Topic: GW3 Bug and Issue reporting thread thingy  (Read 36993 times)

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Offline FPF-DieHard

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #120 on: August 27, 2004, 01:11:15 pm »
See what can get done when everyone is nice to each other?   I'm proud of both of you.
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Offline Mog

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #121 on: August 27, 2004, 01:22:39 pm »
Question:

The L-CWLP (for example) is  available from 2270, and is usually fllown till the end of a campaign. What will be the effect of this statement:

"If they draft out-of-era then I'll shut off the checks so they'll get full EEK AI fury that only in-Era ships can handle.
" ?

Secondly:

"Now any BPV bumps for drone and fighter add-ons done by the  shiplist guys are going to have real teeth.  Plus, if I put on real fighters/PFs on these ships instead of the normal type Is then it will look really realistic."

How many times have scripters got to be told that with lots of ai, having top end fighters/PFs and having era specific drones on these ai, it becomes unbalanced and more like a chore than a frkkn game?
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Offline FireSoul

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #122 on: August 27, 2004, 01:43:47 pm »
Quote
So you think people will fly and early era ship on purpose to avoid drafting late era stuff?   might give the F-DD some usefulness 

Let's see them try that on one of my servers where all the old crap is phased out as soon as a refit is avaiblable.  Anyone else notice how little crap is in the shipyards on GW3?

If they draft out-of-era then I'll shut off the checks so they'll get full EEK AI fury that only in-Era ships can handle.

It won't happen more than once, hehe. :D

That works. Go for it.
You have the ranges of years the game uses for the eras?

I think it's Early Era :  163 to 172
Middle Era:  173 to 182
Late Era:  183 to 192
Advanced Era: 193 onwards.

These changes are going to flip D2 on it's derriere.  Now any BPV bumps for drone and fighter add-ons done by the  shiplist guys are going to have real teeth.  Plus, if I put on real fighters/PFs on these ships instead of the normal type Is then it will look really realistic.

Ok.. those aren't it. I have the values that have been in place since 2.5.5.0. Here's some code I keep in my .H file for this. It was established to be true through various forms of testing:

Code: [Select]
enum
{
        kEBegin=-999,
        kEEnd=0, // Z-DDV (YFA=0) is in early
        kMBegin=1, // fighter Z-Mastiff.II (YFA=1) is in mid
        kMEnd=7, // F-NCL (YFA=7) is in mid for start
        kLBegin=8, // F-NCD (YFA=8) is in late for start.
        kX1Begin=27, // To help find X1 ships.
        kLEnd=36,  // NOTE!!! It was discovered that OP's advanced era was start
ing at 2290 BEFORE 2.5.5.0. Now it's back to 2300.
        kX1End=36,
        kABegin=37, // (F-XFF YFA=37)
        kAEnd=999,
};

So:
Early is -Y836 to Y163
Middle Era:  164 to 170
Late Era:  171 to 199
Advanced Era: 200 onwards.

I hope this helps you.

-- Luc


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Offline FireSoul

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #123 on: August 27, 2004, 01:46:00 pm »
Question:

The L-CWLP (for example) is  available from 2270, and is usually fllown till the end of a campaign. What will be the effect of this statement:

"If they draft out-of-era then I'll shut off the checks so they'll get full EEK AI fury that only in-Era ships can handle.
" ?

Secondly:

"Now any BPV bumps for drone and fighter add-ons done by the  shiplist guys are going to have real teeth.  Plus, if I put on real fighters/PFs on these ships instead of the normal type Is then it will look really realistic."

How many times have scripters got to be told that with lots of ai, having top end fighters/PFs and having era specific drones on these ai, it becomes unbalanced and more like a chore than a frkkn game?

1- It means that when the campaign kicks into Late, there isn't much of a difference, but when Advanced era kicks in, the L-CWLP will suddenly be facing appropriate Advanced era opponents.

See, we can find out when that we're in Late era. Unfortunately, Late era covers many many years.


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Offline FPF-DieHard

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #124 on: August 27, 2004, 01:53:16 pm »
Question:

The L-CWLP (for example) is  available from 2270, and is usually fllown till the end of a campaign. What will be the effect of this statement:

"If they draft out-of-era then I'll shut off the checks so they'll get full EEK AI fury that only in-Era ships can handle.
" ?

Good point, that is why we are having this conversation in public so people can point out what we miss  ;D

But hnestly Mog, it would not be worse than it is now.  With the propsed change, flying a mid era ship in mid you'll get mid-era ship.  Flying a Mid-era ships in late with get late-era AI.   This makes NO difference at all from the current missions.  You'll just be getting a break in mid.

Secondly:

"Now any BPV bumps for drone and fighter add-ons done by the  shiplist guys are going to have real teeth.  Plus, if I put on real fighters/PFs on these ships instead of the normal type Is then it will look really realistic."

How many times have scripters got to be told that with lots of ai, having top end fighters/PFs and having era specific drones on these ai, it becomes unbalanced and more like a chore than a frkkn game?

S'cipio gave the Federation Carriers "real" fighters on DOE, he also gave them the correct BPV so they draw correctly as AI.

It depends on how things are classsed.  If the Z-HDW with fast MIRVs is classed the same as G-HDD then something is obviously wrong and should be addressed.  
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #125 on: August 27, 2004, 01:55:02 pm »
See what can get done when everyone is nice to each other?   I'm proud of both of you.

Heh. Go answer my question above/in the previous page concerning refit date overlaps, you.

Ask it again, I'm feeling stupid today.
Who'd thunk that Star-castling was the root of all evil . . .


el-Karnak

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #126 on: August 27, 2004, 02:10:57 pm »
Quote
How many times have scripters got to be told that with lots of ai, having top end fighters/PFs and having era specific drones on these ai, it becomes unbalanced and more like a chore than a frkkn game?

Yep, posts of that tone are really gonna make them receptive to your ideas. ::)

Mb, it's time we move this to SGODEV. I'm done talking about it here.

Offline Mog

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #127 on: August 27, 2004, 02:19:15 pm »
It's no different to the one of your posts usually.You're the one who, when wanting to make a contraversial change to your missions, usually phrases it like a threat.

Question still stands, we've been through this before, a number of times.
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Offline FPF-DieHard

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #128 on: August 27, 2004, 02:29:33 pm »

Question still stands, we've been through this before, a number of times.

And we are still at the point where a bombardment ships/carriers still mauls through the AI like a hot knife through butter.  Players get forced into flying "cheese" to compete.  Nothing has actually changed.

We will keep going through this until "we" get it right.
Who'd thunk that Star-castling was the root of all evil . . .


Offline FireSoul

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #129 on: August 27, 2004, 02:33:27 pm »
See what can get done when everyone is nice to each other?   I'm proud of both of you.

Heh. Go answer my question above/in the previous page concerning refit date overlaps, you.

Ask it again, I'm feeling stupid today.

Oh. I see. I didn't ask a question.
Quote
Hm. I'll have to think about that. I've always considered the shipyard pool a list of ships that are currently available, including those that are in service at that time.

.. rephrased: What about these ships still in service?


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Offline FPF-DieHard

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #130 on: August 27, 2004, 02:44:38 pm »
See what can get done when everyone is nice to each other?   I'm proud of both of you.

Heh. Go answer my question above/in the previous page concerning refit date overlaps, you.

Ask it again, I'm feeling stupid today.

Oh. I see. I didn't ask a question.
Quote
Hm. I'll have to think about that. I've always considered the shipyard pool a list of ships that are currently available, including those that are in service at that time.

.. rephrased: What about these ships still in service?


I'm willing to live with the lack or "reality" to not deal with the shipyard spamming. 

At least until we get a real SQL shipyard running, then ships that get built can stick around until purcahsed or the refit is "paid" for.
Who'd thunk that Star-castling was the root of all evil . . .


el-Karnak

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #131 on: August 27, 2004, 02:48:25 pm »

Question still stands, we've been through this before, a number of times.

And we are still at the point where a bombardment ships/carriers still mauls through the AI like a hot knife through butter.  Players get forced into flying "cheese" to compete.  Nothing has actually changed.

We will keep going through this until "we" get it right.
What he said.  :iamwithstupid:

Offline FireSoul

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #132 on: August 27, 2004, 03:04:23 pm »
I'm willing to live with the lack or "reality" to not deal with the shipyard spamming. 

At least until we get a real SQL shipyard running, then ships that get built can stick around until purcahsed or the refit is "paid" for.

Ok. This is a point I can't just agree with easily as I try to make 1 shiplist good for a bit of everything. However, I may try to make things better, eventually.

-- Luc


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Offline Holocat

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #133 on: August 29, 2004, 11:05:37 pm »
This just in:  Apparently you can tractor rocks in some missions, much to the detriment of a group that learned this new stone-age tactic.

After spending several minutes Rolling On The Floor Laughing My Ass Off, I have to agree that we need to do something about this before people start getting angry (though it may be too late for that).  As much as it amused me to think we can spend a day or so playing a bastardization of murder ball and tractor hockey, this should be fixed.

Still giggling,

Holocat.

Offline KBF-WillWeasel

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #134 on: August 29, 2004, 11:07:51 pm »
Me Klingon, me have big rock--UGH



On a side note I think Diehard has pulled that mission, that or removed that ship roid server side.


Also rocks are dangerous, must be careful how you hold them.
Somewhere north of the Azores.
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Offline Holocat

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #135 on: August 29, 2004, 11:33:53 pm »
How much would you pay for a device that sharpened knives into RAZORS?

Wait!  Don't answer yet!

What about including a FIRE STARTER, CLOTHES WASHER and a handy WEAPON OF WAR?

Wait!  Don't answer yet!

What about including a device so powerful it can destroy massive space going battleships with it's mere touch?

You get all this and SO MUCH MORE with:

ROCK!


It's a salesmen quote from another game, but I find it suiting here, particulary with the last selling line replaced thus.

Edit:  Man, there are just soooo many ways to make fun of this, and not nearly enough time.

Offline KBF-WillWeasel

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #136 on: August 30, 2004, 12:30:57 am »
Somewhere north of the Azores.
KBF always

Offline KBFLordKrueg

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #137 on: August 30, 2004, 12:32:31 am »
This just in:  Apparently you can tractor rocks in some missions, much to the detriment of a group that learned this new stone-age tactic.

After spending several minutes Rolling On The Floor Laughing My Ass Off, I have to agree that we need to do something about this before people start getting angry (though it may be too late for that).  As much as it amused me to think we can spend a day or so playing a bastardization of murder ball and tractor hockey, this should be fixed.

Still giggling,

Holocat.

I agree...but that was hilarious!  :rofl:
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Offline Dizzy

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #138 on: August 30, 2004, 02:00:14 am »
Why is this in the bug forum? This should be in the hall of fame/shame. ~rofl~

As far as Im concerned, EVERY rock should be able to be tractored.

Offline Bonk

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #139 on: August 30, 2004, 06:43:43 am »
I agree, not a bug - a feature - one I like.

Is it just my film playback or was that game super-laggy? (at one point before the rock incident, ships are "displacing" all over the place, jumping by range five or more in a single frame...)