Topic: specs sfc3 prob.  (Read 871 times)

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Offline Captain Adam

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specs sfc3 prob.
« on: August 23, 2004, 12:25:04 am »
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« Last Edit: April 06, 2016, 06:37:55 am by Captain Adam »

Offline Darkdrone

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Re: specs sfc3 prob.
« Reply #1 on: August 23, 2004, 06:06:46 am »
Hi guys, got a prob as usual, i have been putting ships in sfc3, im kinda of neebie to this but so far its been going great, now heres the prob, i was putting an ambassador class in and for some reason when i scroll thru the shiplist in game the vessels hardpoint icons are there but they have nothing inside, like if the weapons and other items were removed, wierd thing is i checked the vessel out the shields arent there, the weapons arent there but the armor, thrusters, warp, and impulse are there, but the rest are empty, i checked the specs several times and everything checks out, i also checked the gf file to make sure and everything seems okay, im stumped, i spent a whole day trying to figure this out but nothing, any ideas


adam out

yeah its called SFC3 how much more do we need to say

we been having troble with alot to do with the game

DD

Offline Reverend

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Re: specs sfc3 prob.
« Reply #2 on: August 23, 2004, 11:46:12 am »
Well, I am in the process of writing you out some instructions right now... and anyone else who wants them. Pelican taught me a whole lot, and was very patient with my stupidity.
I have created about four successful, totally wild mods, but since I have a folder full of models with no read me's, I can't release any of my mods >:( :'(....
Anyway, I should have then completed shortly, and repost them here...

Offline Red_Green

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Re: specs sfc3 prob.
« Reply #3 on: August 24, 2004, 10:48:45 am »
Well heres a few mistakes I have made. Just throwing these out as things NOT to do. These may or may not cause what you describe.

1: Entering 2 ships classes using the same number as below> Oh stuff like this happens not cause I am stupid
but just miss it from fatigue or typos.



Federation   Fed-Cruiser2        Akira
Federation   Fed-Cruiser2        Ambassador


2:Having the same hull or bridge or power hard point listed twice.



F-TRANSPORTER-II:1   B-ARMOR-II:1        instead of:
F-TRANSPORTER-II:1   B-ARMOR-II:2



3:Using a - instead of a _  in the arc entry


PrimaryHP:1:0_360:2:0-360     instead of:
 PrimaryHP:1:0_360:2:0_360

4: Having an entry slid over  this can be fixed by placing cursor just in front of Heavy and hitting tab. That realligns the columb.


PrimaryHP:1:0_360:2:0_360HeavyHP:12:0_360            instead of:
PrimaryHP:1:0_360:2:0_360   HeavyHP:12:0_360


5:Missing a HP entry

BridgeHP:1:2:            instead of:
BridgeHP:1:2:3

6: having a weapon assigned to hardpoint 15 in DefaultLoadout.txt  and not having Hardpoint 15 listed in Defaultcore.txt


Thats just a few. I imangine there are dozens of little typos/errors possible so sometimes its a bugger to find.
What I do sometimes is just start over. I might paste the lines for the Akira from both files.  changing
Federation   Fed-Cruiser2        Akira  to
Federation   Fed-Cruiser3        Ambassador   

Then edit the entries from there. Sometimes its quicker than finding which columb got off.
I can do like 20 ships no problem, then I get 1 that is a bugger. Usually cause I should have just gone to bed  ;D

 
       







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