I think all the races could go with an over-haul. SFB was and is a fabulous game, but following those same rules for years and years has led to glaring weaknesses and strengths in pvp match ups. We need to set up a team of experts to puzzle thru each race w/ the thought of equalizing each race to increase the "fun" aspect of pvp match ups.
As example I have been working the ship lists for some time and here are some of my personal changes:
1. Miraks are power starved adding power helps them, also being solely reliant on drones is too one sided...give them 1 other heavy weapon (besides Disruptors) and only on ships w/o dizzy's. I've experimented and have had great success increasing power and installing a sing FX arc PPD on select Mirak hulls. Made them very very tough to go against.
2. Rom's are great pvp ships, but have too limited an arc of heavie plas, so I stripped them of plas F's and changed their heavy plas to FA and RA firing arcs. Losing the F's helped their power curve like you can't believe and giving them a rear firing heavy plasma made them also very very tough. I also drastically increased the cost of cloaking.....making them drop to speed 10 or less when cloaked.
3. Feds got slightly more power w/ FX photon arcs...this allowed them to fire a full spread of photons in arcs similar to current Klink C7's...made them really fun to fly. The extra power allowed them to run at speed and easily charge photons and reinforce shields.
4. Klinks got more power and better arc's on their dizzies on most hulls along w/ phaser upgrades. P2's became P1's, and a few select ships (Escort Hulls) recieved Gatling's in place of some ph-3's. W/ the combination of their excellent turn rate...this made them extremely fun in pvp matches.
5. ISC got better PPD arcs and power upgrades on select models. They are pretty tough as it is so I did the least w/ this race.
6. Gorn got increased power and rear firing arcs on thier heavy plasmas similar to Rom's.
7. Lyran like the Mirak are power starved, I cured that across all hulls. That alone made them a force. In addition, I increased their Dizzy arc's to FX.
Another thing I toyed w/ were fighters. I balanced (or tried to) the fighters so they had almost exactly the same fire power. I also changed Carriers to just that...carriers w/ NO offensive fire power (Photons, PPD's, Dizzies, Plasma etc)....but enhanced defensive fire power(ADD"s, Gatlings Tractors etc). I have always been of the opinion that true CV's are offensive w/ thier fighters and shouldn't be w/ thier ships. Escorts are then mandatory w. each CV selection...they need protection. The only exception I made w/ with CA hull Battle carriers like the C7V w/ small numbers of fighters...I left them w/ their heavy weapons. The psuedo's I changed to a common matrix for all Psuedo races (same weapons etc) and instead of getting 4 or more plas F racks on more expensive upgrades, I increased their shields...making them harder to kill.
Basically I was about de-emphasizing drones, fighters and Psuedo's to take the game back to what I think it should be....a direct fire and plasma game. Now that was my perfect world game based on my interests...of course everyone of you would want different things changed or left the way they are...hence the suggestion of a think tank of guys who's sole purpose if to balance the ship and fighter lists of the stock and or 3.3 model for OP. If nothing else...then D2 server campiagns can be at least be losely based on this basic ship list or the rules applied to it.
My 2 cents.