Poll

Should a limited number of Tugs be UNrestricted

Yes
17 (56.7%)
No
13 (43.3%)

Total Members Voted: 29

Topic: Tugs  (Read 5471 times)

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Offline Gook

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Tugs
« on: August 10, 2004, 03:08:20 pm »
I would suggest Tug-A, CVT, BT for the purposes of this poll
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Offline Kroma BaSyl

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Re: Tugs
« Reply #1 on: August 10, 2004, 03:11:30 pm »
yup...would add AUX units as well.
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Offline madelf

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Re: Tugs
« Reply #2 on: August 10, 2004, 03:18:50 pm »
They would add flavor to the game, but the tugs are all way imbalanced compared to each other.  I have to vote no.

Offline FPF-DieHard

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Re: Tugs
« Reply #3 on: August 10, 2004, 03:22:31 pm »
No, the shipyards would be spammed with them and they really are supposed to be a rarity.
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Offline FPF-Jem

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Re: Tugs
« Reply #4 on: August 10, 2004, 04:11:05 pm »
Not to mention that you'd probably get at least one in every single mission again which gets annoying.
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Offline GDA-S'Cipio

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Re: Tugs
« Reply #5 on: August 10, 2004, 04:16:21 pm »
No, I would prefer not.  First, there is the "historical" reason.  And second, they eat up too much space in the shipyard!

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Offline Rolling

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Re: Tugs
« Reply #6 on: August 10, 2004, 04:19:59 pm »
OP has tugs?!!!


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Offline zerosnark

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Re: Tugs
« Reply #7 on: August 10, 2004, 04:46:42 pm »
Yeah, but seeing a federation Battle Tug with six photons. . . . .ugh.


Offline Capt_Bearslayer_XC

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Re: Tugs
« Reply #8 on: August 10, 2004, 04:52:59 pm »
LOL... you should see the one with 24 fighters!!
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Offline Green

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Re: Tugs
« Reply #9 on: August 10, 2004, 06:41:25 pm »
No, the shipyards would be spammed with them and they really are supposed to be a rarity.

True.

But what about only one from each race to reduce the spamming in the yards?
And
Have them OOB controlled to reflect the rarity.  I don't believe any of them are really worth a Build Point or VC, but you could allow no more then 1-2 per race (assigned by the RM).

Tugs, Aux, and the other stuff can be fun to fly.  They are a POS for the most part, but still an interesting change-of-pace.

Offline Lepton

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Re: Tugs
« Reply #10 on: August 10, 2004, 08:27:39 pm »
I voted no, but I'd love to see some battle tugs to pop up every once in a while.


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Offline FPF-AJTK

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Re: Tugs
« Reply #11 on: August 10, 2004, 08:54:15 pm »
Oh no, we cant have any TUGS on GW3. It gives DH hemorhoids when he sees a tug, and I cant STAND to listen to da fricken cryin and whinin  blah blah blah.

"Damn tugs.. too slow... not balanced...cheese....blah blah"

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Offline Rod ONeal

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Re: Tugs
« Reply #12 on: August 10, 2004, 10:18:15 pm »
LOL I've been on the short end of every poll. Now I'm seeing why it seems like nobody ever agrees with me. ::)

Tugs are slow. Most of them would be eaten alive in open space. The CVA/CVL equipped Fed tug being a possible exception. If you aren't familiar with it, look up Munster in the SFC dictionary. It's pic is there. :P
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Offline IAF Lyrkiller

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Re: Tugs
« Reply #13 on: August 10, 2004, 11:36:54 pm »
I say YES... ;D




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Offline KAT Chuut-Ritt

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Re: Tugs
« Reply #14 on: August 11, 2004, 12:43:50 am »
No, I would prefer not.  First, there is the "historical" reason.  And second, they eat up too much space in the shipyard!

-S'Cipio

Good reason to vote no here Scippy same with commando ships

Offline Holocat

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Re: Tugs
« Reply #15 on: August 11, 2004, 08:17:32 am »
I recall the reasoning was their shipyard clogging and odd AI matching.

This is because a tug usually costs less than others of it's hull size, often costing comperable to something a hullsize or two less.

When AI selection schemes pick the largest hull that's near your BVP, we ended up seeing them every mission, pretty much.

If the latter is solved, then there's still shipyard production (for the same BVP reasons it's seen so often) to consider.

Offline FPF-DieHard

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Re: Tugs
« Reply #16 on: August 11, 2004, 08:25:02 am »
I recall the reasoning was their shipyard clogging and odd AI matching.

This is because a tug usually costs less than others of it's hull size, often costing comperable to something a hullsize or two less.

When AI selection schemes pick the largest hull that's near your BVP, we ended up seeing them every mission, pretty much.

If the latter is solved, then there's still shipyard production (for the same BVP reasons it's seen so often) to consider.

That's easy to fix.   leave the tugs Restricted in the Client list but un-restrict them in the Server list.   They will appear in the yards but not as AI.

Tugs are still just too stupid though.
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Offline FireSoul

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Re: Tugs
« Reply #17 on: August 11, 2004, 10:11:06 am »
And I say No. They aren't supposed to be constant ships of war. They're usually sent on special missions like "Take that battlepod and go kill that base!".

.. usually, they are just carrying crap around.

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Re: Tugs
« Reply #18 on: August 11, 2004, 12:11:57 pm »
I also say no, but it would be nice to see them utilized in special scripts/scenarios (even Convoy Raid).

Offline Rod ONeal

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Re: Tugs
« Reply #19 on: August 11, 2004, 12:20:34 pm »
And I say No. They aren't supposed to be constant ships of war. They're usually sent on special missions like "Take that battlepod and go kill that base!".

.. usually, they are just carrying crap around.

-- Luc

True.

Tugs "normal" deployment was as 1, Faster better armed freighters better able to perform in a hostile enviroment. 2, Monitors either at bases or planets. Many times deployed for base construction as they could carry the supplies and help defend the construction area. 3, As a type of bombardment ship to attack planets or bases, 4, As an emergency combat vessel. They were actually more expensive to produce than a similary configured CA hull would be, more vulnerable in open space, and fairly rare. If would be cool to have them if they could be employed with limits.
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