Topic: Break Model?  (Read 868 times)

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Offline Captain Adam

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Break Model?
« on: September 02, 2004, 10:05:44 pm »
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« Last Edit: April 06, 2016, 06:39:03 am by Captain Adam »

Offline Red_Green

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Re: Break Model?
« Reply #1 on: September 03, 2004, 12:03:05 am »
I am not sure about this as it never has happened to me. Do you have the object points place in the break. If your break has 3 pieces each piece should have an object point. I always name the pieces as well. If the model is akira the 1st piece is akira_brk_1  and then akira_brk_2 and then akira_brk_3.

For the object points I just import a stock model and if it has 6 objects but I only need 3 I delete 4,5 and 6.
The objext points get moved to where the pieces meet. Look at a stock brk for an example. Break models are explained quite well in the SFC3 model tools manual. That is a must read. Gives tips for the entire model process, including damage maps and light maps, damage points etc;;;; Hope this helps some.


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Offline MarianoDT

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Re: Break Model?
« Reply #2 on: September 03, 2004, 08:01:01 pm »
I am not sure about this as it never has happened to me. Do you have the object points place in the break. If your break has 3 pieces each piece should have an object point. I always name the pieces as well. If the model is akira the 1st piece is akira_brk_1  and then akira_brk_2 and then akira_brk_3.

For the object points I just import a stock model and if it has 6 objects but I only need 3 I delete 4,5 and 6.
The objext points get moved to where the pieces meet. Look at a stock brk for an example. Break models are explained quite well in the SFC3 model tools manual. That is a must read. Gives tips for the entire model process, including damage maps and light maps, damage points etc;;;; Hope this helps some.

(I hope this is for SFC3.)

Adam, Guest is wright about the names. You must name them as shipname_brk_# before exporting.
Even if you don't use the pivot point (I don't, it is too much work for a 3 seconds view of the ship) it should work fine.
The only problem about not using pivot points is that the the exporter changes the sequence number in the _brk chunks. (i.e. if you named the ship hull as _brk_1 and then the wings as _brk_2 and _brk_3, the exporter MIGHT change the numbers) I don't know why it does this yet but it's fixed if you use the pivots.....
Ah, and I always make at least 6 chunks since I don't know if there is a minimum.

Hope this helps.

Mariano
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