If it were true that droners sought out PvP, that would be a fine proposition, but let's not kid ourselves. Droners are looking to flip hexes which means avoiding PvP as much as possible.
I have been monitoring the threads, leaving the debating to those better qualified than I, namely Chuut and Gook. However, I feel I must take issue with this statement. Not so much as the issue in question but more so with the line of thought being offered here.
The sense I get from this is that you are generalizing all droners into a "Avoid PvP and only flip hexes" group on the whole. Not only is it an unfair assessment, it is patently untrue. As another long time Kzin I can honestly say I have never avoided a fight. I have never run out of an area, just to find easier hex flipping grounds or retreated from a battle when I was drafted. I have retreated when I was grossly outmatched or badly damaged from the previous PvP. But I have always complied with the rules governing such.
When leading other captains into battle they have ALWAYS complied and never shied from a PvP conflict. In fact I know that most of them go looking for good PvP.
I have also acted as a RM and I have never dealt with a complaint (for members of KAT and KOTH) of such rule violations. In fact, when such actions were questioned, our members have always VOLUNTARILY self-destructed or paid the appropriate penalty.
Just because you fly a drone ship does NOT automatically mean you avoid PvP.
To base or form any argument on such a statement is flawed and renders any such argument useless. Your line of thought on why certain changes should be made is valid, but please do not base it on a perception. Especially one that can be proven to be wrong.
If it was not your intention to imply such a generalization, then please clarify for me what you did mean.
Is there something preventing us from having 4v4s and 5v5s?
Unfortunately in D2 I believe there is an IP timing issue due to the nature of the scripting and structure of the servers used.
The intention of D3 was to correct these issues using improved code, resources and updated technolody within the IP protocols. If we could apply D3 methods to D2 that would improve it, that would be great and wonderful, but I fear it would involve an almost complete re-write of everything involved. Feel free to correct me on this.