Far from the homeland, the war is cold and the warriors are lonely.
In the days before war, hope rose in the stars. A new realm had been found that could be reached by a pattern of wormholes. While the wormholes were far-flung in Imperial Space, they all clustered together on the far end in the Colonial Zone. The systems were rich, and the natives were primitive. Some races came for conquest (and money!) while other came for noblesse oblige (and money!), but all the Great Powers came. Here, those who felt confined in Imperial space could make their own homes. Here, strange new worlds could be found. New civilisations. New adventures. Old enemies could work together, or simply ignore each other. Here was peace. (For the Imperials. For the natives, things were a little harder.)
Alas, nothing lasts forever.
When war came to the homelands, capitals starved for cash and resources put the call out to the Colonial zone. The money must flow. War came to the Colonial zone as well. A different kind of war. There were no shipyards, no logistics, little imperial population, and a great big empty swath of stars to hold onto. War here looked very different than it did back home.
PFs became the weapon of choice, even for the idealistic Federation. (There were lots of eager native volunteers to fill the boats.) Without massive battle fleets, a single tender could control a large patch of space and squadrons could roam free to wreak havoc upon one another. These combatants clawed at one another in these small boats, struggling to get the most resources back home to the "real" war. Everyone knew that whoever won back there was going to clean up in the Colonial Zone.
Welcome to the life of an attrition unit. Come join us in command of a squadron. Your home needs cash. Your ships need repairs. The enemy is everywhere. And whatever happens, you won't be missed.
RULES COMING SOON! YOUR MANY DEATHS START THIS WEEKEND!-Herr Burt