EDIT: Seriously, how long did it take, how hard was it and how much money would it take you to finish the other 9?
Honestly it only took me about 5 minutes to reduce both files poly count wise, now as for the texture tweaking (wich i have no idea as to how to do) that might take a bit of work.
If you want and if we have Azel's permission i would happily try to reduce the remaining ships for you.
Ill talk to Azel. I dont think he will mind.
My frame rate b4 was 99fps and then after your Frankenstein treatment, 124fps. A nice improvement, but not as far as I wanted to go. Would it be possible to either run it thru the poly reducer again or... there is this area on the back of the model that has 4x cylindrical protrusions that stick out. Well those cylinders have many more polys than are needed for that model. That whole area is just a frame rate killer. Here's a general observation about the way this ship is done; The texture is so generally applied to the model that even with significant mesh changes, the textures remain about the same. I'd like to cut the polys down in this area drastically. It may further improve their fps rate. Currently, Im running a fast rig. Other peeps lesser machines will still be sluggish at 124fps relative in comparison to my hardware. Oh, and the brk_mod... You can reduce the polys another 50% here, cuz the detail isnt much lost due to the genmerality of the applied textures. It will still appear to retain most of its characteristics.
There are 11 left. Seems I lied to you... Let me talk to Azel...
Hey Azel. You mind if wulf111 makes these Hellions of yours game friendly? The mesh will change the textures a tad, but as I was saying, your textures are so generally applied, it still looks natural even afterwards. And wulf did a good job too. I'm critical of details. Got to be when you're a server admin. So. This ok with you? Oh, and btw, do you have any smaller scale PF or FTR type craft planned or unreleased? As it stands, I'm gonna have to pair a non-Hellion with them to make the dyna package complete.
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