Topic: SFC:OP Ponderings: what should I work on next?  (Read 14252 times)

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EmeraldEdge

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Re: SFC:OP Ponderings: what should I work on next?
« Reply #80 on: February 19, 2003, 04:55:30 am »
Well, there is always the standard "Oh, no!  There's a huge asteroid (asteroids) aimed right at our planet/base!" scenario where you have to tractor them and divert them enough off course that they won't hit (or destroy them?)  This was a mission in one of the SFC single player games, don't remember which, it was probably SFC1 I would guess.

Other than that, there are things like:

1 - Asteroid has mineral/something valuable that is needed by the empire and you must extract it from the asteroid (with enemies trying to do the same and stop you)  This could be the basis for a medication needed by a planet or something.

2 - The asteroid is carrying a virus and must be destroyed before it can come into a star system and potentially unleash even a small portion of what is ill on it.  

Holocat

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #81 on: February 19, 2003, 05:28:20 am »
Lessons in Politcs, or Things Blown Totally Out of Proportion:

The asteroid (given enough hitpoints) is found initally by the federation during a routine mineral sweep.  You determine two things:

1. it's toxic to most known life, because,

2. It's a space monster egg.

Instantly you get this:

1.  The feds want to study it.

2.  The klinks think Weapon of Mass Destruction.

3.  The romulans get suspicious. (gee, big suprise there)

4.  The hydrans (as I recall a sect of them worships monsters) want to put it in a pen and make it a big fuzzy pet.

Let's say you then have to move this 'egg' to someplace because it's its 'natural habitat'

1. Obviously, the feds being the flowery, ecosystem minded idealists they are, will assign a ship that would be much MUCH more useful on the front to move the egg over.

2.  Because it's toxic, it presents a danger to wherever you move it to AND move it through.  move it near an ally for increased plot effect.

--et. al, you can play this tom clancy meets gene rodenberry game for as many missions as you like.


I bet the API won't let me do this,

Holocat.
 

FireSoul

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #82 on: February 19, 2003, 07:47:47 am »
Interesting ideas..

.. I was thinking along the lines of:
"A densely populated is in our way. Take this rock and let it do its thing when it meets that planet's surface.
Oh, you have to bring it there yourself, and defend yourself while attempts to your life are being made.
Don't worry, we'll send some escorts with your to occupy them."

.. but you guys obviously have other ideas too.
I don't know if I'll *ever* end up writing this.. but I wanted to get the creative juices flowing in case someone else does.

.. as a plot device one can actually manipulate, there just doesn't seem to be enough missions with asteroids yet.

-- Luc

Holocat

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #83 on: February 19, 2003, 08:06:21 am »
There are never enough scripted missions ever for anything.  Whether the plot lasts for but a mission, whether it lasts for one's entire career in The Defense of Federation and Empire, the tales that can be told through this, alien electric media is both limitless and awe-inspiring.

To the storytellers, regardless of where or how their story is told,

Holocat.  

**DONOTDELETE**

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #84 on: February 19, 2003, 10:00:41 am »
I'd like to request an attempt to simulate the campaign missions from SFC1.....I know they cant be ported over....but surely new scripts could be written with the same conditions,enemies, and goals.....and be event chained together....



 

Maxillius

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #85 on: February 19, 2003, 10:44:52 am »
I love the idea of tractorable rocks!!  But, as I recall, the tractorable version can also be flown through , so my idea of just laying them around as a terrain weapon wouldn't work.  Can anyone tell me if my memory on that has failed?    

FireSoul

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Re: SFC:OP Ponderings: what should I work on next?
« Reply #86 on: February 19, 2003, 03:18:39 pm »
Yes, but there's also a "OnDistance" event.. you make all objects obey range 0.0 as impact range through scripting.
-- Luc

Holocat

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #87 on: February 20, 2003, 12:32:23 am »
mabey you could make a goofy dodgeball arena, with asteroids and blackholes;  everyone gets a ship with no weapons, and the goal is to push the enemy team into asteroids/blackholes, or push asteroids onto the enemy team.

there's no end to the fun with tractorable asteroids.

All's well at the Asteroid Coral,

Holocat.
« Last Edit: December 31, 1969, 06:00:00 pm by Holocat »

FireSoul

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #88 on: February 22, 2003, 01:23:27 am »
Well, the people have spoken:

.. review and fix single-player campaign it is. It also happens to be what I'm currently doing, already.
Currently doing: Mirak Campaign.
Done: Hydran (and others) vs ISC.
- fixed "uni_7battlegrave".
Done: Klingon vs Mirak.
- fixed: "uni_1desecration"
- fixed: "uni_7Gates"
- fixed: "uni_9Edge"

See  http://klingon.stasis.ca/EAW_missions/ for the updated missions, individually, the fixes I did, and the ZIP current package available to download.

-- Luc
FireSoul

Kid Carrson

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #89 on: February 23, 2003, 03:10:07 pm »
Firesoul:

One mission that could be very useful and beneficial to me,and hopefully others, is the following:

     Take the existing SFC OP Multi-player Free for All Skirmish Mission and add one very important element: a TIME OF ENTRY INTO BATTLE component.  Allow for each of the (up to 6) groups of ships to have a time at which they come into battle.  Say player A and Player B enter at Time = 0:00.  Then Player C (an ally of A)  enters at Time = 20:00.  Then Player D (an ally of B) enters at Time = 30:00.  

     Adding a time element would allow for quite a lot of wonderful new twists for SFC OP missions.

     Thanks for the consideration.

KC
 

FireSoul

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #90 on: February 23, 2003, 03:38:06 pm »
Quote:

Take the existing SFC OP Multi-player Free for All Skirmish Mission and add one very important element: a TIME OF ENTRY INTO BATTLE component.  Allow for each of the (up to 6) groups of ships to have a time at which they come into battle.  Say player A and Player B enter at Time = 0:00.  Then Player C (an ally of A)  enters at Time = 20:00.  Then Player D (an ally of B) enters at Time = 30:00.  





An excellent idea. I'll have to see if it's possible to do this with real human players, while preserving their choice of ships.
-- Luc

Klingon Fanatic

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Re: SFC:OP Ponderings: what should I work on next?
« Reply #91 on: February 23, 2003, 10:19:33 pm »
Thank you Firesoul!

You know, I use a mix of ships from Klingon Academy conversions to SFC to Ships of The Starfleet to FASA Trek (TMP) and a few custom ships thrown in...

Your new OP Spec file is awesome! Thank you! I do also feel that this is a renewed game for me. (off to get more models)

I for one, would like to see your take on stats on a few ships as I don't want to ruin your fine spec file.

I have the FASA Fed Fenlon Monitor [and theFASA Fed  Corvette [fighter](both by Heaven's Eagle) I plan to use as the Fed monitor

Finally, a good use for P81's FASA Klingon K-23 (Cleeve's TOS Gray one) as a tug!

I would like your input on the stats for the following ships as I think your specfile is well done/balanced and I don't wish to mangle it:

Ships of The Starfleet: Akula Perimeter action ships

FASA: Klingon D10, Klingon L24, Romulan Winged Defender, Romulan White-Wind, Federation Chandley Class (Light/Heavy Cruiser not a frigate!)

General information: http://www.sub-odeon.com/stsstcsmua/mua_sitemap.html

Klingon Academy: Tholians (MINUS the Webs I know; I understand SFB has rules to substitute Tholian weapons for using non-Tholian ones like Hellbores instead of webs), The Emperor Class, the Suvwl' Qeh

General information: http://dynamic.gamespy.com/~klingonacademy/forum/show.php?pg=ShipInfoIndex

Regarding Andromedans, something I REALLY want to see some basic stats on; can't you just up the HULL, armor, shields and superstructure to "simulate" the power overload? I would say that maybe appraoch them as if they, well are a long way from home and have few resources to repair/upgrade their ships in a fashion similar (not identical) to the Tholians. Anduril's Andromedan pack has a base station made from three smaller ship disks "cannibalized?" Regarding satellite ships, just put some of them in the fighterlist; shuttles magically appear all the time and this isn't much different than having the satellite ships displaced into battle.

Qa Pla!

KF  

FireSoul

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #92 on: February 24, 2003, 02:00:09 am »
Uhm.. I guess you're asking for a  bit I can't really answer.

.. you see, I entered *everything* from official SFB material I could find that matched what Taldren has done so far. Additionally, I created some variants using rules that exist within SFB where I thought such variants would be needed:

ie: R-KE now has a R-KEF variant, with 2 PFs.

..  I just dunno what to tell you..
-- Luc

FireSoul

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #93 on: February 24, 2003, 03:29:38 am »
BTW.. I'm a dad now. Plans for anything have become iffy.
-- Luc

**DONOTDELETE**

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #94 on: February 24, 2003, 10:46:57 am »
Quote:

Uhm.. I guess you're asking for a  bit I can't really answer.

.. you see, I entered *everything* from official SFB material I could find that matched what Taldren has done so far. Additionally, I created some variants using rules that exist within SFB where I thought such variants would be needed:

ie: R-KE now has a R-KEF variant, with 2 PFs.

..  I just dunno what to tell you..
-- Luc  




Ah...I think what he is asking....as I would also ask....is that you go further than just matching Taldren and use your skills of "taldrenizing" to add other subrace ships to the ship list or do another semi SFB list built of OP refit....

I certainly wouldnt mind the combining of the cartels to replace their slots with other unrepresented SFB races

Again...Welcome to daddyhood.....you wont have time for crap for a while...but put this idea on the back burner please...

Speaking of   babies.....if you allready have kids..you know this.... if not...here are some good tips....

Your biggest problem (I hope) will be sleep deprivation....it may not seem like much ...but after a few weeks of constanly waking up and trying to work or even just take care of baby ....nerves will run high....and lack of serious rest will take its toll......

Rule #1.....someone should be sleeping while baby sleeps...either you or moma should take a nap whenever the baby is sleeping...this will ensure that someone is allways fresh ....if you work days....split up the night and give momma the Eves off and make her take a nap even if the baby is up....if she has to get up for a few hours during the night ..she will have the energy and temperment to give better care to the baby....you will get some sleep at night to better function at work or while driving..etc...etc...

Item #1....baby swing.....get a good one that is comfortable and takes apart at least enough to move in a car trunk....

Item#2...pack and play...with net....Graco makes a good one that folds up...we still use the hell out of both items when daughter is 1yr....

Rule#2...avoid daycare if at all possible....baby is much more happier without separation anxiety and less apt get ill often....if you both must work....try to find a competent and trusted home sitter or relative...

( we made the choice that momma would stay home...and only works part time when the kids are in school...right now,*due to layoff*...I'm Mr Mom........having a single income will surely delay any financial goals.....but it surley pays in the long run with heathier, more well behaved, and  happier kids)

Rule#3...never be afraid to ask for help.....having kids is a joyous but stressful time....putting your baby first often conficts with work or other obligations  and athough babies like to go places ..we tried to avoid excessive carting around of the kids....

Dont be afraid to ask any of us...Lots of us are dads and if we dont an answer...one of the old ladies will for sure.....

One thing for sure....babies are very receptive of the emotional atmosphere...being stress free of outside influence aids alot in just dealing with the stress of taking care of baby..........having fun with baby is more important than stressing about the bills....


Sorry about highjacking the thread.....
« Last Edit: December 31, 1969, 06:00:00 pm by crimnick »

Kid Carrson

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #95 on: February 24, 2003, 07:31:37 pm »
Crimnick's advice is right on target!!   Excellent insights.

BTW, get the baby swing that is battery operated.  Don't get a mechanical wind up one.  

Sleep deprivation is a BIG issue!  Get sleep!  

Enjoy, enjoy, enjoy!!  My guess is that you'll never look at the world in the same way again!

KC

Kid Carrson

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #96 on: March 05, 2003, 10:09:23 pm »
Bump!  Too important a thread to let it die out!!

KC

Carrie

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #97 on: March 05, 2003, 11:38:11 pm »
Flipping the shiplist how? Just moving the top chunk of ships, and pasting it below the bottom chunk?

Or is there more to it?

If someone has  a 'corrected' listing of things like this, pleas tell me!!

If not, I reiterate my earlier question from elsethread.

About making a one cartel map, and disabling other ones. I know I'll need a map editor to make a one cartel map, so...

FireSoul

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #98 on: March 06, 2003, 04:27:24 am »
Well.. The thing people voted for most has been completed: I just finished reviewing the single-player EAW campaigns that were recompiled for OP. Now they're playable from beginning to end and they work fine.

.. my next project will be OP D2 related, to try and see if any of the OP D2 bugs can be fixed this way.
I need to find myself the list of D2 bugs again.

-- Luv

Kid Carrson

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #99 on: March 06, 2003, 07:18:44 am »
Thanks Firesoul!  Please keep the timed entry of battle idea in mind also.  Thanks.

KC