Topic: Classic War (experimental/fun server)  (Read 11158 times)

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Offline RazalYllib

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Re: Classic War (experimental/fun server)
« Reply #60 on: October 03, 2004, 08:50:52 am »
Bonk...Reyam and I ran some coop missions, Scored victory but my prestige never increased. It happened on deep space and enemy sweep fyi...
Comes a time when the blind man takes your hand
Says "don't you see?"
Gotta make it somehow
On the dreams you still believe
Don't give it up
You got an empty cup
Only love can fill
Only love can fill

Offline Bonk

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Re: Classic War (experimental/fun server)
« Reply #61 on: October 03, 2004, 10:29:48 am »
I have been experiencing the same with this set of missions on both servers (CW and Test Server) when running co-op missions. (only host gets the PP award) It seems to be alleviated by running a solo mission after logging in, before running any co-ops. I'm not 100% if its the missions or the server configs but I suspect the missions at this point. Thanks for the info and keep me posted, I'll dig for the source of this problem.

edit: I think I'll set the draft radius back to zero as recommended by Karnak and see what happens... (will get rid of stray bugged base missions) - wait... the test server is on draft radius zero and I get the same thing... I thought it was a quirk of me being local to the server again but now that you have reported it too I suspect the missions (this never happened to me with EEK 2.1) I will double check all my settings to be sure...

Offline Bonk

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Re: Classic War (experimental/fun server)
« Reply #62 on: October 05, 2004, 10:05:14 pm »
Bonk...Reyam and I ran some coop missions, Scored victory but my prestige never increased. It happened on deep space and enemy sweep fyi...

Found the source of the problem. It seems we missed something in testing EEK2.2... ;) I guess we were too focused on the fighters thing to notice. The problem disappears when I roll the server back to EEK 2.1. I also notice a "Please Wait" at the end of each EEK2.2 missions that did not used to be there on EEK2.1... Karnak, you got a little time to work on this? (Pretty please, with sugar on top?)

Offline RazalYllib

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Re: Classic War (experimental/fun server)
« Reply #63 on: October 06, 2004, 05:45:57 pm »
It is always something isnt it?

I will see your lumps of sugar and raise ya a dollop of pure sucrose to get it fixed, with a cherry on top
Comes a time when the blind man takes your hand
Says "don't you see?"
Gotta make it somehow
On the dreams you still believe
Don't give it up
You got an empty cup
Only love can fill
Only love can fill

Offline Bonk

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Re: Classic War (experimental/fun server)
« Reply #64 on: October 09, 2004, 11:14:32 am »
Karnak has kindly provided me with a test script to fix this issue. The test script is linked in the server description (on the webmap). Mandatories are off and showmissions is on. The test script is Courier Duty Patrol (Kar_cPatrol.scr). Give 'er a whirl!

Offline RazalYllib

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Re: Classic War (experimental/fun server)
« Reply #65 on: October 09, 2004, 10:01:23 pm »
The Kar_cPatrol.scr appears to be functioning correctly.

Reyam and I ran several missions and the test script performed fine in 2 allied vs AI mission, rewarding both players with PP.
Need to get a live fed player to whomp on as we are sharpening in skills in prelude to day of the the eagle to verify that all participants in the mission are scored to verify that there are no other problems.

Comes a time when the blind man takes your hand
Says "don't you see?"
Gotta make it somehow
On the dreams you still believe
Don't give it up
You got an empty cup
Only love can fill
Only love can fill

Offline Bonk

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Re: Classic War (experimental/fun server)
« Reply #66 on: October 10, 2004, 07:58:16 am »
Thanks for the report, much appreciated. We can test this fix on the remaining scripts and if we still have no double-fighters then all is well.