Topic: GW3 Bug and Issue reporting thread thingy  (Read 37119 times)

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Offline Holocat

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #60 on: August 17, 2004, 11:31:52 pm »
It's to easy now even if it's only AI. Running roughshod over all the heavy destroyers and the occasional CADR,NVL or if Im lucky a NCM...turn it up a notch plz so I don't fall asleep and hit a rock.Was in a C7V thx


This brings up an intresting point.  what's the year run of the server, when it goes live?  I get the idea that a lot of the ships we're playing with now are a little ahead of what we will be seeing, making it problematic to judge such things as AI difficulty level.

Offline FPF-DieHard

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #61 on: August 18, 2004, 07:53:55 am »
GW3 starts in 2270, I may jack up the diffuculty as we have found a way now to prevent DNs from appearing as AI.

I would rather have the missions too easy that too hard.  As an admin, I'll hear less whining that way.

Final test configuration will go up on thursday night.
Who'd thunk that Star-castling was the root of all evil . . .


Offline KBFLordKrueg

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #62 on: August 18, 2004, 12:17:18 pm »
I assume there will still be another download? Or is it just server side adjustments?
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Offline FPF-DieHard

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #63 on: August 18, 2004, 01:07:22 pm »
I assume there will still be another download? Or is it just server side adjustments?

There will be another installer.   It will be ready tomorow night.
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-SCM_TraceyG_XC

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #64 on: August 19, 2004, 12:02:17 pm »
I noticed in the news on the test server it keeps reporting the Lyrans and the Tiger Cartel are losing rank all the time after ever mission. This isually happens when they have same starting economies. Someone might want to the check the map economies.
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Offline Capt Jeff

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #65 on: August 19, 2004, 12:07:51 pm »
GW3 starts in 2270, I may jack up the diffuculty as we have found a way now to prevent DNs from appearing as AI.

I would rather have the missions too easy that too hard.  As an admin, I'll hear less whining that way.

Final test configuration will go up on thursday night.

Did you implement this already?

This morning, Father Ted  and I were both in CLC's and we took a patrol mission and drew a F6.....and a B10V !!!
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Offline FPF-DieHard

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #66 on: August 19, 2004, 12:10:17 pm »
GW3 starts in 2270, I may jack up the diffuculty as we have found a way now to prevent DNs from appearing as AI.

I would rather have the missions too easy that too hard.  As an admin, I'll hear less whining that way.

Final test configuration will go up on thursday night.

Did you implement this already?

This morning, Father Ted  and I were both in CLC's and we took a patrol mission and drew a F6.....and a B10V !!!

No, not yet.  The final downloads/settings WILL be done tonight.
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-SCM_TraceyG_XC

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #67 on: August 19, 2004, 12:11:00 pm »
Ok, I had a look myself, both the Lyran Empire and the Tiger Cartel have just one hex each, and both have 60 econ. Might want to change one or other so they dont have the same starting econs.
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Offline KAT J'inn

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #68 on: August 19, 2004, 03:31:59 pm »
Ok, I had a look myself, both the Lyran Empire and the Tiger Cartel have just one hex each, and both have 60 econ. Might want to change one or other so they dont have the same starting econs.

 :banghead:

ARRRGH!   Okay this I'll fix tonight.

Offline KAT J'inn

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #69 on: August 19, 2004, 08:15:27 pm »
Umm. DH.   I ummm.  heh.    Didn't save a copy of the map.  So I need you to either fix this or send me the map so I can.

heh.  ahem.   

<red face>

<whistles innocently>

I can fix it tomorrow night.  No big deal.   Give me a call on my cell.  I sent you the number.

DO NOT CALL COLLECT LIKE SCIPPY ALWAYS TRIES TO DO!! Cheap arse lizard.






Offline KAT J'inn

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #70 on: August 19, 2004, 08:47:44 pm »
Nevermind . . .

I had left the house and was on my way to SR?s house when I realized the following, went home, and did the following . . .

1) Since I made the map and e-mailed it to DH I had to have a copy somewhere as emailing does not erase.   SEE I?M SMART!!!

2) So I went home and after cussing at the computer trying to find it I realized I could use that neato search thingy.   I?M A BRAINIAC!!!

3) I found it.  I fixed it.    CAN YOU SMELL THE BRAIN POWER HERE!!!

4) I overwrote the old one.  Backing up is for babies.  YUP I?M MR. COMPUTERS!!

5) I found DH who was crying about something involving me being an idiot.  I sent it to him.  All is happy.

6) Now if I could just remember where I put it . . .


< Sits back, sips scotch, and imagines the look of shock and horror on the gamers faces as they realize the next two weeks of SFC fun is in the hands of a complete moron.>


Life is good.

Offline KAT J'inn

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #71 on: August 19, 2004, 09:01:12 pm »
Just joking about DH BTW.   He's been a saint  (believe it or not)    I would have shot me by now if I were him.  LOL



Offline FPF-SCM_TraceyG_XC

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #72 on: August 20, 2004, 06:37:56 am »
Looks like the missions have changed again on the test server, but the download link hasnt been updated. I note that the server population is at 5, so 5 people have the right missions out there somewhere. Can someone tell me where they are please.
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Offline Soreyes

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #73 on: August 20, 2004, 06:58:50 am »
I have no Idea there Tracey. I downloaded the missions and went to play for awhile...... No luck Bad CRCs ::)
Take a look over at SFC2.net the new downloads might be there.


[img width=600 height=150]

Offline FPF-DieHard

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #74 on: August 20, 2004, 07:40:25 am »
Um, did anyone notifce the "under Contruction" notice in the server description?   ;D

http://fire.prohosting.com/astinky/GW3/GW3.exe

Here is the real installer for GW3, un-install the beta installer first.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Soreyes

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #75 on: August 20, 2004, 09:13:29 am »
Um, did anyone notifce the "under Contruction" notice in the server description?   ;D

http://fire.prohosting.com/astinky/GW3/GW3.exe

Here is the real installer for GW3, un-install the beta installer first.


WHAT!!!!!!   DH you actually want me to read the Rules? ;D

Thanks for the link :thumbsup:


[img width=600 height=150]

Offline FireSoul

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #76 on: August 20, 2004, 10:01:34 am »
On the website, the following rule:
Quote
Do not place a base within 2 hexes of any other base or planet (allied, enemy, or neutral).

Can this be clarified? Within 2 hexes inclusively of range 2? Exclusive?


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Offline Corbomite

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #77 on: August 20, 2004, 10:16:16 am »
The base may be placed in the third hex.

Offline Bonk

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #78 on: August 20, 2004, 10:30:49 am »
The base may be placed in the third hex.

This is going to be kind of confusing for me, as there are already bases in adjacent hexes on the starting map.
Not that I'll have the dough to be placing bases anyway.

Offline FireSoul

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Re: GW3 Bug and Issue reporting thread thingy
« Reply #79 on: August 20, 2004, 10:41:46 am »
The base may be placed in the third hex.

This needs to be clarified on the website, where the rules are posted.


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