Topic: Hellions! Need some help - Modelers! Who knows Poly-Reducers>?  (Read 4675 times)

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Offline Dizzy

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Re: Hellions! Need some help - Modelers! Who knows Poly-Reducers>?
« Reply #20 on: September 14, 2004, 01:37:02 pm »
Have they been tested in game. Cause sometimes reducing polies cretes holes or warps in the mesh, that show up in game.

If that is the case, there is another model program that checks for holes and plugs them. I read where this is specifically discussed here in this forum, buit dunno which thread.

wulf111

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Re: Hellions! Need some help - Modelers! Who knows Poly-Reducers>?
« Reply #21 on: September 14, 2004, 02:11:08 pm »
max will also cap holes if needed i didnt really notice any in the models i converted

Offline Dizzy

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Re: Hellions! Need some help - Modelers! Who knows Poly-Reducers>?
« Reply #22 on: September 14, 2004, 02:41:55 pm »
Azel gave the go. So wulf, can you take care of the cylinder poly excess? Can the modeling program focus on an area or is it all parts inclusive?

And what happens if you run the model thru the poly reduce 2x? Will it screw it up? I'd like to see it reduced just a bit firther.

Tell me when you want the next one.

And nice job btw. Thx for helping. These models will finally get used.

wulf111

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Re: Hellions! Need some help - Modelers! Who knows Poly-Reducers>?
« Reply #23 on: September 20, 2004, 01:04:48 pm »
ok i ran the models through the optimizer again but didnt have much effect only dropped about about 100 polys as for the 4 rear cylinders they are not that many polys, replacing them with standard cylinders (wich would only reduce them about 30 polys each) is an option but i would never be able to get the texturing on them. let me know what you would like me to do.

Offline markyd

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Re: Hellions! Need some help - Modelers! Who knows Poly-Reducers>?
« Reply #24 on: September 20, 2004, 02:17:55 pm »
Modifier Panel > STL Checker...

This will check for any errors in your mesh..... Very handy tool!

Good luck guys! ;)

wulf111

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Re: Hellions! Need some help - Modelers! Who knows Poly-Reducers>?
« Reply #25 on: September 20, 2004, 03:32:24 pm »
that was the first thing i did Markyd then did the correction then optimized

Offline markyd

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Re: Hellions! Need some help - Modelers! Who knows Poly-Reducers>?
« Reply #26 on: September 20, 2004, 03:42:36 pm »
How low u tryin to get it?  ???

wulf111

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Re: Hellions! Need some help - Modelers! Who knows Poly-Reducers>?
« Reply #27 on: September 20, 2004, 04:10:12 pm »
trying to shave another 1000-1500 polys off to get it about 4000 the only thing i can think of is to remake several of the higher poly parts to lower the count down

Offline markyd

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Re: Hellions! Need some help - Modelers! Who knows Poly-Reducers>?
« Reply #28 on: September 20, 2004, 04:27:52 pm »
Yeah that would do it.... or instead of a remake... try selecting the tenticles and detatch them.... the run the poly reduction on the tenticles without effecting the entire model... then reattach.... when you detatch... dont move the tenticle leave it where it is... then whe you re attatch it should look seemless!!!!

Offline Dizzy

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Re: Hellions! Need some help - Modelers! Who knows Poly-Reducers>?
« Reply #29 on: September 20, 2004, 07:45:56 pm »
Thx for helping guys. The problem is in the cylindrical thingees on the back of the model. The tentacles arnt that bad. If we cxan get the models down to 3-4000 polys, thats playable!

Hey markyd, I dig your new sig pic. Didnt like the other. ;)

Wulf, let me know what I can do to help and when you want the next model. I am still working on some wicked textures.

Offline markyd

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Re: Hellions! Need some help - Modelers! Who knows Poly-Reducers>?
« Reply #30 on: September 21, 2004, 04:08:46 am »
Thanks Diz ;D

wulf111

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Re: Hellions! Need some help - Modelers! Who knows Poly-Reducers>?
« Reply #31 on: September 21, 2004, 07:14:50 am »
ill work on it some more tonight and let you know

wulf111

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Re: Hellions! Need some help - Modelers! Who knows Poly-Reducers>?
« Reply #32 on: September 21, 2004, 10:26:19 am »
ill see waht i can do tonight about getting a few more polys off maybe i can shave a few by doing a little welding on verticies ill let you know the progress

Offline wulf111

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Re: Hellions! Need some help - Modelers! Who knows Poly-Reducers>?
« Reply #33 on: September 23, 2004, 08:51:23 am »
ok got them both (.moddown 2500-3500 range but had to sacrafice a little of the length of the tentcles but was able to keep most of the detail


Chuck Norris floats like a butterfly and stings like a tomahawk missile. At mach 3. In the face.

Offline Dizzy

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Re: Hellions! Need some help - Modelers! Who knows Poly-Reducers>?
« Reply #34 on: September 23, 2004, 02:09:17 pm »
K, send it over. Lets see her. Gave her a haircut eh?

Offline wulf111

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Re: Hellions! Need some help - Modelers! Who knows Poly-Reducers>?
« Reply #35 on: September 23, 2004, 02:23:22 pm »
file sent my friend


Chuck Norris floats like a butterfly and stings like a tomahawk missile. At mach 3. In the face.