Topic: GW3 Bug and Issue reporting thread thingy  (Read 36966 times)

0 Members and 2 Guests are viewing this topic.

Offline KBFLordKrueg

  • Commander
  • *
  • Posts: 3733
  • KBF CO
Re: GW3 Bug and Issue reporting thread thingy
« Reply #80 on: August 20, 2004, 11:04:27 am »
2 hexes away means one hex space in between the bases, not 2 hex spaces with it being in the 3rd hex. That is the way it worked in GW2 as well.
And I thought the adjacent bases on the test server map had been corrected...DH?
Lord Krueg
KBF CO
We are the Dead

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: GW3 Bug and Issue reporting thread thingy
« Reply #81 on: August 20, 2004, 11:23:09 am »
2 hexes away means one hex space in between the bases, not 2 hex spaces with it being in the 3rd hex. That is the way it worked in GW2 as well.
And I thought the adjacent bases on the test server map had been corrected...DH?

J'inn handles tha map, I'm not touching the bases.
Who'd thunk that Star-castling was the root of all evil . . .


Offline KBFLordKrueg

  • Commander
  • *
  • Posts: 3733
  • KBF CO
Re: GW3 Bug and Issue reporting thread thingy
« Reply #82 on: August 20, 2004, 11:57:46 am »
Ah, well if Jinn handles it, that explains much...  :P
Lord Krueg
KBF CO
We are the Dead

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: GW3 Bug and Issue reporting thread thingy
« Reply #83 on: August 20, 2004, 12:08:14 pm »
I'l just leave bases really expnesive so we don't have to worry about a rulling for a few days.
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-SCM_TraceyG_XC

  • Empress of the Empire
  • Commander
  • *
  • Posts: 2543
  • Gender: Female
Re: GW3 Bug and Issue reporting thread thingy
« Reply #84 on: August 20, 2004, 12:17:32 pm »
How about simply saying that bases cant be 'adjacent' to each other, you must have free space around them (1 hex).
Captain FPF-TraceyG, Federation Protection Fleet


SFC2.net Admin member
SFC3.net Admin member
Voting member of the DGA
Member of XenoCorp, Squadron Commodore

Offline KAT J'inn

  • CFO - Kzinti War Machine, Inc.
  • Lt. Commander
  • *
  • Posts: 2294
  • Gender: Male
Re: GW3 Bug and Issue reporting thread thingy
« Reply #85 on: August 20, 2004, 01:34:57 pm »
There is no problem with the some starting bases being adjucent.   Just no new builds due to the effect they have on DVs.   As for the wording it can be changed to be clearer.


Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: GW3 Bug and Issue reporting thread thingy
« Reply #86 on: August 20, 2004, 01:36:26 pm »
There is no problem with the some starting bases being adjucent.   Just no new builds due to the effect they have on DVs.   As for the wording it can be changed to be clearer.



i came form J'inn.  it's not a bug, it's a feature!  ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline FireSoul

  • Modder of shiplists
  • Lt. Commander
  • *
  • Posts: 1306
  • mew.
    • http://klingon.lostexiles.net/
Re: GW3 Bug and Issue reporting thread thingy
« Reply #87 on: August 20, 2004, 03:00:24 pm »
Quote
You may not place a base adjacent to any other base or planet (allied, enemy, or neutral).

Thank you. ;)


Author: OP+ Mod
Maintainer: Coopace
Author: Fests+ for OP
Creator: SFC-OP Mini Updater
Maintainer: SFC-EAW for OP Campaigns
Kitbash: SFC2 models

Offline Kroma BaSyl

  • Romulan Tart
  • Lt. Commander
  • *
  • Posts: 2276
  • Don't hate me because I'm beautiful.
Re: GW3 Bug and Issue reporting thread thingy
« Reply #88 on: August 20, 2004, 03:02:39 pm »
Quote
You may not place a base adjacent to any other base or planet (allied, enemy, or neutral).

Thank you. ;)

hehe...to many threads
♥ ♥ ♥  GDA Kroma BaSyl  ♥ ♥ ♥
GCS Prima Ballerina
GCS PHAT Gorn
GCS Queen Kroma


Because this game makes me feel like  a thirteen year old girl trapped in a lizards body.

Offline GDA-S'Cipio

  • Brucimus Maximus
  • Captain
  • *
  • Posts: 5749
  • Gender: Male
  • If I took the bones out, it wouldn't be crunchy.
Re: GW3 Bug and Issue reporting thread thingy
« Reply #89 on: August 20, 2004, 10:20:19 pm »

So like, <crosses finger claws> please tell me the Fed PF's were just for testing during the test server, and there will be no Fed PF's in the real General War server.   You know; in keeping with the General War.

-S'Cipio the hopeful stickler
"I cannot undertake to lay my finger on that article of the Constitution which granted a right to Congress of expending, on the objects of benevolence, the money of their constituents."  - James Madison (chief author of the Constitution)

-----------------------------------------
Gorn Dragon Alliance member
Gorn Dragon Templar
Coulda' used a little more cowbell
-----------------------------------------


Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: GW3 Bug and Issue reporting thread thingy
« Reply #90 on: August 20, 2004, 11:02:53 pm »

So like, <crosses finger claws> please tell me the Fed PF's were just for testing during the test server, and there will be no Fed PF's in the real General War server.   You know; in keeping with the General War.

-S'Cipio the hopeful stickler

Sure, we'll leave out all conjectual ships to :P
Who'd thunk that Star-castling was the root of all evil . . .


Offline KBFLordKrueg

  • Commander
  • *
  • Posts: 3733
  • KBF CO
Re: GW3 Bug and Issue reporting thread thingy
« Reply #91 on: August 20, 2004, 11:10:29 pm »
It's not going to be so bad, Scippy...
Always fun trying things out...
I better not hear anyone complaining about a lack of cheese on this server, that's fer dang sure!  :P
Lord Krueg
KBF CO
We are the Dead

Offline Cleaven

  • Lt. Junior Grade
  • *
  • Posts: 375
  • Gender: Male
Re: GW3 Bug and Issue reporting thread thingy
« Reply #92 on: August 20, 2004, 11:18:43 pm »

So like, <crosses finger claws> please tell me the Fed PF's were just for testing during the test server, and there will be no Fed PF's in the real General War server.   You know; in keeping with the General War.

-S'Cipio the hopeful stickler

Sure, we'll leave out all conjectual ships to :P

Best idea I've heard this month.

Not sure I can be bothered, but as you are the Doc, can you run an AI standard patrol in 2 minutes in a KRC? If so, there is no problem and I am utterly wrong. If you cannot, then the KRC is a worse ship for AI missions than ones I know can.

Offline GDA-S'Cipio

  • Brucimus Maximus
  • Captain
  • *
  • Posts: 5749
  • Gender: Male
  • If I took the bones out, it wouldn't be crunchy.
Re: GW3 Bug and Issue reporting thread thingy
« Reply #93 on: August 21, 2004, 12:42:34 am »

So like, <crosses finger claws> please tell me the Fed PF's were just for testing during the test server, and there will be no Fed PF's in the real General War server.   You know; in keeping with the General War.

-S'Cipio the hopeful stickler

Sure, we'll leave out all conjectual ships to :P

That would be perfect, and in keeping with the original concept of the GW server series.

Quote
It's not going to be so bad Scippy

Well, good or bad, it wont be the General War.  We had a *huge* thread over Fed PF's in GW3 a couple of months back.  The consensus and DH's decision was to try to keep GW historic in setup (thus the name) and leave out the Fed PF in GW3.

-S'Cipio
« Last Edit: August 21, 2004, 01:02:17 am by Scipio_66 »
"I cannot undertake to lay my finger on that article of the Constitution which granted a right to Congress of expending, on the objects of benevolence, the money of their constituents."  - James Madison (chief author of the Constitution)

-----------------------------------------
Gorn Dragon Alliance member
Gorn Dragon Templar
Coulda' used a little more cowbell
-----------------------------------------


Offline Holocat

  • An even siller cat than Even SillierCats. ;3
  • Lt. Junior Grade
  • *
  • Posts: 216
Re: GW3 Bug and Issue reporting thread thingy
« Reply #94 on: August 27, 2004, 07:21:22 am »
It might be a bit late to mention this now, but there's an couple oddities with the Karnak missions i've been flying.

First and most seriously is the fact it seems the scripts are drawing from ships that don't, technically, exist yet.  Specifically, i've begun encountering klingon War Destroyer variants that do not come out until 2280.  At the point of this posting, it is 2275.  Seems the basic point value is stronger than release dates.  Then again, this could be a server issue, I don't know.

Secondly and less importantly is the prophency for doubles to show up;  Two of the same (or at least very similar, such as differing HDW variants) ships showing up in some of the missions.

I apologize for not knowing which missions are doing this, but I cannot be sure at this stage.

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: GW3 Bug and Issue reporting thread thingy
« Reply #95 on: August 27, 2004, 07:25:12 am »
Yeah, those are the 'Yesterday's Enterprise' Missions. Blame Karnak. ;)

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: GW3 Bug and Issue reporting thread thingy
« Reply #96 on: August 27, 2004, 07:41:07 am »
Karnak has already been yelled at for the "Time warp" with the AI in the missions.   Unfortunately, there is nothing we can do about it at this time.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Commander Maxillius

  • You did NOT just shoot that green sh-t at me?!?
  • Lt. Commander
  • *
  • Posts: 2299
  • Gender: Female
Re: GW3 Bug and Issue reporting thread thingy
« Reply #97 on: August 27, 2004, 08:15:21 am »
9:10 am: server's down
I was never here, you were never here, this conversation never took place, and you most certainly did not see me.

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: GW3 Bug and Issue reporting thread thingy
« Reply #98 on: August 27, 2004, 08:18:17 am »
is it back up?   I connected to the box via remote and the applicaiton was running.

kroma, J'inn?   Did one of you restart it?

EDIT:   Saw that the app had not progresses in about 5 minutes.   Restarted it.   Should be back up now.
Who'd thunk that Star-castling was the root of all evil . . .


Offline FireSoul

  • Modder of shiplists
  • Lt. Commander
  • *
  • Posts: 1306
  • mew.
    • http://klingon.lostexiles.net/
Re: GW3 Bug and Issue reporting thread thingy
« Reply #99 on: August 27, 2004, 10:02:55 am »
It might be a bit late to mention this now, but there's an couple oddities with the Karnak missions i've been flying.

First and most seriously is the fact it seems the scripts are drawing from ships that don't, technically, exist yet.  Specifically, i've begun encountering klingon War Destroyer variants that do not come out until 2280.  At the point of this posting, it is 2275.  Seems the basic point value is stronger than release dates.  Then again, this could be a server issue, I don't know.

Secondly and less importantly is the prophency for doubles to show up;  Two of the same (or at least very similar, such as differing HDW variants) ships showing up in some of the missions.

I apologize for not knowing which missions are doing this, but I cannot be sure at this stage.

Unfortunately, there isn't much that can be done at this time. There isn't even a working method to fetch the date from within the script so it's somewhat difficult to gave the year correctly.

However, I worked out an algorithm that *may* work if implemented. It has 2 downsides:
1- it's just an estimate
2- it depends on Magnumman's shiplist API which can slow down the script's startup (and cause problems) if improperly used.

Rules:
- If *any* of the ships has drones of a certain speed, then it's at least a certain year.
- The results need to be saved onto the HD and reset if the game is exited and restarted (doable). This way the results can be further refined between missions.
- the mGetEra function from within the API is accurate. It will tell you if it's "Early", "Med", "Late" or "Advanced" era.

So,...
Logic of date refinement:
-------------------------
Early: -999 to 0. Slow drones all.
Mid: 1 to 7. Slow drones from 1 to 3. Medium from 4 to 7.
Late: 8 to 36. Medium drones from 8 to 16. Fast from 17 to 36.
Advanced: 37 to 999. Fast drones all.


Method:
What you do is you look at all the player ships in the mission and check out the YFA for it. You cross reference with the Era that the script can supply. You then reference some more with the dronespeeds used, if any drone ships are present.

Because of the slowdowns such calculations may cause, it might be best to do this after the script has already started to save the results for the next mission to use.


-- Luc


Author: OP+ Mod
Maintainer: Coopace
Author: Fests+ for OP
Creator: SFC-OP Mini Updater
Maintainer: SFC-EAW for OP Campaigns
Kitbash: SFC2 models