Topic: KCW Rules  (Read 6139 times)

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Offline Corbomite

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Re: KCW Rules
« Reply #20 on: September 20, 2004, 09:14:34 am »
So your saying that an F6 (109) with fast drones is an even matchup to a D5D (116) with fast drones? Even if fast drones are 1 point each the D5D has a 127 point advantage over the F6 (using small drones) and that isn't even counting other supplies.

Offline FPF-DieHard

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Re: KCW Rules
« Reply #21 on: September 20, 2004, 09:27:42 am »
Use hull-class.   is is easier.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Corbomite

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Re: KCW Rules
« Reply #22 on: September 20, 2004, 09:30:17 am »
Say there is an impromptu challenge and the odd man out follows the rules and sits it out. His/her side loses and they are left with the (more than likely) damaged victor(s). What happens then?

If you are left with a damaged Victor of a challenge, you cannot kill them. The mission must be resolved a way that allows the wining player to win the mission. I know that might be difficult. It may involve everybody leaving the mission via map exit forfeit. You are smart and fair people I am sure you can figure a way to do this.

Hooch



Something else occured to me.

Is it fair for the odd man/woman out to coach their side during the battle?

Offline Corbomite

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Re: KCW Rules
« Reply #23 on: September 20, 2004, 09:32:31 am »
Use hull-class.   is is easier.

Ahhh, but there's the rub. FS has classified the F6 as a light cruiser and for all intents and purposes it is... barely.
« Last Edit: September 20, 2004, 10:22:43 am by Corbomite »

Offline _SSCF_Hooch

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Re: KCW Rules
« Reply #24 on: September 20, 2004, 09:46:53 am »
Say there is an impromptu challenge and the odd man out follows the rules and sits it out. His/her side loses and they are left with the (more than likely) damaged victor(s). What happens then?

If you are left with a damaged Victor of a challenge, you cannot kill them. The mission must be resolved a way that allows the wining player to win the mission. I know that might be difficult. It may involve everybody leaving the mission via map exit forfeit. You are smart and fair people I am sure you can figure a way to do this.

Hooch



Something else occurred to me.

Is it fair for the odd man/woman out to coach their side during the battle?

That is fine with me about coaching.

Corbo, I see your point

As for Hull Class vs BPV, I don't want people being cherry picked in smaller ships by bigger ships in challenges. Hull Class is deceiving IMO. If the grand total of a ships BVP is a better way to do this then I will talk to those helping me and see what they think. I will get back to you on this.

Hooch

Offline FPF-DieHard

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Re: KCW Rules
« Reply #25 on: September 20, 2004, 09:57:18 am »


That is fine with me about coaching.

Corbo, I see your point

As for Hull Class vs BPV, I don't want people being cherry picked in smaller ships by bigger ships in challenges. Hull Class is deceiving IMO. If the grand total of a ships BVP is a better way to do this then I will talk to those helping me and see what they think. I will get back to you on this.

Hooch

If you aren't including the cost of supplies, BPV is a lie as to a ships combat potential.

Hull Class is simply easier.
Who'd thunk that Star-castling was the root of all evil . . .


Offline KDS-KYTARH

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Re: KCW Rules
« Reply #26 on: September 20, 2004, 11:49:33 am »
Hmmmmm rules in a Klingon civil war,,,,, novel idea

There is usually one simple rule in a Klingon war between houses.

How do you know you have been challenged??

The other ship is FIRING IT'S WEAPONS AT YOU!
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Surrender is NOT an option!

Offline GDA-S'Cipio

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Re: KCW Rules
« Reply #27 on: September 20, 2004, 12:13:49 pm »

There doesn't seem to be any reason to remain in a rebel house.  If your house leader proves to be such a coward as to surrender, is there any reason to stay it out and follow the Rebel rules?  I can't see any reason not to join one of the remaining houses.

Of course, this is an easy problem to avoid.  If my house leader starts talking surrender (i.e. if I'm in Hexx's house) then I just pull out my knife, slit his throat, and take over.

-S'Cipio
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Offline EmeraldEdge

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Re: KCW Rules
« Reply #28 on: September 20, 2004, 12:29:23 pm »
It may make sense to join another house who still has honor, from the viewpoint of a member of a fallen house.   Why would a still strong and honorable house accept into it's house members of another house that has proven itself to be weak and disgraced? ;)

Offline Hexx

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Re: KCW Rules
« Reply #29 on: September 20, 2004, 12:31:37 pm »

There doesn't seem to be any reason to remain in a rebel house.  If your house leader proves to be such a coward as to surrender, is there any reason to stay it out and follow the Rebel rules?  I can't see any reason not to join one of the remaining houses.

Of course, this is an easy problem to avoid.  If my house leader starts talking surrender (i.e. if I'm in Hexx's house) then I just pull out my knife, slit his throat, and take over.

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Hmm, lotta smack talk considering what you've been snacking on recently....
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Offline _SSCF_Hooch

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Re: KCW Rules
« Reply #30 on: September 20, 2004, 12:35:29 pm »


That is fine with me about coaching.

Corbo, I see your point

As for Hull Class vs BPV, I don't want people being cherry picked in smaller ships by bigger ships in challenges. Hull Class is deceiving IMO. If the grand total of a ships BVP is a better way to do this then I will talk to those helping me and see what they think. I will get back to you on this.

Hooch

If you aren't including the cost of supplies, BPV is a lie as to a ships combat potential.

Hull Class is simply easier.

Ok, I will put this to a vote then.

Hooch

Offline Green

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Re: KCW Rules
« Reply #31 on: September 20, 2004, 12:52:20 pm »

There doesn't seem to be any reason to remain in a rebel house.  If your house leader proves to be such a coward as to surrender, is there any reason to stay it out and follow the Rebel rules?  I can't see any reason not to join one of the remaining houses.


But if too many of the fallen house's pilots go to one of the other houses, then the server becomes lop-sided and all of the work for the draft if deminished.

The rebel fleet rule makes good sense.  Of course so does knocking off any house leader who wants to surrender.  If they don't want the job ... then they can opt to move aside.

Offline Green

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Re: KCW Rules
« Reply #32 on: September 20, 2004, 12:53:52 pm »
I had actually wanted to use an honour points system, where every pilot had a certain number of honour points which were lost to the victor in combat. Players with no honour then, were worth nothing in a challenge (to make the game playable for weaker PvP players), and other players would get the chance to fight to their heart's content. Honour points would then contribute to VCs and make a kind of a ladder as well.
...
The use of build points is still under consideration, and this may yet be added to the rules.

That would be a really cool concept.  I agree, more bean-counting, but really a nice touch.

Offline GDA-S'Cipio

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Re: KCW Rules
« Reply #33 on: September 20, 2004, 01:10:55 pm »

There doesn't seem to be any reason to remain in a rebel house.  If your house leader proves to be such a coward as to surrender, is there any reason to stay it out and follow the Rebel rules?  I can't see any reason not to join one of the remaining houses.


But if too many of the fallen house's pilots go to one of the other houses, then the server becomes lop-sided and all of the work for the draft if deminished.

The way I read the rules, the members of the Rebel house would join one of the other houses by way of a later-round draft.  Thus, the drat work would be preserved.

To be clear, what I'm looking for is a reason to remain in the rebel house.  There may be none.  In such case I expect the members of the fallen house will submit their names for a draft round, poste haste, after their leader surrenders.

-S'Cipio
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Offline Kroma BaSyl

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Re: KCW Rules
« Reply #34 on: September 20, 2004, 02:56:22 pm »
The rules site has been updated.

http://mkroll.asta.chicago.il.us/KCW/

The only changes from the word doc I posted earlier are the 2 clarifications Green requested in this thread, and the change to the bullet under rule 28 to allow for the appointment of a new XO should the XO depose the Primary Leader.
   
Quote
Only the Primary House leader is subject to leadership challenges. The XO is allowed to make a leadership challenge. If the XO is successful in deposing the Primary House leader he/she will appoint the new XO from the rank and file of their House
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Offline Corbomite

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Re: KCW Rules
« Reply #35 on: September 20, 2004, 04:03:27 pm »
One more thing I wanted to ask.

As the rules are now, all one has to do to avoid a challenge is to ignore the person challenging, i.e. no response to the challenge leaves it in limbo. Is this what you want and intend?

Offline Hexx

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Re: KCW Rules
« Reply #36 on: September 20, 2004, 04:30:16 pm »
One more thing I wanted to ask.

As the rules are now, all one has to do to avoid a challenge is to ignore the person challenging, i.e. no response to the challenge leaves it in limbo. Is this what you want and intend?

It's kinda confusingly worded, but it does say that once the above conditions have been met (same # of players, BPV within 10, both players of rank Captain or above) the challenge must be accepted or bring dishonour to the house.. which means forfeiting 5VP.
Regardless of whether a challenge has been accepted or refused the person challenged does not have to accept any more challenges for 24 hours.
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Offline likkerpig

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Re: KCW Rules
« Reply #37 on: September 20, 2004, 04:38:53 pm »


Too bad that skin-tight leather on that physique will probably only impress < 10% of this forum though... ;)

(and the 10% I'm thinking of is Likkerpig and Kroma, as I look more like the modern Gov. Arnold than the Arnold of movie fame... :D)


Pfft. Unless you change yer name to Kroma or LeRoy (sigh, dreamy young vixen....) it ain't gonna happen! I could put you in the stable though if you wanna make some bucks....
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Offline _SSCF_Hooch

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Re: KCW Rules
« Reply #38 on: September 20, 2004, 05:55:22 pm »
One more thing I wanted to ask.

As the rules are now, all one has to do to avoid a challenge is to ignore the person challenging, i.e. no response to the challenge leaves it in limbo. Is this what you want and intend?

Well to a certain extent I am hoping that people will play like the veteran players that we are and follow the spirit of the rules.

But just to clarify, all players are to respond to challenges and play within the spirit of the server rules.

Sorry guys, I have tried to cover the bases here in this server. If necessary I will be the umpire during the server awhile I am playing which will confine my participation to the House I am in.

I hope this helps Corbo, and Hexx.

it is my hope that we will not have too much rules lawyer'ing with this server.

Offline FPF-DieHard

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Re: KCW Rules
« Reply #39 on: September 20, 2004, 06:20:31 pm »
How about a rule stating the Rules-lawyers will be banned?  ;D
Who'd thunk that Star-castling was the root of all evil . . .