Fleets:
Fleets are a nifty but evil idea at the same time.
You see, the 3-ship CW or CA fleet is the answer to the OOB player's DN.
Unfortunately, all consumable-reliant fleets, like the carrier which can sit back after the computer deploys fighters, or the droner that can fire a full spread of drones from whatever angle they want, are much stronger / easier to operate than a 3-Fed Photon fleet or a 3-plasma boat fleet.
Also, certain fleets have a cheaper startup costs.
I wouldn't mind flying on a fleet allowing server with the following conditions:
1. Ship costs are equailized across the board. A Mirak for example can buy a 3 DD or 3 FF fleet for about 20% cheaper than most anyone else's matching DD or FF, and closer to 30% cheaper than the ISC (but that's my lot in life for having the spiffy starships...). Operating costs of certain ships / fleets should also be adjusted to help droners maintain their fleet longer, or the PP payout for a fleeting player is substantially increased to represent the fact that he is a fleet officer.
2. Karnak's "free fleet" missions are standard, and keeps the freebie AI for the player if he is outnumbered in a PvP, granting ships that would be logically bought by the player in question (if I have a CCY, I get 2 CAYs as my allies, even if the enemy is a 3 FF fleet...)
3. SFB CnC for fleets, including mandatory use of fleets for DN/BB, carrier and tender pilots. Tenders are, after all, Taldren's bright "carrier substitution" for the PF races...
Rule 1 means people are paying the same (and it should be a lot) for the firepower involved in a fleet.
Rule 2 is there for casual players that can't afford (or really don't want to) a 3-ship fleet, possibly of a size to be useful.
Rule 3 adds to the balance, and cost, of operating the "cheesier" ships. You want line ship use, here's a way to make them useful.
The thing is monitoring the SFB-compliance of player fleets may be a hard thing to do, without a good webmap or something else.