Destructable bases to me seem only appropriate in certain contexts. In a short term server like GW, destructable bases to me would seem to be an imposition on maintaining LOS and/or supplies in general and would make nutters indispensible in being able to pony up the pp to put up new bases. On a short term server there may be a small number of players that can buy bases. On a long term server, destructable bases is not that much of an issue, however I would like to see base missions beefed up if they are to be destructable. I think defense platforms and alot more AI should be added for those missions. I don't know exactly how destructable bases are implemented in the D2 but if they are taken out in the first mission in the hex as opposed to the last mission in the hex before it flips the effects of destructable bases will be totally different. In the first instance, bases will be essentially disposable items and likely not well-defended although they should be. In the second instance, the base will act as a supply point throughout the hex's posession thereby being alot more valuable. Be that as it may, destructable bases I think puts more pressure on players to build up reserves of pp for potential base purchase which may lead to more PP farming and more cautious PvP play, although that is mostly conjecture on my part.