A few things to say on this thread:
1) Lepton, I hope you stick around, but take a break if you need to, just come back to visit and give us sh*t once in a while.
2) I will make a good low DV all races large map... I will make a good low DV all races large map...
I will make a good low DV all races large map... ...
The dynamic of a low DV map is different, faster and fun, a do or die situation (traditional alliances necessary), one that can turn in a day or even a few hours...
But what's this?:
Yes, well, that..
... that and my current shiplist enhancements in extra columns that I'm doing until I can test it. I *am* defining which ships are "LINE_SHIPS" you know..
.. if this works out, I'll have a shiplist API that support what the web interface will require without the ships being hardcoded. Of course it needs to be hardcoded anyways, in the shiplist.. but you just have to maintain THAT one source.
.. also, missions can become yet more savy.
More to come later. Must work now, and play tonight. This entire thing is shelved until I am satiated with gameplay.
-- Luc
hmmm very cool. If I get what you are talking about, I have begun something similar by adding info to the last column of the shiplist to restrict individual ships from purchase on the webmap shipyard.
If you can add new columns and it won't upset the server or client and is accessible by mission scripts and web apps, then it is well worth doing, should be standardised and discussed! That would be too cool, plenty of uses!