Topic: Last one you will be glad to hear  (Read 9238 times)

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Offline Gook

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Re: Last one you will be glad to hear
« Reply #40 on: August 07, 2004, 07:02:05 am »
any particular "hate" fleets?

Yeah, anything Dunzel used to put together  :P

Now there is a player I'd like to see back, the original "nutter"
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Offline Gook

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Re: Last one you will be glad to hear
« Reply #41 on: August 07, 2004, 11:02:36 am »
IF fleets were considered acceptable in polite society again, how simple or complicated would people like the CnC to be?

For example would:

No fleet without a Command vessel, which may command up to 2 ships of equal or smaller hull size (Command vessels would include CV/L/S/A/E) but no more than one command vessel in any one fleet.

Be acceptable or would a much more complicated system be required?

Thoughts please.
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Offline KAT Chuut-Ritt

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Re: Last one you will be glad to hear
« Reply #42 on: August 07, 2004, 11:06:15 am »
I like the system used in CW 6.0 aka SS I.

Offline KBF-Dogmatix_XC

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Re: Last one you will be glad to hear
« Reply #43 on: August 07, 2004, 11:33:46 am »
Fly whatever you want, but I don't ever see myself being able to use more than one ship effectively, and therefore immediately fleeing the scene in my one cruiser whenever I'm faced by a fleet player.


Same here.


I don't quite understand why some people should automatically be given the field because they choose to fly three ships.


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Offline Gook

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Re: Last one you will be glad to hear
« Reply #44 on: August 07, 2004, 12:01:19 pm »
I like the system used in CW 6.0 aka SS I.


I trawled my CW6 stuff, (loadsa maps and stuff) can't find the fleet rules. Can yo post please.
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Offline KBF-Dogmatix_XC

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Re: Last one you will be glad to hear
« Reply #45 on: August 07, 2004, 01:15:47 pm »
any particular "hate" fleets?


Nope...not for me.


I don't like any of them as a single-ship flyer.  Karnak's missions are fine because you can control a little bit what AI ships do and they aren't "yours" so you need not worry too much what happens to them.  You didn't pay for them and the AI would be there anyway.  you just have some control over them.


That said....there is possibly some middle ground that will work out for people.  Either that...or do as somone suggested...have some servers that allow the fleets and some that don't.  It needn't be an all or nothing thing.  Those that don't want to face fleets in their single ships will probably just not play (much).


Sometimes faving a fleet player with a single ship can be fun, but when it comes right down to it, the result is pretty much pre-determined (with few  exceptions) and that result was really determined by nothing more than a choice of one guy to fly three ships and the other guy to only fly one.  For my part, I don't think that's a great situation.  If you want multiple ships...fly with a wingman or use Karnak's missions.  That's good enough for me...but maybe I'm in the minority on this issue.


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Offline Lepton

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Re: Last one you will be glad to hear
« Reply #46 on: August 07, 2004, 02:47:00 pm »
any particular "hate" fleets?


Nope...not for me.


I don't like any of them as a single-ship flyer.  Karnak's missions are fine because you can control a little bit what AI ships do and they aren't "yours" so you need not worry too much what happens to them.  You didn't pay for them and the AI would be there anyway.  you just have some control over them.


That said....there is possibly some middle ground that will work out for people.  Either that...or do as somone suggested...have some servers that allow the fleets and some that don't.  It needn't be an all or nothing thing.  Those that don't want to face fleets in their single ships will probably just not play (much).


Sometimes faving a fleet player with a single ship can be fun, but when it comes right down to it, the result is pretty much pre-determined (with few  exceptions) and that result was really determined by nothing more than a choice of one guy to fly three ships and the other guy to only fly one.  For my part, I don't think that's a great situation.  If you want multiple ships...fly with a wingman or use Karnak's missions.  That's good enough for me...but maybe I'm in the minority on this issue.




If you are in the minority, add one to the total as I completely agree with you.


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Offline Bonk

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Re: Last one you will be glad to hear
« Reply #47 on: August 07, 2004, 03:26:49 pm »
any particular "hate" fleets?


Nope...not for me.


I don't like any of them as a single-ship flyer.  Karnak's missions are fine because you can control a little bit what AI ships do and they aren't "yours" so you need not worry too much what happens to them.  You didn't pay for them and the AI would be there anyway.  you just have some control over them.


That said....there is possibly some middle ground that will work out for people.  Either that...or do as somone suggested...have some servers that allow the fleets and some that don't.  It needn't be an all or nothing thing.  Those that don't want to face fleets in their single ships will probably just not play (much).


Sometimes faving a fleet player with a single ship can be fun, but when it comes right down to it, the result is pretty much pre-determined (with few  exceptions) and that result was really determined by nothing more than a choice of one guy to fly three ships and the other guy to only fly one.  For my part, I don't think that's a great situation.  If you want multiple ships...fly with a wingman or use Karnak's missions.  That's good enough for me...but maybe I'm in the minority on this issue.




This is exactly how I feel about DNs... (especially CnC violating unescorted ones... ;))

Offline KBF-Dogmatix_XC

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Re: Last one you will be glad to hear
« Reply #48 on: August 07, 2004, 07:08:51 pm »

Ah, but Firesoul, you forget Gook is trying to undermine the disengagement rule.  He doesn't care what the effect is. He doesn't think that far ahead as he is a fool.  Or he is a machiavellian.  Just so that it advances his little agenda is his only concern.

Perhaps he is more clever than you think Lepton and his agenda involves debate to examine all these aspects for a better understanding at times playing devil's advocate.  Look at all the new ideas that have come out, and the next thoughts regarding old ones, is this a bad thing?  Could this be the sinister ulterior motive you are looking for?

Maybe he does prefer the old way and just wants people to consider it again by saying his peace, seems to me like he just wants to understand how people feel and make us substantiate our beliefs about which way is the best way to go.

It isn't like he's the first to promote his own view on the forums here in hopes of influencing others to consider a different possibility.  In fact isn't that what you have been striving for?  Just something to consider before calling him a "fool".


These are good points, Chuut.  I  think it should also be noted that we really have covered all of this before during the past 2-3 years or so.  I guess that's probably why I haven't been as active in these discissions as I have been in the past.  I've just lost some of my interest in continually re-hashing the same issues over and over.  I haven't yet seen a single new idea or something we haven't already tried offered up in these threads.


I do, however, thinks it's great that we do continue to talk about this stuff because sentiments about certain things change over time.  That's the main benefit I see in this series of threads.  It's a good way to measure the current opinions of those of us that are left.  It's not groundbreaking, but it is useful, I think.


My post in this thread have been relatively short because I keep getting interrupted by RL...heheh. 


While I have come to not particularly care for fleets on servers, especially on those where a disengagement rule is in effect, I do think it is possible to work them in from time to time.  I believe that if fleets are allowed, they should be restricted by a CnC structure (which has worked fairly well in the past...this is also not a new idea).  It might even be a decent idea to restrict the number of players who can field such fleets as an extension of the "FM"-style rules we've used in the past.


As some have mentioned, even the ability to deply fleets isn't fair amongst all the races because of the rdifferences in the way the AI behaves with certain weapons.  It seems to me that increasing a player's access to the "easier" weapons makes it that much harder for those races who don't have it so "easy."  I think this is something that must be given consideration.


Urgh..RL is hitting me again.  That's it for now...another unfinished thoughy...heheh...

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