Poll

Do you think we should  UNrestrict Commando ships

Yes
28 (93.3%)
No
2 (6.7%)

Total Members Voted: 29

Voting closed: August 13, 2004, 03:05:43 pm

Topic: Commandos Yes or no  (Read 2830 times)

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Offline Gook

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Commandos Yes or no
« on: August 10, 2004, 03:05:43 pm »
Let's have a straight question
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Offline Kroma BaSyl

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Re: Commandos Yes or no
« Reply #1 on: August 10, 2004, 03:10:07 pm »
yup
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Offline FPF-DieHard

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Re: Commandos Yes or no
« Reply #2 on: August 10, 2004, 03:24:46 pm »
The circumstances that made commando ships cheesy no longer exist.
Who'd thunk that Star-castling was the root of all evil . . .


Offline GDA-S'Cipio

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Re: Commandos Yes or no
« Reply #3 on: August 10, 2004, 04:12:13 pm »
Yes.

-S'Cipio
"I cannot undertake to lay my finger on that article of the Constitution which granted a right to Congress of expending, on the objects of benevolence, the money of their constituents."  - James Madison (chief author of the Constitution)

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Offline C-Los

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Re: Commandos Yes or no
« Reply #4 on: August 10, 2004, 04:36:39 pm »
          Refer:    Post in Escort Poll !

                      :multi: :multi:
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Offline Sirgod

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Re: Commandos Yes or no
« Reply #5 on: August 10, 2004, 06:38:54 pm »
IF you guys want to play without Underware, Shouldn't that be your own Buisness? Why do we need a Poll for this one?  ;D ;D ;D

Stephen
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Offline madelf

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Re: Commandos Yes or no
« Reply #6 on: August 10, 2004, 07:57:31 pm »
IF you guys want to play without Underware, Shouldn't that be your own Buisness? Why do we need a Poll for this one?  ;D ;D ;D

Stephen
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Offline Hexx

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Re: Commandos Yes or no
« Reply #7 on: August 10, 2004, 07:59:16 pm »
IF you guys want to play without Underware, Shouldn't that be your own Buisness? Why do we need a Poll for this one?  ;D ;D ;D

Stephen
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I'm so not taking that CWLP against you now....
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Offline Rod ONeal

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Re: Commandos Yes or no
« Reply #8 on: August 10, 2004, 10:23:07 pm »
Ooo...Ooo, I finally got one right. :rofl:

So, did "almost' everyone else though. I'm glad you snuck an easy one in for me. Thanks.
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Offline IAF Lyrkiller

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Re: Commandos Yes or no
« Reply #9 on: August 10, 2004, 11:40:07 pm »
YES




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Offline KAT Chuut-Ritt

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Re: Commandos Yes or no
« Reply #10 on: August 11, 2004, 12:00:20 am »
In principle I'd say yes, but alot depends on what commandos are used.  I remember a Gorn commando frieghter with 10 transporters and 2 f torps and a white front shield.

So I'm not voting till I see which ships are included here.  But my tendency is to say yes, in general with reservations.

EDIT:

Just reconsidered since all commando ships are not equal and they would take up space in shipyards, have to say no, but wouldn't mind seeing some of then included for the plasma chuckers to help then hexflip better, just not that Gorn Commando freighter.
« Last Edit: August 11, 2004, 12:45:59 am by KAT Chuut-Ritt »

Offline GDA-S'Cipio

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Re: Commandos Yes or no
« Reply #11 on: August 11, 2004, 01:07:42 am »

Just reconsidered since all commando ships are not equal and they would take up space in shipyards, have to say no, but wouldn't mind seeing some of then included for the plasma chuckers to help then hexflip better, just not that Gorn Commando freighter.

:P

Dude, let it go.  The thing showed up for one campaign two years ago, and it was BUGGED.  The movement cost was wrong (way too low) which let it be nimble enough to capture ships, when it should have been a slow boat fit only for landing troops on a planet.

The incorrect move cost was a typo on my part, made when I collated the seperate entries into the final submission.  I pointed this out several times during the campaign, but the bug never got fixed.

-S'Cipio
"I cannot undertake to lay my finger on that article of the Constitution which granted a right to Congress of expending, on the objects of benevolence, the money of their constituents."  - James Madison (chief author of the Constitution)

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Offline KAT Chuut-Ritt

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Re: Commandos Yes or no
« Reply #12 on: August 11, 2004, 01:49:41 am »
Nope Scippy,  wont let it go....

You made your cheese so lie in it..... ;D


Offline FPF-DieHard

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Re: Commandos Yes or no
« Reply #13 on: August 11, 2004, 07:36:15 am »

EDIT:

Just reconsidered since all commando ships are not equal and they would take up space in shipyards, have to say no, but wouldn't mind seeing some of then included for the plasma chuckers to help then hexflip better, just not that Gorn Commando freighter.

yeah, admins should take the time to trim the crap out of the shipslist.   The Letter "R" is your friend.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Kroma BaSyl

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Re: Commandos Yes or no
« Reply #14 on: August 11, 2004, 08:10:05 am »

Just reconsidered since all commando ships are not equal and they would take up space in shipyards, have to say no, but wouldn't mind seeing some of then included for the plasma chuckers to help then hexflip better, just not that Gorn Commando freighter.

:P

Dude, let it go.  The thing showed up for one campaign two years ago, and it was BUGGED.  The movement cost was wrong (way too low) which let it be nimble enough to capture ships, when it should have been a slow boat fit only for landing troops on a planet.

The incorrect move cost was a typo on my part, made when I collated the seperate entries into the final submission.  I pointed this out several times during the campaign, but the bug never got fixed.

-S'Cipio

Hey! I want my AWS back.
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el-Karnak

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Re: Commandos Yes or no
« Reply #15 on: August 11, 2004, 08:37:33 am »
Quote
yeah, admins should take the time to trim the crap out of the shipslist.   The Letter "R" is your friend.

Until the scripters decide otherwise. :rofl:

Where's Crazy Harry!! We gotta find Crazy Harry!!