Topic: Is it just me or are we supposed to have more alliance pilots?  (Read 28554 times)

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Offline KAT J'inn

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Re: Is it just me or are we supposed to have more alliance pilots?
« Reply #140 on: August 31, 2004, 04:17:57 pm »
Oh you're just paying the fee for the coalition.   Will Weasel said to bill you.


Offline FPF-DieHard

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Re: Is it just me or are we supposed to have more alliance pilots?
« Reply #141 on: August 31, 2004, 04:20:57 pm »
A decision was made (and a bit of a gamble) that it would serve us better to go after the uncontested neutral VCs while the getting was good, when it appeared that defending the Mirak space was a losing effort.

Neutral VC's? I am not aware of any neutral planets having VC's, Build points yes. VC's no.

They aren't worht VCs and after Wednesday at noon, they hold no value except for supply purposes.
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Offline Hexx

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Re: Is it just me or are we supposed to have more alliance pilots?
« Reply #142 on: August 31, 2004, 04:50:22 pm »

....

Did anyone say "Gosh J'inn that looks stupid"  BEFORE IT STARTED.

BEFORE BEFORE BEFORE!!!!






Well not to bring it up but...   ;D
« Last Edit: August 31, 2004, 05:03:15 pm by Hexx »
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Offline GDA-S'Cipio

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Re: Is it just me or are we supposed to have more alliance pilots?
« Reply #143 on: August 31, 2004, 04:57:52 pm »
 The fateful error with the addition was that in SFB or F&E you have all the players at the game shop while the Hydrans try and make their run, and here you have a situation where some players went back to the game shop after hours.

That's unfair.  The alliance didn't go back to the shop after hours.  The shop was open for business.  The alliance just kept playing after we went home.  I actually thought the 76 VC's were perfectly fair and fairly earned.

The difference between the behaviour of the two teams is easy to explian.  The Alliance had an operation planned, and we did not.  They had a desperate situation.  They were do or die.  They had a specific start time.  They had a specific goal.  They had days to arrange their schedule to ensure the max players on at the onset of their plan.

We had a lead and a lot of confidence.

Given the two situations, which of the two teams would you consider most likely to hit the refresh button over and over until the server came back up?  We knew from day one that we needed to be on the lookout for this Hail Mary pass.  We should have suspected that a post-crash at the end would be our most vulnerable moment.

The fact that it was Father's day is irrelevant.  They had dedication and discipline.  We had a good holiday with our families.  They made a big score.  We still scored more points based on what we accomplished over the course of the entire server.  So what's the beef?

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Offline Cleaven

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Re: Is it just me or are we supposed to have more alliance pilots?
« Reply #144 on: August 31, 2004, 05:04:43 pm »
I'm surprised at the suggestion that a team which doesn't turn up with all it's forces (god knows how you work out how many that is) should forfeit the match.

That just strikes me as really stupid. How can you apply any of that sort of organised ruling to an online game that will be played over several weeks when there are no organised numbers or playing times. At the start of the server nobody can tell how many players will turn up and how long they will play for. And to contend that there is inherent balance in the existing system as long as everybody "who said they would turn up"  does just doesn't make sense either.

There is no inherent balance in two large mobs (of no determinate number) pushing at each other over a two week period, while some players from each side mill around or go and eat or sleep or whatever. You can't even tell how many there are really on each side. I defy anybody in favour of mob rule to tell me exactly how many players they have on their side. In fact I defy anybody in favour of mob rule to even come up with a system to count how many players they have on their side. Does a player who runs only one mission count? Five missions? Twenty? Any real player would have run hundreds surely? And you are going to do this before the server starts? Seriously?

And how do you make allowances for withdrawals. "Oh look, one of the other teams players actually died, they'll have to forfeit now because all of their team isn't here. Oh and some of his friends went to the funeral, Double forfeit on them. Or maybe it's just a plot to get us to accept a phony forfeit because they have got us on double secret forfeit for not continuing to play on Martian Independence Day (and they know we are devout Martians). The mind boggles at the stupidity of this crap.

Not sure I can be bothered, but as you are the Doc, can you run an AI standard patrol in 2 minutes in a KRC? If so, there is no problem and I am utterly wrong. If you cannot, then the KRC is a worse ship for AI missions than ones I know can.

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Re: Is it just me or are we supposed to have more alliance pilots?
« Reply #145 on: August 31, 2004, 05:10:03 pm »
 The fateful error with the addition was that in SFB or F&E you have all the players at the game shop while the Hydrans try and make their run, and here you have a situation where some players went back to the game shop after hours.

That's unfair.  The alliance didn't go back to the shop after hours.  The shop was open for business.  The alliance just kept playing after we went home.  I actually thought the 76 VC's were perfectly fair and fairly earned.

The difference between the behaviour of the two teams is easy to explian.  The Alliance had an operation planned, and we did not.  They had a desperate situation.  They were do or die.  They had a specific start time.  They had a specific goal.  They had days to arrange their schedule to ensure the max players on at the onset of their plan.

We had a lead and a lot of confidence.

Given the two situations, which of the two teams would you consider most likely to hit the refresh button over and over until the server came back up?  We knew from day one that we needed to be on the lookout for this Hail Mary pass.  We should have suspected that a post-crash at the end would be our most vulnerable moment.

The fact that it was Father's day is irrelevant.  They had dedication and discipline.  We had a good holiday with our families.  They made a big score.  We still scored more points based on what we accomplished over the course of the entire server.  So what's the beef?

-S'Cipio

As an ISC visitor to the Alliance camp, I can say this:  the clues for the Hail Mary Hydran Expedition Operation were there for the Coaliton to pick up on.  We had people unobtrusively deep striking the intended route to soften up the hexes.  Anyone that monitors the news board would have seen a trail of hex hits show up in the bottom right-corner of the dyna map. The only question was whether is was a rogue deep striker or something more serious in the making.  A quick glance at the rules and a logical SitRep analysis of GW2 in its waning days may have sent up red flags about the Hydran Expedition VCs.

The operation was planned many days in advance. In fact, I was surprised that the secret operation was not leaked somehow before it happened.

Offline Lepton

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Re: Is it just me or are we supposed to have more alliance pilots?
« Reply #146 on: August 31, 2004, 05:35:54 pm »
Solution:

Kill the D2.  It is an inherently unfair, unbalanced system that rewards people with nothing better to do than plug away at the AI.  I don't care how much tactical delusions of grandeur and/or comradery arguements anyone makes.  Any of those supposed D2 positives could be easily transfered to a GSA-based campaign where things would really be determined by planning and player skills, not just by showing up with more numbers.

What I find so amusing is all this stuff you guys want to leverage on the D2 using an SQL-server pack could be done right now if you just gave up the D2. Web-based shipyards, complex economies, OoB, etc.  All at your fingertips now.  There are already web-based maps that query an SQL database.   Hook up a few scripts with the web-based map, etc, and VIOLA!  Rather than trying to decipher the stores blob, etc.  Trash the D2 and its secret structures and use your own databases.

It amazes me how insular this community is.  There are scores of ways that people have made campaigns and competitive structures in the absence of something in the game code to provide it.  Hell, back in the SFC1 days when there was no D2, there was the SFConline Campaign, right?  Take off your blinders and think outside of the D2 box.

You would have all had just as much entertainment with SFC if the D2 had not come along as the community of players would have produced its own campaigns, etc. to create organized play, so I don't want to hear any of this D2 nostalgia.  It (the D2) just happens to be the system that was available.  Any other would have done as well, if not better.  Stop trying to fix a broken system and create your own.


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Offline Kroma BaSyl

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Re: Is it just me or are we supposed to have more alliance pilots?
« Reply #147 on: August 31, 2004, 05:38:52 pm »
Kroma, I do not see how you can keep all those quotes in order on this wee little message screen.  I will try and do the same, but no promises. 

I used to be an HTML monkey ;-)


Quote
Well, I am certainly not trying to demean anybody, I was just addressing what I thought was a standard Federation/Alliance tactic.  Kroma, did you play RDSL? 

Yes but flew as a first one, so wasn't at all involved or aware of any strategic manuvering from either the coalition or alliance.

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During RDSL, I observed that during odd hours, a large group of players would log on, accomplish an objective, and log off.  I even commented on this at the time in a post (probably on the old Taldren Forums) in which I called this tactic "The Surge".  I do not remember ANYBODY denying that they were doing this, so I filed it away as something we would have to be alert for in the future.  (I suppose you could say that it is hard to deny you are NOT doing something, but I would have expected somebody to say they were not doing this.  Or maybe at the time they wanted to encourage our paranoia ;))

Not sure if they did or didn't plan this out deliberately, but what I am trying to covey to you is that your characterization of there means of scheduling and making big pushes is no more honorable or dishonorable than the Klingon push at the beginning of the server. Instead of immediately jumping to the conclusion that they are doing this as some sort of cowardly stunt to avoid PvP, maybe you might consider that the timing of their coordinated Surges was simply a matter of logistical scheduling, that results from the fact that the Alliance team members tend to generally have different hours of the day that they are available to play.

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I saw this more in GW2, especially the Father's Day thing.  Maybe you are not seeing this tactic on this server, but it sure looked like it was something the Alliance did in the past, so I do not want to see us nailed with a similar tactic again.  Maybe we should cancel our planned 3AM operation Wednesday morning. 

It is not your dilegence in protecting against such that I take issue with, it is the characterization that it is cheap and dishonorable that I find offensive. You seem to be implying that the Allaince players are trying to simply cheese or skirt the rules somehow by coordinating and scheduling their limited time online so that they can have maximum effect. Thus what you call a cheap stunt, I call well organized.

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Kroma, I am surprised you do not see a distinction between the two.  Here is the distinction.  The Coalition made their move at the BEGINNING of the server, when traditionally there are a lot of players on.

So if your opponent doesn't tailor their offensives to what you feel is the traditional model of dyna play it is to be considered a cheap tactic? Maybe instead of deriding them as cheesers you look at it as innovative and inspired tactical thinking. Personally I don't buy your implication that you planned your move for the beginning of the server so that you would deliberately encounter maximum resistance. More likely since the server started on a weekend the scheduling lended itself to what was most convenient for time for your player base to all get online for the push, since it has often been noted that the large majority of the coalition player base has more gaming time on the weekends. So please don't try and spin this as if you did it that way because it is the only honorable way to organize an offensive.

It would have been just as easy for the Alliance players to have rationalize yourfirst  weekend push as a cheap stunt on the opening day when it traditionally takes a few days before everyone gets into the grove. Thus they would have been attributing your well planned and executed (IMO) surge as a cheap stunt, that attempted to exploit the fact that you new you would be facing largely AI in missions. This would be demeaning to your efforts and organization, and if I had heard one single alliance play voice such an opinion you can bet I would have given them a serious tounge lashing for being cry babies.

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Our operation was going to take place no matter what kind of opposition we faced.  It was in the open, and we were ready to take on all comers to accomplish our mission.  Also, there was PLENTY of time for the Alliance to stop us, even when we took those planets. 

Once again you make a loosly veiled slam as to the honor of those you play this game with (which I find completely counter productive to the betterment of the dyna play for all), in that you imply that the Allaince have been doing something underhanded, and that if you had shown up to resist they would have all fled home to there mommies.

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There was no automatic score when we took those planets.

I'm sorry did I mis something here? Did the Allaince get a say in the VC and server setup that I was unaware of? Why are you making it sound like it is there fault that the VC conditions were setup as they were. In fact GW2 was delirately setup to favor the Coalition (heck when it initially wasn't playing out that way it got reset so that it would in fact play as such). The automatic score VC was created to counter balance this unbalanced setup and try to reflect the spirit of the SFB general war and not do to some backdoor pork barrel package lobbied for by the Allaince. They had nothing to do with the setup, they just played the game by the rules that were posted. Maybe if more Coalition player had bothered to login and test as well as offer feedback pre-server when it was requested and con\cerns with this setup could have been addressed.

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The Father's Day Operation was a different matter.  A LOT of the frustration of that operation was due to the server going down RIGHT BEFORE THE OPERATION WAS TO TAKE PLACE, and most of the Coalition went to bed, not knowing when the server was going to come up.  When the server came up, the alliance came on in great number, and began hitting hexes where there was no human opposition. 

Some of us suspected skullduggery in the timing of the server outage right before the operation was to kick off.  I have since come to the conclusion that it was not a sinister act, just one of those Fateful Things That Happen at a Critical Moment in Dynaverse History. I actually regret my suspicions. 

Sorry to have to disagree with you here but this is utter nonsense. I was on the server 1 hour before the planned operation occured and didn't leave until it concluded, and your facts are way off. When the server went down there were only 2 Coalition players on (Futar aka Dib? and one other I don't recall). When it came back up 15 minutes later, do to the fact that I had to call Dhs hungover butt and get him out of bed since the box had completely powered itself off and I could get in remotely to reboot the server package, only Futar returned. So I guess technically you are right since at least 50% of your players didn't return, which some might consider most.

The most disturbing part of your mis-recollection of the facts is the myth that quickly built up around the event, and appears to have gain creedence with each retelling in the coalition camp about the sinister reasons for the server outage and timing of the push. Which is exactly the point I have been trying to make on the forums the last 2 days, that your (and I mean your as in both the die hard coalition and allaince memebrs) lack of exposure to each other in anything other than an adversarial role continues to foster these baseless conspiracy theories and general unwarrented anamosity between a bunch of generally good guys and gals that have way more in common than not, which is the real shame here.

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But understand that that outage did indeed contribute to the success of the operation. 

As I noted above, that is total horse crap. 1 additional player would have made no difference What really did you in was that the one player didn't get a post up on taldren or in your forums alerting your player base to the offensive. I know becuase I was monitoring taldren and watching the recent post date on the coalition forum wondering how soon before word got out that the Allaince was making a last ditch effort for the only VCs still realistically available to them that latein the game.

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Keep in mind that the Alliance only had to make CONTACT with the Federation and screencap it.  They did this after a bitter fight with the few pilots online.  They received a whole kit and kaboodle of VP's for the deed.  Even though the server end was quite a while away, and there was no remedy, even if a hundred Coalition pilots logged on and retook each and every hex.  In retrospect, we should have guarded for this possibility,

Please also keep in mind that this has nothing to do with the Allaince players, it was a pre-posted server VC condition that was publically posted a week and a half before the server started and comments were welcomed and encouraged publically by the admin, a call that apparently fell on deaf ears.

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but I am not sure what we could have done to defend against it, except prepare a phone tree.

Now that is good tactical and organizational thinking, considering the VC setup of that server, but a day late and a dollar short unfortunately. Just chalk it up to experience.

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So, yes, we are now mindful of these kind of tactics. 

Mindful is good analytical thinking and shows that you have learned from a mistake, but implying that you are being mindful of a cheap stunt is derogatory and belittling of the efforts of those who stuck it out on the server for the Alliance in light of the overwhelming advantage that was given to the coalition to make the server a more SFB true defensive battle for the Hydrans.

It just seems to me Zeppa, that when you describe the planning and organization of the coalition you rationalize it as noble and fair, but when you describe similar (yet not tactically identical) organization and planning on the part of the Alliance you assume the worst in people. This to me is  at the heart of every single issue facing the dyna today, and unless both sides decide to grow up and start acting like adults  and working together the dyna won't have much life left in it. And that is something I think we can both agree would be a bad thing, as I feel you are someone that loves the game as much as I do.

Please know Zeppa that I am taking the time to explain all this to you precisely because I respect you and have always found you to be an honorable pilot, if I didn't think so I wouldn't waste my breathe. I just think that many of us on both sides keep suspecting and assuming the worst in each other, and I know for a fact (as someone who has played for both sides pretty evenly over the years) that those negative feelings are completely baseless.
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Offline FPF-DieHard

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Re: Is it just me or are we supposed to have more alliance pilots?
« Reply #148 on: August 31, 2004, 05:39:36 pm »
Solution:

Kill the D2.  It is an inherently unfair, unbalanced system that rewards people with nothing better to do than plug away at the AI.  I don't care how much tactical delusions of grandeur and/or comradery arguements anyone makes.  Any of those supposed D2 positives could be easily transfered to a GSA-based campaign where things would really be determined by planning and player skills, not just by showing up with more numbers.

What I find so amusing is all this stuff you guys want to leverage on the D2 using an SQL-server pack could be done right now if you just gave up the D2. Web-based shipyards, complex economies, OoB, etc.  All at your fingertips now.  There are already web-based maps that query an SQL database.   Hook up a few scripts with the web-based map, etc, and VIOLA!  Rather than trying to decipher the stores blob, etc.  Trash the D2 and its secret structures and use your own databases.

It amazes me how insular this community is.  There are scores of ways that people have made campaigns and competitive structures in the absence of something in the game code to provide it.  Hell, back in the SFC1 days when there was no D2, there was the SFConline Campaign, right?  Take off your blinders and think outside of the D2 box.

You would have all had just as much entertainment with SFC if the D2 had not come along as the community of players would have produced its own campaigns, etc. to create organized play, so I don't want to hear any of this D2 nostalgia.  It (the D2) just happens to be the system that was available.  Any other would have done as well, if not better.  Stop trying to fix a broken system and create your own.

It's still fun, despite the headaches.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Kroma BaSyl

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Re: Is it just me or are we supposed to have more alliance pilots?
« Reply #149 on: August 31, 2004, 05:43:57 pm »
A decision was made (and a bit of a gamble) that it would serve us better to go after the uncontested neutral VCs while the getting was good, when it appeared that defending the Mirak space was a losing effort.

Neutral VC's? I am not aware of any neutral planets having VC's, Build points yes. VC's no.

VC/build points whatever. I just play for fun and don't really care all that much about the winning, so probably wasn't paying that close of attention. I just want an enviroment that we can all have some fun in.
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Offline Lepton

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Re: Is it just me or are we supposed to have more alliance pilots?
« Reply #150 on: August 31, 2004, 05:44:53 pm »
Solution:

Kill the D2.  It is an inherently unfair, unbalanced system that rewards people with nothing better to do than plug away at the AI.  I don't care how much tactical delusions of grandeur and/or comradery arguements anyone makes.  Any of those supposed D2 positives could be easily transfered to a GSA-based campaign where things would really be determined by planning and player skills, not just by showing up with more numbers.

What I find so amusing is all this stuff you guys want to leverage on the D2 using an SQL-server pack could be done right now if you just gave up the D2. Web-based shipyards, complex economies, OoB, etc.  All at your fingertips now.  There are already web-based maps that query an SQL database.   Hook up a few scripts with the web-based map, etc, and VIOLA!  Rather than trying to decipher the stores blob, etc.  Trash the D2 and its secret structures and use your own databases.

It amazes me how insular this community is.  There are scores of ways that people have made campaigns and competitive structures in the absence of something in the game code to provide it.  Hell, back in the SFC1 days when there was no D2, there was the SFConline Campaign, right?  Take off your blinders and think outside of the D2 box.

You would have all had just as much entertainment with SFC if the D2 had not come along as the community of players would have produced its own campaigns, etc. to create organized play, so I don't want to hear any of this D2 nostalgia.  It (the D2) just happens to be the system that was available.  Any other would have done as well, if not better.  Stop trying to fix a broken system and create your own.

It's still fun, despite the headaches.

So might be anything else, if not more so than the D2.


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Offline Kroma BaSyl

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Re: Is it just me or are we supposed to have more alliance pilots?
« Reply #151 on: August 31, 2004, 05:49:52 pm »
Solution:

Kill the D2.  It is an inherently unfair, unbalanced system that rewards people with nothing better to do than plug away at the AI.  I don't care how much tactical delusions of grandeur and/or comradery arguements anyone makes.  Any of those supposed D2 positives could be easily transfered to a GSA-based campaign where things would really be determined by planning and player skills, not just by showing up with more numbers.

What I find so amusing is all this stuff you guys want to leverage on the D2 using an SQL-server pack could be done right now if you just gave up the D2. Web-based shipyards, complex economies, OoB, etc.  All at your fingertips now.  There are already web-based maps that query an SQL database.   Hook up a few scripts with the web-based map, etc, and VIOLA!  Rather than trying to decipher the stores blob, etc.  Trash the D2 and its secret structures and use your own databases.

It amazes me how insular this community is.  There are scores of ways that people have made campaigns and competitive structures in the absence of something in the game code to provide it.  Hell, back in the SFC1 days when there was no D2, there was the SFConline Campaign, right?  Take off your blinders and think outside of the D2 box.

You would have all had just as much entertainment with SFC if the D2 had not come along as the community of players would have produced its own campaigns, etc. to create organized play, so I don't want to hear any of this D2 nostalgia.  It (the D2) just happens to be the system that was available.  Any other would have done as well, if not better.  Stop trying to fix a broken system and create your own.

It's still fun, despite the headaches.

So might be anything else, if not more so than the D2.

build and they will come then Lepton.
♥ ♥ ♥  GDA Kroma BaSyl  ♥ ♥ ♥
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Offline Lepton

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Re: Is it just me or are we supposed to have more alliance pilots?
« Reply #152 on: August 31, 2004, 05:53:00 pm »
Solution:

Kill the D2.  It is an inherently unfair, unbalanced system that rewards people with nothing better to do than plug away at the AI.  I don't care how much tactical delusions of grandeur and/or comradery arguements anyone makes.  Any of those supposed D2 positives could be easily transfered to a GSA-based campaign where things would really be determined by planning and player skills, not just by showing up with more numbers.

What I find so amusing is all this stuff you guys want to leverage on the D2 using an SQL-server pack could be done right now if you just gave up the D2. Web-based shipyards, complex economies, OoB, etc.  All at your fingertips now.  There are already web-based maps that query an SQL database.   Hook up a few scripts with the web-based map, etc, and VIOLA!  Rather than trying to decipher the stores blob, etc.  Trash the D2 and its secret structures and use your own databases.

It amazes me how insular this community is.  There are scores of ways that people have made campaigns and competitive structures in the absence of something in the game code to provide it.  Hell, back in the SFC1 days when there was no D2, there was the SFConline Campaign, right?  Take off your blinders and think outside of the D2 box.

You would have all had just as much entertainment with SFC if the D2 had not come along as the community of players would have produced its own campaigns, etc. to create organized play, so I don't want to hear any of this D2 nostalgia.  It (the D2) just happens to be the system that was available.  Any other would have done as well, if not better.  Stop trying to fix a broken system and create your own.

It's still fun, despite the headaches.

So might be anything else, if not more so than the D2.

build and they will come then Lepton.

If I could, I would.  Since I am not able to, the only option I have is to convince others to do so.


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Offline FPF-DieHard

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Re: Is it just me or are we supposed to have more alliance pilots?
« Reply #153 on: August 31, 2004, 05:53:46 pm »


It's still fun, despite the headaches.

So might be anything else, if not more so than the D2.

No reason we can't do both, or all 3 if you includes the GZ league.
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Offline KAT J'inn

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Re: Is it just me or are we supposed to have more alliance pilots?
« Reply #154 on: August 31, 2004, 05:55:18 pm »

....

Did anyone say "Gosh J'inn that looks stupid"  BEFORE IT STARTED.

BEFORE BEFORE BEFORE!!!!






Well not to bring it up but...   ;D



<sigh>


Hexx was right.   I was wrong.

THERE!!  Ya Happy??


Offline Lepton

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  • Posts: 1620
Re: Is it just me or are we supposed to have more alliance pilots?
« Reply #155 on: August 31, 2004, 06:00:59 pm »


It's still fun, despite the headaches.

So might be anything else, if not more so than the D2.

No reason we can't do both, or all 3 if you includes the GZ league.

Except all this piss and vinegar and sweat and effort goes into the D2 development and bitching.  GZ only came about by focusing exclusively on developing a league.  There would need to be a dedicated development team for any other campaign effort, not some red-headed step-child that gets the cold leftovers when the D2 is not in full effect.  And it's not about both.  It's about what is better and what is worth focusing effort on.  A broken system or something created from the ground up?


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Offline Durin

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Re: Is it just me or are we supposed to have more alliance pilots?
« Reply #156 on: August 31, 2004, 06:02:38 pm »
Three things for me..

1) I've been too busy to play anything.

2) I'm burned out on sfc anyways.

3) I'm looking into Jump to lightspeed, coming out this fall.



I want to blast those rebel scum into small bite sized pieces.

Offline FPF-DieHard

  • DDO Junkie
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Re: Is it just me or are we supposed to have more alliance pilots?
« Reply #157 on: August 31, 2004, 06:09:41 pm »


3) I'm looking into Jump to lightspeed, coming out this fall.



I want to blast those rebel scum into small bite sized pieces.


Whoa . . .   Now this might make me think twice . . .
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

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Re: Is it just me or are we supposed to have more alliance pilots?
« Reply #158 on: August 31, 2004, 06:23:37 pm »

Except all this piss and vinegar and sweat and effort goes into the D2 development and bitching.  GZ only came about by focusing exclusively on developing a league.  There would need to be a dedicated development team for any other campaign effort, not some red-headed step-child that gets the cold leftovers when the D2 is not in full effect.  And it's not about both.  It's about what is better and what is worth focusing effort on.  A broken system or something created from the ground up?

But not everyone is able to participate in the GZ league and not all will be able to participate in Max's campain.

Some players like fighting the AI and have not intention of becoming PvPers.  Nothing worng with giving them a place to play to.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Lepton

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  • Posts: 1620
Re: Is it just me or are we supposed to have more alliance pilots?
« Reply #159 on: August 31, 2004, 06:25:40 pm »
I've seen previews of it.  It might look pretty, but it looks as if it is awful gameplay.  I hope I am proved wrong as I would buy this.


System Specs:

Dell Dimension E521
AMD64x2 5000+
2G DDR2 RAM
ATI Radeon HD 4850 512MB GDDR3
250GB SATA HD