Topic: Next batch on list  (Read 1328 times)

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Offline Gook

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Next batch on list
« on: July 29, 2004, 03:55:10 am »
I'm gonna lump the next 4 on the list together. I Don't recall a single complaint against any of these, but post views in any event.

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3. Map size depends on Admin and campaign in question

4. Destructable bases as standard

5. Shipping lanes and planet linkage at Admins discretion

6. Public and secret VCs


Post away.
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el-Karnak

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Re: Next batch on list
« Reply #1 on: July 29, 2004, 11:37:35 am »
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3. Map size depends on Admin and campaign in question
Cool. 

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4. Destructable bases as standard
Once the Admins. start using mission scripts that intentionally encourage co-op for planet/base/shipyard assaults then Destructable bases should be standard. It's more fun and satisfying this way. :D

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5. Shipping lanes and planet linkage at Admins discretion
Cool.

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6. Public and secret VCs

Secret VCs should be standard for every dyna, IMHO.  Who ever heard of a real war where one side knew exactly what the other side was thinking.  It puts in more much needed Fog of War in the game.


Offline Kroma BaSyl

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Re: Next batch on list
« Reply #2 on: July 29, 2004, 11:53:00 am »

Secret VCs should be standard for every dyna, IMHO.  Who ever heard of a real war where one side knew exactly what the other side was thinking.  It puts in more much needed Fog of War in the game.



hehehe....when I first read this I thought you said "Frog of War".
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Offline FPF-DieHard

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Re: Next batch on list
« Reply #3 on: July 29, 2004, 11:59:05 am »
I like all of these, no contention here.

I do feel that Destructable bases should require harder than stock bases assault missions. 
Who'd thunk that Star-castling was the root of all evil . . .


el-Karnak

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Re: Next batch on list
« Reply #4 on: July 29, 2004, 12:07:53 pm »
I like all of these, no contention here.

I do feel that Destructable bases should require harder than stock bases assault missions. 

They've been sitting in the EEK v2.1 mission pack since last November.  Bases assualts in D3 take 4 plus players sometimes and they are always destructable.  The sooner we move to that formulae the better, hehe. Let me know if you find the EEK base assaults too easy to play. *snicker*

Offline Lepton

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Re: Next batch on list
« Reply #5 on: July 30, 2004, 12:10:50 am »
Destructable bases to me seem only appropriate in certain contexts.  In a short term server like GW, destructable bases to me would seem to be an imposition on maintaining LOS and/or supplies in general and would make nutters indispensible in being able to pony up the pp to put up new bases.  On a short term server there may be a small number of players that can buy bases.  On a long term server, destructable bases is not that much of an issue, however I would like to see base missions beefed up if they are to be destructable.  I think defense platforms and alot more AI should be added for those missions.  I don't know exactly how destructable bases are implemented in the D2 but if they are taken out in the first mission in the hex as opposed to the last mission in the hex before it flips the effects of destructable bases will be totally different.  In the first instance, bases will be essentially disposable items and likely not well-defended although they should be.  In the second instance, the base will act as a supply point throughout the hex's posession thereby being alot more valuable.  Be that as it may, destructable bases I think puts more pressure on players to build up reserves of pp for potential base purchase which may lead to more PP farming and more cautious PvP play, although that is mostly conjecture on my part.


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