Topic: KCW Rules  (Read 6138 times)

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Offline Kroma BaSyl

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KCW Rules
« on: September 19, 2004, 01:55:34 pm »
Guys and Dolls,

Haven't had the chance to do the HTML markup with the "final" (for now anyways) KCW rules. I have gone ahead and uploaded the word doc with the finalized rules though. They can be downloaded here:

http://mkroll.asta.chicago.il.us/KCW/KCW_Rules.doc

Kroma

PS, will definitely have them up by tomorrow.
♥ ♥ ♥  GDA Kroma BaSyl  ♥ ♥ ♥
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Offline Green

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Re: KCW Rules
« Reply #1 on: September 19, 2004, 02:47:00 pm »
Kroma.  How about ...

? The challenger must make his/her intentions known via springer chat or through use of the tell command. Honorable combat is said to be issued when acknowledgement is received by either the challengee or a member of the challengee?s house. Players may also by mutual agreement enter into impromptu honorable combat at the beginning of a normal battle; however players are not compelled to accept impromptu honorable combat challenges.

In order to clarify that only impromtu challenges can be turned down w/o penalty.



? All mandatory challenges are to the death, combatants may not withdraw from combat. If a combatant should withdraw from combat, their house will suffer twice the victory point penalty for refusing combat and the combatant will not be considered as having either accepted or refused combat for that day i.e. they can be challenged again immediately after.

What about adding the basic penalty (5) here or referring to the lower section of the rules?

Offline EmeraldEdge

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Re: KCW Rules
« Reply #2 on: September 19, 2004, 03:31:54 pm »
Out of curiosity, how are the attempts at taking over the house handled?  GSA?  Last I remember you can't attack members of your own side (unless you are going to t-bomb them to death, or drive them into an asteroid).  I would assume that if it's GSA then you would have to take the same ship as you have on the server?

Offline Hexx

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Re: KCW Rules
« Reply #3 on: September 19, 2004, 03:48:07 pm »
Yes, it's in the rules that challenges for leadership are GSA based using the same ships you've got.


XO's are allowed to challenge leaders now...
Of course House leaders are allowed to keep throwing "champions" in the way of the challenger
(Hmmm were the rules written or influenced by anyone who's a primary house leader?
Would you really want to fly for such a cowardly warrior?)

Courageously Protesting "Lyran Pelt Day"

Offline madelf

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Re: KCW Rules
« Reply #4 on: September 19, 2004, 04:08:03 pm »
Yes, it's in the rules that challenges for leadership are GSA based using the same ships you've got.


XO's are allowed to challenge leaders now...
Of course House leaders are allowed to keep throwing "champions" in the way of the challenger
(Hmmm were the rules written or influenced by anyone who's a primary house leader?
Would you really want to fly for such a cowardly warrior?)


I will ensure no one dethrones my honorable house leader.  Unless of course Hexx drafts me, in which case he won't survive the first night.

Offline _SSCF_Hooch

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Re: KCW Rules
« Reply #5 on: September 19, 2004, 06:45:24 pm »
Out of curiosity, how are the attempts at taking over the house handled?  GSA?  Last I remember you can't attack members of your own side (unless you are going to t-bomb them to death, or drive them into an asteroid).  I would assume that if it's GSA then you would have to take the same ship as you have on the server?

GSA is where they are done.

Hooch

Offline Corbomite

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Re: KCW Rules
« Reply #6 on: September 19, 2004, 07:15:57 pm »
Say there is an impromptu challenge and the odd man out follows the rules and sits it out. His/her side loses and they are left with the (more than likely) damaged victor(s). What happens then?

Offline Kroma BaSyl

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Re: KCW Rules
« Reply #7 on: September 19, 2004, 08:07:01 pm »
Out of curiosity, how are the attempts at taking over the house handled?  GSA?  Last I remember you can't attack members of your own side (unless you are going to t-bomb them to death, or drive them into an asteroid).  I would assume that if it's GSA then you would have to take the same ship as you have on the server?

The rules clearly spell that out.
♥ ♥ ♥  GDA Kroma BaSyl  ♥ ♥ ♥
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Because this game makes me feel like  a thirteen year old girl trapped in a lizards body.

Offline Kroma BaSyl

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Re: KCW Rules
« Reply #8 on: September 19, 2004, 08:09:46 pm »
Kroma.  How about ...

? The challenger must make his/her intentions known via springer chat or through use of the tell command. Honorable combat is said to be issued when acknowledgement is received by either the challengee or a member of the challengee?s house. Players may also by mutual agreement enter into impromptu honorable combat at the beginning of a normal battle; however players are not compelled to accept impromptu honorable combat challenges.

In order to clarify that only impromtu challenges can be turned down w/o penalty.



? All mandatory challenges are to the death, combatants may not withdraw from combat. If a combatant should withdraw from combat, their house will suffer twice the victory point penalty for refusing combat and the combatant will not be considered as having either accepted or refused combat for that day i.e. they can be challenged again immediately after.

What about adding the basic penalty (5) here or referring to the lower section of the rules?

Both good clarifications will do.
♥ ♥ ♥  GDA Kroma BaSyl  ♥ ♥ ♥
GCS Prima Ballerina
GCS PHAT Gorn
GCS Queen Kroma


Because this game makes me feel like  a thirteen year old girl trapped in a lizards body.

Offline EmeraldEdge

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Re: KCW Rules
« Reply #9 on: September 19, 2004, 08:40:18 pm »
Geez, I feel dumb. It looked like I was at the end of the document, and I thought "Well, the rules are bit skimpy and don't spell some stuff out, but OK.". heh.  Something must have gone wrong in the downloading or something because I know the slider was at the bottom.  Yeah, that's it.   Thanks anyway, but it now has the rest in there and it looks a lot more complet. :D

Offline FPF-SCM_TraceyG_XC

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Re: KCW Rules
« Reply #10 on: September 19, 2004, 10:26:37 pm »
Twas I who wrote the rules, based on Hooch's original rules. I organised them into logical groups and removed as much redundancy as possible. This is why all the VC points are in the VC section for ease of refernce, rather than have them sprinkled throughout other rules sections or written twice.
I overhauled the challenge rules extensively to make them less restricting, yet still keep the game playable. A house leader that is killed every other day seemed implausible, and in Hooch's original concept, he stated that 'generals lead armies, they do not go into battle', hence the high VC points for the death of their ship. This seemed contradictory with the existing challenge rules, so I took the concept of cha'Dich from the TNG episode "Sins of the Father". thus preserving the leadership role while maintaining the mandatory death rule. This also opened up the challenge system so that anyone could challenge anyone else.
I had actually wanted to use an honour points system, where every pilot had a certain number of honour points which were lost to the victor in combat. Players with no honour then, were worth nothing in a challenge (to make the game playable for weaker PvP players), and other players would get the chance to fight to their heart's content. Honour points would then contribute to VCs and make a kind of a ladder as well. However, some people didnt like the idea citing their was too much bookeeping but had the simplicity of using mathematics instead of a lengthy rule system to acheive the same.
The use of build points is still under consideration, and this may yet be added to the rules.
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Offline EmeraldEdge

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Re: KCW Rules
« Reply #11 on: September 19, 2004, 11:20:45 pm »
That sounds like a cool system, maybe we'll get a chance to try it out on a future server. :D

Offline KAT Chuut-Ritt

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Re: KCW Rules
« Reply #12 on: September 20, 2004, 12:42:14 am »
Just wondering as a late era server we will have 3rd gen ftrs and fast drones, would these cause a problem as far as BPV matchups?

I'd suggest having line ships being allowed to challange anyone, but specialty ships , drone variants, carriers, and escorts, only allowed to challange others flying ships of that particular type.

Offline Hexx

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Re: KCW Rules
« Reply #13 on: September 20, 2004, 06:26:41 am »
Twas I who wrote the rules, based on Hooch's original rules. I organised them into logical groups and removed as much redundancy as possible. This is why all the VC points are in the VC section for ease of refernce, rather than have them sprinkled throughout other rules sections or written twice.
I overhauled the challenge rules extensively to make them less restricting, yet still keep the game playable. A house leader that is killed every other day seemed implausible, and in Hooch's original concept, he stated that 'generals lead armies, they do not go into battle', hence the high VC points for the death of their ship. This seemed contradictory with the existing challenge rules, so I took the concept of cha'Dich from the TNG episode "Sins of the Father". thus preserving the leadership role while maintaining the mandatory death rule. This also opened up the challenge system so that anyone could challenge anyone else.
I had actually wanted to use an honour points system, where every pilot had a certain number of honour points which were lost to the victor in combat. Players with no honour then, were worth nothing in a challenge (to make the game playable for weaker PvP players), and other players would get the chance to fight to their heart's content. Honour points would then contribute to VCs and make a kind of a ladder as well. However, some people didnt like the idea citing their was too much bookeeping but had the simplicity of using mathematics instead of a lengthy rule system to acheive the same.
The use of build points is still under consideration, and this may yet be added to the rules.

Blah blah blah

Yes Tracey (sorry-still can't spell the Klingon one..) actually I knew it was you who wrote the rules.
It was a shot at you and your dishonourable house. Since putting my House leader in a skin tight red leather outfit is a
not a war winning idea I'm trying to spread discontent among those who may get drafted by your house.
Actually you
re better off to just assume wheneevr I type something it's a cheap shot at someone.
Mostly you and Dizzy for the forseeable future.
I'll probably stick Kroma and that useless git you have in there as well though.



-> SEE WARRIORS? Do you actually want to fly for a leader who's so caught up in Romulan like plans and deception that they can't even realize when their Honour is being challenged?
Or worse, who simply have so little Homour that they don't feel the need to respond?
I call upon all true Klingon Warriors to rebel and refuse to fight for this species-confused "warrior" (<--- note clever use of small "w" to add further insult)
Demand that your House join the forces of House Kinsomethingorother!
Courageously Protesting "Lyran Pelt Day"

Offline KAT Chuut-Ritt

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Re: KCW Rules
« Reply #14 on: September 20, 2004, 06:42:08 am »
Quote
"warrior" (<--- note clever use of small "w" to add further insult)

Umm.... that might be one more "w" than you will manage on the server...... ;D


Offline KAT Chuut-Ritt

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Re: KCW Rules
« Reply #15 on: September 20, 2004, 06:46:13 am »
Since putting my House leader in a skin tight red leather outfit is a
not a war winning idea

Have to agree there Hexx, somehow Kermit in red leather just doesn't work.


Damn, there went my chance at a C7 if I get drafted by that house......<sigh>

Offline Julin Eurthyr

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Re: KCW Rules
« Reply #16 on: September 20, 2004, 07:45:27 am »
Since putting my House leader in a skin tight red leather outfit is a
not a war winning idea

Have to agree there Hexx, somehow Kermit in red leather just doesn't work.


Damn, there went my chance at a C7 if I get drafted by that house......<sigh>

You don't know the bodybuilding program I went through to get into shape for the server.

I look like Ah-nold now...

Too bad that skin-tight leather on that physique will probably only impress < 10% of this forum though... ;)

(and the 10% I'm thinking of is Likkerpig and Kroma, as I look more like the modern Gov. Arnold than the Arnold of movie fame... :D)

And forum posts don't determine who gets the C7s in my house.  Skill and need do.  You still have a chance there Chuut...

AKA: Koloth Kinshaya - Lord of the House Kinshaya in the Klingon Empire
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Offline _SSCF_Hooch

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Re: KCW Rules
« Reply #17 on: September 20, 2004, 07:58:29 am »
Say there is an impromptu challenge and the odd man out follows the rules and sits it out. His/her side loses and they are left with the (more than likely) damaged victor(s). What happens then?

If you are left with a damaged Victor of a challenge, you cannot kill them. The mission must be resolved a way that allows the wining player to win the mission. I know that might be difficult. It may involve everybody leaving the mission via map exit forfeit. You are smart and fair people I am sure you can figure a way to do this.

Hooch

Offline _SSCF_Hooch

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Re: KCW Rules
« Reply #18 on: September 20, 2004, 07:59:50 am »
Yes, it's in the rules that challenges for leadership are GSA based using the same ships you've got.


XO's are allowed to challenge leaders now...
Of course House leaders are allowed to keep throwing "champions" in the way of the challenger
(Hmmm were the rules written or influenced by anyone who's a primary house leader?
Would you really want to fly for such a cowardly warrior?)

They were cleaned up to prevent a mess on the server, and yes I have protect the House leaders by doing this.

Offline _SSCF_Hooch

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Re: KCW Rules
« Reply #19 on: September 20, 2004, 08:12:17 am »
Just wondering as a late era server we will have 3rd gen ftrs and fast drones, would these cause a problem as far as BPV matchups?

I'd suggest having line ships being allowed to challange anyone, but specialty ships , drone variants, carriers, and escorts, only allowed to challange others flying ships of that particular type.

Ok, here is what a want to try to do.

KIS, "keep it simple"

I like the BVP idea, the idea of combat between equal ships will be the hardest thing we do on this server.

You are going to have to know your ship's basic BPV for this server folks. Just write it down, its' not like it changes that much. The BPV is in the the ship descrpition if you right click on it in the shipyard menu. Just keep track of it.

Hooch