Twas I who wrote the rules, based on Hooch's original rules. I organised them into logical groups and removed as much redundancy as possible. This is why all the VC points are in the VC section for ease of refernce, rather than have them sprinkled throughout other rules sections or written twice.
I overhauled the challenge rules extensively to make them less restricting, yet still keep the game playable. A house leader that is killed every other day seemed implausible, and in Hooch's original concept, he stated that 'generals lead armies, they do not go into battle', hence the high VC points for the death of their ship. This seemed contradictory with the existing challenge rules, so I took the concept of cha'Dich from the TNG episode "Sins of the Father". thus preserving the leadership role while maintaining the mandatory death rule. This also opened up the challenge system so that anyone could challenge anyone else.
I had actually wanted to use an honour points system, where every pilot had a certain number of honour points which were lost to the victor in combat. Players with no honour then, were worth nothing in a challenge (to make the game playable for weaker PvP players), and other players would get the chance to fight to their heart's content. Honour points would then contribute to VCs and make a kind of a ladder as well. However, some people didnt like the idea citing their was too much bookeeping but had the simplicity of using mathematics instead of a lengthy rule system to acheive the same.
The use of build points is still under consideration, and this may yet be added to the rules.