generate the moving asteroid, N-AST in shiplist.txt, ship object that can be tractored by players.
GL, HF and Good Hunting!!