No there's no other "new" shiplist if you got the one from DH's post.
All the P/Fs are pretty much experimental in this game, let's see how they work before we start worrying about if they should be used. IMO, it's all for fun, why not?
When I used to play SFB it was always great fun to experiment with ships that were supposedly planned but never actually built for one reason or another. The Klingon B11K comes to mind.
Adjustments can surely be made if one type or another proves too OTT or simply usless in action.
Now, if we could just get Plasma bolts and Stasis Field Generators, I'd be happy.
I'm not advocating for or against their use, just wondering what people think. I have no prob at all trying out any conjectural units. That's why they're there, after all.
SFGs eh? There'd be a real programming nightmare converting all those rules from turn based to real time. They'd be cool though.
Plasma bolts not being in game is in my top 3 list of "things that need to be fixed", along with Pl-D, Dr-G, and Pl-F weapon status (OK that's 4
)
I think I prefer them to half a dozen F-111's
That brings up another issue. Would the Feds have continued to develop ftr tech to the level that they did (F111-F14) if they had developed PFs. Personally, I don't believe that they would have and think that Feds as a PF race are better balanced without their "super" ftrs.
As to the PF being a attrition-soak...where does that leave normal fighters? The PF does at least have shields.
The "supposed" reason is that ftr pilots are a volunteer position where as you'd have to assign crews to a very high risk (suicidal) position on a PF.
In the end though, there aren't any people actually on these units, of course. This is more RP than anything else. Again, just wondering what you all think.