rofl. Unity 1.0 and Unity 3.0 the same.
rofllmfao
What you miss all the shop adds and core changes and .gf changes to common settings? roflmfao @ Kane.
Muhahhahahahahaha. I can't stop.
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Frieza came back once during the making of Unity 2.0. He had moved to Arizona to stay near his dad, but had no computer that would connect to the Net. His dad came into TS also. He was a nice person. We all enjoyed him.
I don't think Frieza ever even downloaded V2.0, then left again for 4 months.
See we don't need permission from Frieza. It was a Knights project and always has been.
We talked about the changes to Unity 2.0 and filed Frieza in. We told him where we were going with mod direction and I asked him to start gathering Pirate ships. That was Unity 2.0, which was released in March, I believe (check the last readme.txt -- it's all documented to the T).
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Here is Ryker's statement as a member of the original Unity Team ... before we left BattleClinic.
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Re: Unity mod STOLEN?!?!?
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Being only involved with the first incarnation of Unity, I think that it was (initially):
Frieza who attempted to modify the Build 531 version of TNZ (or was it 525?) and did initial work on it, before it became Unity (when the Knights were working on the TNZ base mod after getting permission from KoraH to use it, but not the parts involving the Unspeakable Build),
Iceman who made the new ships and gathered permissions for existing ones,
Rivaris who made the maps,
VSFTie, Sparks and myself who rebooted the server,
WT and Cozbo and Tie who did the server settings,
as well as a couple of others who did testing.
Feel free to correct me if Im wrong, it has been (for me) many MANY moons ago...
[EDIT- Since Unity has changed a lot in the past few months, can it be considered the same mod? I remember hearing the whole thing was overhauled for Unity 2 and 3, but was it based on the same mod 'template' used in Unity 1...
Last edited by F9thRyker on Fri Jul 23, 2004 5:35 pm; edited 1 time in total
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Release date: Unity was released publically on Dec. 21, 2003 and can be downloaded on the Star Trek Gamers Directory at
http://www.stcd.sgnonline.com/. Unity II was released for distribution in mid-January 2004, and is a stand-alone mod. The Unity I mod is NOT necessary to run Unity II, and may affect game play. It is recommended you delete the original Unity mod and reinstall Unity II. The Unity II base of 246 megs was renamed 'Unity: The Third Age' in February 2004. Unity V3.0 was released for download June 6, 2004 for public download on STGD.
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Author: LordWaterTiger, founder and chief council member of the Brotherhood of Trans-Atlantic Knights (BOTAKnights)
http://www.botaknights.com or
http://www.botaknights.org or
http://www.botaknights.net Contact:
Writinit@aol.com or
Writinit@msn.com or
Writinit@Lycos.com AIM: Writinit
Designed for: Starfleet Command III version 1.01 2 Build 500 (Beta Patch). Converted to Taldren BETA 531 on May 02, 2004.
Lead modder: KnightCozbo. Assistants: KnightRivaris, KnightIceman, KnightArcherion nd KnightWaterTiger.
Creator: KnightFrieza .----------------------------
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I personally contacted all the modelers whom Frieza forgot to credit and added their names to the readme.txt.
Then the Unity V2.5 added more ships and so did Unity V3.0. Unity V3.1 will add 70 more.
The mod has completley changed, and frieza left.
I personally think he is scared of some Taldren lawsuit for something funky he did in Unity 1.0 (stole the "testers version of V529 back in November).
Yip, something is bothering him deeper than changing core files and common settings with a modder who actually tests ships he balances.
Here is a locked thread on STGD forums that had dozens of responses from the modders who actually worked on the mod whiole Frieza skipped three states.
http://www.stcd.sgnonline.com/forum/viewtopic.php?t=4276I'm done dealing with you, Kane. I know why DOA booted you from the fleet now. You gave them a bad name, huh?
<S>
AdmWaterTiger-11thFleet-