Topic: New to modelling, new to community.. Hello  (Read 6175 times)

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Offline Geks

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Re: New to modelling, new to community.. Hello
« Reply #20 on: April 20, 2007, 12:32:39 pm »
So a little more about me...

MSN  the.gekkota@gmail.com
Email    (same)
Mobile No   (you wish)    ;D

Software - 3ds max 6 / Power booleans v 2.5 / Adobe Photoshop 7

I have been modelling for six months, in need of advice and help in places, i can Map and draw my own textures, i can also convert to any SFC format.

Im not brilliant.. but im learning  :)

I serve in the british army. and i love trek, i own the original dvd's for TOS, TNG, DS9, TAS, MOVIES... - I need ENT, VOY...        I own Nearly every trek game ever released on a PC except for Judgment rights, cos im not paying £100 + on EBAY for it  :)

Im using £2800 pounds worth of alienware laptop (in green  ;D) Spec is stupidly good, and awsome for games and modelling.. so im very happy with it  :)

Please just call me Geks or Gekko, I have a large tattoo of a gekko on my arm and thats why I chose the name  ;)

Thats me naked and in the open... I look forward to knowing more about you guys in the future, joint projects and so on  :)

Offline Adonis

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Re: New to modelling, new to community.. Hello
« Reply #21 on: April 20, 2007, 02:05:20 pm »
Welcum aboard man, nice to have some reinforcements in the modelling department :) you have my MSN in my profile, feel free to add me.
Easy is the path to wisdom for those not blinded by themselves.


Offline Geks

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Re: New to modelling, new to community.. Hello
« Reply #22 on: April 20, 2007, 02:32:24 pm »
Thanks adonis.. im going to add you shortly, seen your work and it impressed me greatly, I hope to learn a great deal off you and people like you in the future.

You really are A1...      All smiles from me  ;D

Lol

Offline Geks

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Re: New to modelling, new to community.. Hello
« Reply #23 on: April 20, 2007, 02:39:59 pm »
Added you... thanks for the invite  ;)

Offline GotAFarmYet?

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Re: New to modelling, new to community.. Hello
« Reply #24 on: April 20, 2007, 02:58:33 pm »
Any new work is always welcome here as well as posters.

Questions can be a bit difficult to answer at times as there tends to be multiple ways to do things, but they are welcome as well.
Never worry about your abilities compared to others, some ppl have been here longer than dirt and have developed those skills over time. We all started somewhere on our way to where ever.
People always said they wanted the government to listen to them and now the government is listening, taking notes and names...and coming to see you soon!

America-Not the land of the free anymore...
 Its the land of the freeloaders

Remember the axiom of big government bureaucrats: If it moves, tax it. If it keeps moving, regulate it. When, finally, under the crushing weight of taxes and regulation, it stops moving, subsidize it.

Offline Geks

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Re: New to modelling, new to community.. Hello
« Reply #25 on: April 20, 2007, 03:21:16 pm »
Thanks for the advice, i hope to slip in comfortably, into ur system here  :)

Offline Geks

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Re: New to modelling, new to community.. Hello
« Reply #26 on: April 21, 2007, 12:41:58 am »
Thanks, I have added you to my msn... Bar eh... i like bars  lol...

Offline DA6591

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Re: New to modelling, new to community.. Hello
« Reply #27 on: May 10, 2007, 09:10:14 am »
Hello all.. Im new, I can make very basic models, hope to share them with you.

software I use is.

For textures:- The GIMP v 2.2 (Free)
http://sourceforge.net/project/downloading.php?groupname=gimp-win&filename=gimp-2.2.14-i586-setup-1.exe&use_mirror=ovh

For Modelling:- Discreet GMAX (Free)
http://www.turbosquid.com/gmax

Additional Moddeling & Conversion: Milkshape3D 1.7.10 US $25
http://chumbalum.swissquake.ch/ms3d/download.html  -  currently version 1.8.1
http://www.turbosquid.com/gmax - tempest utility
http://www.richdiesal.map-craft.com/tutorials/vol_cm.html - conversion tutorial

(basically you make the model in gmax (which is just like 3ds max but free) save the model, open up the tempest plugin, open your model then export to md3, you can then import into milkshape)

So I get the ability to use really powerfull software, for the measly fee of $25.

Hope to speak to you all in the future, and its nice to be here  :)

How much life is out there? N = R* × fp × ne × fl × fi × fc × L - Dr Frank Drake

intermech

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Re: New to modelling, new to community.. Hello
« Reply #28 on: May 10, 2007, 09:50:53 am »
Great work-a-round there. Welcome, if you have any Milkshape questions or SFC modding questions feel free to ask me. For the other software, there are plenty of users with lots of experience. You have a living encyclopedia of SFC modding right here in the form of the SFC community. I look forward to seeing your work . .  be sure to post lots of pics!