Topic: Goddam Boolean again!  (Read 959 times)

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Offline markyd

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Goddam Boolean again!
« on: September 08, 2004, 12:00:04 pm »
Ok I had this problem before.... I have been using the boolean on a ship im working on.... but all of a sudden the boolean isnt subtracting anymore??? Its mixing the meshes or sometimes it just leaves an outline.... the mesh has no holes or anything.... any ideas... its been working fine until now too!!!!! ???

Offline Sandman3D

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Re: Goddam Boolean again!
« Reply #1 on: September 08, 2004, 10:47:45 pm »
For some reason, max has a tendency to do that. I just work with it, and delete the left over vertices after the boolean operation. :)
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Offline markyd

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Re: Goddam Boolean again!
« Reply #2 on: September 09, 2004, 01:27:43 am »
Thanks man..... I got around it in the end, I converted the shape from a poly to a mesh, then used boolean and converted it back to a poly then it was ok... but now it has triangles in the mesh, cos I converted it...  :(

Heavens Eagle

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Re: Goddam Boolean again!
« Reply #3 on: September 14, 2004, 11:24:48 pm »
I think I know what some of your problem is.  You are using the mesh that shows as the squares.  I always do the convert to switch it to the true polygons.  The squares are actually 2 triangles, but the way it works is that they don't show.
Also with doing boolian functions, it can get real messy doing adds and subtracts if you do not clean up the vertices and extra polys that are sometimes created at the junction points.  I always do this manually which can be somewhat time consuming, but it always gives the best results.
Here is a ship that I built using boolian and manual edits of vertices.












I actually have a little more work to do on the mesh and then comes the hard part of drawing the textures.  Placing them on the model isn't that hard, but drawing nice ones can be a real pain.

BTW the model is 3616 polys and the smoothing is not turned on so all you see is the faceting.  Once I reassign smooting areas it will be much nicer.