Topic: Transparency in SFC3  (Read 1873 times)

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Offline FoaS_XC

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Transparency in SFC3
« on: August 12, 2004, 01:30:23 am »
I read somewhere it could be done....Now, ive figured it out, but here is the catch from what i have seen there are only two levels of Transparency: Clear and Solid, with no Inbetweens...am i doing something wrong?
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Offline Terradyhne

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Re: Transparency in SFC3
« Reply #1 on: August 12, 2004, 02:30:52 am »
how is it doen, with alpha channels in an tga-file or how could you make transparency in SFC3 ??



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Offline FoaS_XC

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Re: Transparency in SFC3
« Reply #2 on: August 12, 2004, 06:42:58 am »
thats what i did, but it seems as if the game is converting the grayscale alpha channel to duotone..

but it could be my video card.
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Re: Transparency in SFC3
« Reply #3 on: August 12, 2004, 08:04:23 am »
When I did it about a year or so ago, I found that grey alpha channel would give you a translucent texture. I haven't messed with it since, though it looked cool to make the windows see-through, it just wasn't worth the effort or the lag. But it did make for some pretty cool screenshots.

Offline atheorhaven

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Re: Transparency in SFC3
« Reply #4 on: August 12, 2004, 10:34:57 am »
When I did it about a year or so ago, I found that grey alpha channel would give you a translucent texture. I haven't messed with it since, though it looked cool to make the windows see-through, it just wasn't worth the effort or the lag. But it did make for some pretty cool screenshots.

Were you using TGAs somehow with SFC?  Or you were adding alpha channels somehow to a BMP?  Just curious as to what kind of bitmap you found worked that allowed alpha channels.  I'd love to give this a try myself... I can think of at least three or four good applications using varying degrees of transparencies or translucency.  :D

(edit: nm.. just read the posts about TGAs.. :)
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Offline Reverend

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Re: Transparency in SFC3
« Reply #5 on: August 12, 2004, 12:05:12 pm »
When I did it about a year or so ago, I found that grey alpha channel would give you a translucent texture. I haven't messed with it since, though it looked cool to make the windows see-through, it just wasn't worth the effort or the lag. But it did make for some pretty cool screenshots.

Were you using TGAs somehow with SFC?  Or you were adding alpha channels somehow to a BMP?  Just curious as to what kind of bitmap you found worked that allowed alpha channels.  I'd love to give this a try myself... I can think of at least three or four good applications using varying degrees of transparencies or translucency.  :D

(edit: nm.. just read the posts about TGAs.. :)
There a couple of models that seem to have an 'outer' layer and an 'inner' layer... cant remeber what they are, but it'd be fun to be able to toy with it.... maybe the outer layer could be transparent; that'd be fun...

Offline MarianoDT

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Re: Transparency in SFC3
« Reply #6 on: August 12, 2004, 01:03:12 pm »
You can make a poligon transparent by flipping its normal before exporting..... Or if you mirrored from other object....but it is all transparent.....

I hope there is a better way with an alpha channel..

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intermech

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Re: Transparency in SFC3
« Reply #7 on: May 18, 2005, 05:19:26 pm »
Alpha channels using *.tga, there is a good utility at BC files for editing alpha channels.

Offline Adonis

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Re: Transparency in SFC3
« Reply #8 on: May 18, 2005, 05:50:29 pm »
Have you ever tried applying the texture as a transparency map instead of a diffuse one?
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Offline CC22

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Re: Transparency in SFC3
« Reply #9 on: May 18, 2005, 07:38:42 pm »
I can think of at least three or four good applications using varying degrees of transparencies or translucency.  :D

Oooh now they wouldnt be anything along the lines of Shadow or Vorlon bio-armour would they? :D
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Offline ModelsPlease

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Re: Transparency in SFC3
« Reply #10 on: May 19, 2005, 03:58:21 am »
When I did it about a year or so ago, I found that grey alpha channel would give you a translucent texture. I haven't messed with it since, though it looked cool to make the windows see-through, it just wasn't worth the effort or the lag. But it did make for some pretty cool screenshots.

Were you using TGAs somehow with SFC?  Or you were adding alpha channels somehow to a BMP?  Just curious as to what kind of bitmap you found worked that allowed alpha channels.  I'd love to give this a try myself... I can think of at least three or four good applications using varying degrees of transparencies or translucency.  :D

(edit: nm.. just read the posts about TGAs.. :)


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intermech

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Re: Transparency in SFC3
« Reply #11 on: May 19, 2005, 05:16:41 pm »
Yes they are all possible, I had done the Scimitar and changed the specs file and decreased its silhouette to make it harder to hit. It was fun to play.

Offline ModelsPlease

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Re: Transparency in SFC3
« Reply #12 on: May 19, 2005, 06:26:59 pm »
Yes they are all possible, I had done the Scimitar and changed the specs file and decreased its silhouette to make it harder to hit. It was fun to play.

WOW do you have a screenie of it ????? And would ya release it, I'd love to try it out.
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