Poll

Cruisers had 15 spare parts on GW3

15 is too many
10 (22.7%)
15 is too few
10 (22.7%)
15 is just right
24 (54.5%)

Total Members Voted: 42

Topic: Spare Parts poll  (Read 7011 times)

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Offline FPF-DieHard

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Spare Parts poll
« on: September 02, 2004, 09:42:14 am »
Just trolling for feedback. 
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Offline Kroma BaSyl

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Re: Spare Parts poll
« Reply #1 on: September 02, 2004, 09:44:07 am »
I would go with 12.
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Offline FPF-DieHard

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Re: Spare Parts poll
« Reply #2 on: September 02, 2004, 09:58:30 am »
I would go with 12.

Can't be 12, has to be divisible by 5 if done in the shiplist.  Mission script addjustments are buggy and not reliable IMHO. 

Spare part equals Damage Control Rating (DCR) x 5.  For GW3, the DCR is cut in half and rounded up.  This give a typical CL/CA a DCR rating of 3 which equals 15 spare parts.

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Offline Kroma BaSyl

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Re: Spare Parts poll
« Reply #3 on: September 02, 2004, 10:00:11 am »
I would go with 12.

Can't be 12, has to be divisible by 5 if done in the shiplist.  Mission script addjustments are buggy and not releiable IMHO. 

bummer, as 10 seems a bit on the low side, but I guess it is still better than 15.
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Offline Mog

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Re: Spare Parts poll
« Reply #4 on: September 02, 2004, 10:05:21 am »
We played for many a year with only 8.
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Offline Kroma BaSyl

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Re: Spare Parts poll
« Reply #5 on: September 02, 2004, 10:06:35 am »
We played for many a year with only 8.

Well how did that work then if it has to be increments of 5? If 8 is possible then shouldn't 12?
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Offline FPF-DieHard

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Re: Spare Parts poll
« Reply #6 on: September 02, 2004, 10:09:36 am »
We played for many a year with only 8.

Well how did that work then if it has to be increments of 5? If 8 is possible then shouldn't 12?

That was a bug.   The bug was fixed.
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Offline Age

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Re: Spare Parts poll
« Reply #7 on: September 02, 2004, 12:12:16 pm »
I usually use 15 on skirmishes but in a campaign I like all parts I can get.This on how close to a Starbase I am at and how far from Allied territory.It takes more than one part to fix those engines anyway just my pov.I was wondering just out of curiosity can you change it the game to resupply at an Allied Starbase.I read that in a server somewhere could you do this for SP campaigns as well.Thanks.

Offline GDA-S'Cipio

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Re: Spare Parts poll
« Reply #8 on: September 02, 2004, 12:24:17 pm »
It takes more than one part to fix those engines anyway just my pov.

Just like shields do, engines will heal on their own, over time.

I voted that 15 was too high, with the understanding that you are talking about CA/CL class ships.

I actually preferred the days of 8 spare parts.  The only thing bad about it was that both FF's and BB's had the same maximum number of spares. 

I'd use a scale something like:
FF/DD/DDW:  5
CL/CW/CA/BCH:  10
DN:  15

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Offline FPF-DieHard

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Re: Spare Parts poll
« Reply #9 on: September 02, 2004, 12:28:09 pm »

I'd use a scale something like:
FF/DD/DDW:  5
CL/CW/CA/BCH:  10
DN:  15

-S'Cipio

I like formulas (except for the DIP list  ;D ), seems less up for interpretation and can be done in Excel in about 2 minutes.

DCR x .5 (Rounded up) - 1  seems good.  That would be the GW3 level but 5 lower accross the board

EDIT:  Looks like the general population disagrees with me.  I'm looking forward to the result of we get close to 50 votes.
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Offline Kroma BaSyl

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Re: Spare Parts poll
« Reply #10 on: September 02, 2004, 12:50:29 pm »


EDIT:  Looks like the general population disagrees with me.  I'm looking forward to the result of we get close to 50 votes.

Ahh don't sweat it, that's probably just because the exBruce are all running scared after I called them out.
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Offline Hexx

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Re: Spare Parts poll
« Reply #11 on: September 02, 2004, 04:10:22 pm »


EDIT:  Looks like the general population disagrees with me.  I'm looking forward to the result of we get close to 50 votes.

Ahh don't sweat it, that's probably just because the exBruce are all running scared after I called them out.

I think it's the idea of you removing the tutu if they "win" that's causing concern...

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Offline Age

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Re: Spare Parts poll
« Reply #12 on: September 02, 2004, 04:11:25 pm »
I would like to know if parts can be transported form one ship to another.Don't forget about the newbies coming into the dyna someday like me.Yes I am still newb.

Offline GDA-S'Cipio

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Re: Spare Parts poll
« Reply #13 on: September 02, 2004, 04:42:59 pm »
I would like to know if parts can be transported form one ship to another.Don't forget about the newbies coming into the dyna someday like me.Yes I am still newb.

They could a few patches back.  They could be stolen from various objects as well.  (I used to steal parts from planets while operating behind enemy lines.) 

However, it's been a long time since I needed to do this, so I'm no longer sure.  In the back of my mind it seems there is some added complications now; like you can only get parts from the host of the mission, or some such.

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Offline SSCF-LeRoy

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Re: Spare Parts poll
« Reply #14 on: September 02, 2004, 06:18:11 pm »
One can either steal spare parts off of enemy units whose shields have been breeched (or had no shields in the first place) or beam spare parts off of fleeted units, which will oblige by lowering their shields for you. Unfleeted allied AIs, however, will not do this. Of course one can also have a wingman that's willing to share spare parts.

Offline Julin Eurthyr

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Re: Spare Parts poll
« Reply #15 on: September 02, 2004, 08:35:38 pm »
Transporter Bug... Transporter Bug...

Only the host of a mission can beam around spare parts.

Obviously, in a solo mission, that isn't a problem, as the only player is the host... :D

In a multiplayer though, that can get quite annoying (one time, someone was trying to send me a few spares, but I wasn't receiving them as I was the host and the bug was affecting his ability to send me a few spares...)

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Offline Age

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Re: Spare Parts poll
« Reply #16 on: September 03, 2004, 02:26:32 am »
It takes more than one part to fix those engines anyway just my pov.

Just like shields do, engines will heal on their own, over time.

I voted that 15 was too high, with the understanding that you are talking about CA/CL class ships.

I actually preferred the days of 8 spare parts.  The only thing bad about it was that both FF's and BB's had the same maximum number of spares. 

I'd use a scale something like:
FF/DD/DDW:  5
CL/CW/CA/BCH:  10
DN:  15

-S'Cipio
The shields would regenerate much faster if the engines were at full power or 100%.That goes the same with everything else. 

Offline Cleaven

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Re: Spare Parts poll
« Reply #17 on: September 03, 2004, 03:49:12 am »
The shields would regenerate much faster if the engines were at full power or 100%.That goes the same with everything else. 

I think you need to explain what you are talking about. What is "everything else"?

Not sure I can be bothered, but as you are the Doc, can you run an AI standard patrol in 2 minutes in a KRC? If so, there is no problem and I am utterly wrong. If you cannot, then the KRC is a worse ship for AI missions than ones I know can.

Offline FPF-DieHard

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Re: Spare Parts poll
« Reply #18 on: September 03, 2004, 08:08:11 am »
It takes more than one part to fix those engines anyway just my pov.

Just like shields do, engines will heal on their own, over time.

I voted that 15 was too high, with the understanding that you are talking about CA/CL class ships.

I actually preferred the days of 8 spare parts.  The only thing bad about it was that both FF's and BB's had the same maximum number of spares. 

I'd use a scale something like:
FF/DD/DDW:  5
CL/CW/CA/BCH:  10
DN:  15

-S'Cipio
The shields would regenerate much faster if the engines were at full power or 100%.That goes the same with everything else. 

Um, no.   It doesn't work that way.  Labs control shield regeneration in SFC:OP
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Offline Kroma BaSyl

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Re: Spare Parts poll
« Reply #19 on: September 03, 2004, 08:33:31 am »
It takes more than one part to fix those engines anyway just my pov.

Just like shields do, engines will heal on their own, over time.

I voted that 15 was too high, with the understanding that you are talking about CA/CL class ships.

I actually preferred the days of 8 spare parts.  The only thing bad about it was that both FF's and BB's had the same maximum number of spares. 

I'd use a scale something like:
FF/DD/DDW:  5
CL/CW/CA/BCH:  10
DN:  15

-S'Cipio
The shields would regenerate much faster if the engines were at full power or 100%.That goes the same with everything else. 

Um, no.   It doesn't work that way.  Labs control shield regeneration in SFC:OP

Please don't confuse Age with actual facts.
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