The truth hurts the pic showing the fox whith unity in the bag is soo true.
Unity was riped off thats why the pic apered.
as far BattleZone goes thay never stoled unity
i am sole Creator of unity 1
i spent my long night makeing my mod.
Congrats Freiza!!
We never took it from you, silly man.
I had a conversation with GFL regarding the default core you stole from them. Interesting, eh?
Yes, we -- the Knights -- took 500 megs of garbage you handed us and whittled it down to a size that was downloadable, then Cozbo worked for four days to fix a default core that was cut/copied and pasted from GFL and the work of GFLOffKey. Would you like that conversation?
=========
Offkey says:
hey what ya need
AdmWaterTiger-11thFleet- says:
Frieza came back after 7 months
AdmWaterTiger-11thFleet- says:
and went all nutty
AdmWaterTiger-11thFleet- says:
just FYI
Offkey says:
what ya mean
AdmWaterTiger-11thFleet- says:
he says he PWNED Unity
AdmWaterTiger-11thFleet- says:
rofl
AdmWaterTiger-11thFleet- says:
OWNED*
Offkey says:
uh no he didnt
AdmWaterTiger-11thFleet- says:
we changed that mod 14 different patches
AdmWaterTiger-11thFleet- says:
added 100 ships
AdmWaterTiger-11thFleet- says:
he made a big stink
Offkey says:
unity after i inspected it was created from the gfl first mod which i thought was coo'
Offkey says:
cool
AdmWaterTiger-11thFleet- says:
rofl..it is TNZ 3.0
AdmWaterTiger-11thFleet- says:
was based off TNZ
AdmWaterTiger-11thFleet- says:
I did the core with Cozbo
Offkey says:
right i am talking about the common settings which is the core
AdmWaterTiger-11thFleet- says:
Frieza probbaly used the GFL one's
AdmWaterTiger-11thFleet- says:
they are all changed now
Offkey says:
yes he did
AdmWaterTiger-11thFleet- says:
well, isn't that nice..
AdmWaterTiger-11thFleet- says:
geez
AdmWaterTiger-11thFleet- says:
he reallyyy pissed me off
Offkey says:
ya us too=========
See, we credited you and GFL for the ships and the work. I personally got permission for the use of the ships ...
Here is the Unity 1.0 "readme"
========
"Unity" mod READ ME FILE
Unity was done in an effort to bring the SFCIII community together as we await the official patch from Activision 13 months after the Star Fleet Command III was released. We chose this name because the Brotherhood of Trans-Atlantic Knights urged -- and in some cases harassed -- the Taldren community through their forums to finish work on the SFCIII patch in 2003.
We hope work is completed in early 2004 on the "official" patch and that Activision and Viacom settle their differences for the sake of the players in the "community." We hope that the Trek gaming genre can move forward in 2004 past the differences and not look back in anger to the events of 2003.
The mod "Unity" -- we hope -- will be updated with a "testers" version with permission of Taldren in the upcoming months. The BOTAKnights are a committed group of players from five continents and eight countries who dearly love this game.
---------------------------
Author: LordWaterTiger, founder and council member of the Brotherhood of Trans-Atlantic Knights (BOTAKnights)
http://www.botaknights.com or
http://www.botaknights.org or
http://www.botaknights.net Contact:
Writinit@aol.com or
Writinit@msn.com AIM: Writinit
Designed for: Starfleet Command III version 1.01 Build 500 (i.e the latest Beta Patch)
Lead modder: KnightFrieza with the base of TNZ 3.0 and ship additions from a variety of sources. KnightCozbo worked for two days, line by line, to edit the defaultcore.txt and the defaultloadout.txt files.
----------------------------
**WARNING**
This mod will overwrite a number of models on the game, including some of the default models. Before you install the mod, look in the Assets/Models folder and look through the models that will be replaced, then make backup copies of them, just in case.
Note:-Do not go by folder names, many of the folders contain nothing more than a .gf file update (Hard points).
ONLINE CAMPAIGN
---------------
The "Unity" campaign rules can be found on BattleClinic at
http://www.battleclinic.com. You must read the rules at BattleClinic to play on the Dyna, which is brought to us by VSFTie. We offer a special thanks to the Vulcan Strike Fleet, Imperial Romulan Navy pilot Sparks, F9th Ryker, RFA-Gravity and Azrael. And without Cueball at BattleClinic and Chris at BattleClinic --
SghnDubh@BattleClinic.com. Without BattleClinic, and its players, none of this was possible.
Requirements
------------
The beta 1.01 2 patch.
DX9b from http:www.Microsoft.com
"Unity" download
This mod is NOT compatible with the non-patched version of SFCIII.
INSTALLATION INSTRUCTIONS
-------------------------
Simple, double click the self-install program.
Then double click "Unity" mod .exe
-----------
KnightCozbo and KnightFrieza did two days of work on the defaultcore.txt and defaultcoreloadout.txt files to re-balance ships, change many arcs in all classes, change cargo space and profiles to rebalance KoraH's TNZ 3.0 and TNZ 4.0. -----------
--Scripts come from a variety of sources, including KoraH (Scott Brown) and The Pelican and many who helped them at Taldren and the Taldren BETA testing team. Of course, without the work of the dozens of people at Taldren -- and the patience of the woman we call "Taldren Ann" (Taldren_admin) none of us would be here to download this mod today. Our hats are off to Taldren -- and all their employees -- for all their hard work and commitment to the SFC series. And without Dave Ferrell, even after his retirement from Taldren in late 2003, we wouldn't be playing this game at all. Ferrell continues his work at home after moving from California.
--End of update--
This took months to compile by KoraH -- and those who helped him -- and KnightFrieza (the BOTAKnights lead modder) who has been collecting many of these ships for since 2002 from a variety of sources, including
http://www.unimatrix-one.co.uk,
http://www.shipyards.com,
http://sfcmodsrus.tripod.com/,
http://sfc-mods-r-us.net/, and other public download sites. There are over 250 ship models in Unity, playable races include Federation, Romulan, Klingon & Borg. Some sites where ships were gathered are offline. If we have missed a credit here or author, please let us know and we will edit the "readme.txt" file. Modder Nannerslug of the F9th fleet who is making the "Generations at War" mod also helped KoraH with some ships. We wish him the best of luck with his mod and look forward to its release this year.
A special thanks goes to IRNBolt (Imperial Romulan Navy) for the addition of the special Romulan ship known as the "Predator."
We give special thanks to Captain KoraH, as this mod could NOT have been completed without all his hard work and changes he made while his mod ran on the D-3 Dynaverse and changes suggested by his many fans on BattleClinic (
http://www.battleclinic.com) in 2003. KoraH was a man with a vision for this game and this community, and we miss his input greatly. Also Special thanks to the The Pelican and the work he did in Dominion Wars -- and his advice with sound files and textures files -- and anticipated future assistance. Also appreciation to Chris Jones for his work on the TNG Mega Mod. We look to all modders of EAW/OP and SFCIII for ideas and ship variations. There are already a massive number of ships in this mod, but if I can find any more, we will add them. Already we took out many ships to size down the mod, so expect more with Unity 1.0. We would also like the thank the Galactic Foreign Legion (GFL) for helping to paint more than a dozen models they provided, including new fighters. Other "readme" files are in the ship files themselves; look there for credits.
Slow Loading
------------
I'm told that with mods of this size, the game loads very slowly on low spec machines. Especially if the DefaultLoadOut file is very large. The one I use is slightly larger than the one used by the TNZ mod, if you can use his mod, then you should have no problems with this mod. If it fails to load, try again a couple of times. If you cannot get it to load, then I am sorry, but this mod is just too much for your machine.
Single Player Campaigns
-----------------------
As far as I know, this mod should be 100% compatible with the single player campaigns.
Sound
-----
The TNZ sound pack is recommended, and also improves game play. It installs a number of new weapons visual and sound effects.
CREDITS
-------
Thanks to everyone who has made a model included in this mod. Please check the model folders, you should find readme files for every mod that I have one for, they will contain full credits. Below is an edited ship list from The Pelican, and we expect some credit can be found there.
Akira - P81 (
pneumonic81@apocent.com)
Ambassador - P81
Anomie - Interstellar Machine (
interstellarmachine@hotmail.com)
Aquino - Gabriel Brown (
thewolf67@yahoo.com) & Captain KoraH (
scott2978@yahoo.com)
Bird of Death - Cleeve (
soulwolf@escape.ca) & Captain KoraH
Constellation - Moonraker
Romulan Nova - ???
Valdore - Dawn (
dawn29thct@lycos.de) Port by Pataflafla (
wbrandons@yahoo.com)
Bird of Prey - Dream Arts Production (
http://www.dreamartspro.com)
Breen Destroyer - Redragon (
luan_ngo@hotmail.com) & Captain KoraH
Borg Assimilator - Wicked Zombie (
wickedzombie45@aol.com)
Borg Probe - Wicked Zombie (
wickedzombie45@aol.com)
Breen Warship - Thomas Bronzwaer (
matrix_thomas@hotmail.com) & Noah Wallace (
nwallaceiii@neo.rr.com)
Bright One - Unknown Modeller, conversion by Captain KoraH
Centaur - Unknown
Cardassian Freighter - Zorg (
zorg0001@hotmail.com)
D4 - Unknown
D7 - Dream Arts Production
D10 - Atrahasis
D16 - Unknown
D17 - Unknown, conversion by Captain KoraH
Danube - Redragon
DefiantBorg - Unknown
DomBB - Maggot - (
RandallStong@prodigy.net)
Dom HC - Maggot
Dom HCP - Maggot
DS9 - Darkdrone
D'Tai - Dream Arts Production
Enterprise - P81, conversion by Captain KoraH
Excelsior - P81 or Dream Arts? Not 100% sure here.
Eximius - Cleeve
Galor - Zorg
Galaxy - Darkdrone
Cardassian Starbase - ThomastheCat & Captain KoraH
Griffin - Dream Arts Production
Hecate - Lord Bile (
Lord_Bile@hotmail.com), conversion by DarkDrone
Hegh'DaS - Unknown, conversion by Captain KoraH
Hideki - Zorg
Hutet - Zorg
Intrepid - Wicked Zombie
Jem'Hadar Battlecruiser - Darkdrone (
laconfidentia8@hotmail.com)
JemHadar Bugship - Nine of Nine (
nineof9@freemail.it)
JemHadar Light Cruiser - Worgaus
K-23 - Captain Korah
Keldon - Zorg
Kron - Cleeve
K'Vek - Cleeve
K'Vort - P81
L-24 - Speaker for the Dead
L9 - Cleeve (
soulwolf@escape.ca)
Lakat - Zorg
Maquis Raider - Zorg
Miranda - ???
Nebula - Dream Arts Production
Net'hak - Gabriel Brown & Captain KoraH
New Orleans - Unknown
Norway - Dream Arts?
Nova - P81 (
pneumonic81@hotmail.com)
Oberth - Unknown, conversion by Captain KoraH
Odysseus - Moonraker & P81
Prometheus - Lord Bile (
DarkRealmStudios@cox.net)
Killer Hawk - Taldren, Astrahasis (
http://www.apocentertainment.com)
Fire Hawk - Unknown
Romulan Hawk - thu11s
Sabre - Lord Bile
Scorpion - Lord Bile
Stealth Cruiser - Moonraker (
Moonraker9@hotmail.com)
Steamrunner - P81
Sovereign - Lord Bile
Talon - Cleeve
Tholian Frigate/Destroyer - SkiNMan (
IEMSCIFI@AOL.COM) & Captain KoraH
V'Kar - Unknown
Whitewind - Unknown, conversion by Captain KoraH
Winged Defender - Unknown, conversion by Captain KoraH
Achilles - Viper,Major A Payne/DARKDRONE
Doomsday, DustDevil, Blood Raven, Hornet, Green Death, Black Hawk, Dark Water, X-Dark - ALL SKINMAN
Mauler, Drone Carrier & Assault Cruiser - Wicked Zombie
Romulan BoP, Strike, EagleHawk, Vulture - DarkMatrix
Excalibur - Steven Davis (
stesplace@hotmail.com)
Improved Atmosphere Mod - Ari Kaihlanen (
arikaih@sunpoint.net)
Special Thanks to
Captain KoraH -
scott2978@yahoo.com For allowing me to use so many ships from his TNZ mod, and for creating the awesome TNZ mod.
Chris Jones -
chrisjones@frost-works.com or
sfctng@adelphia.net For allowing other modders to use various ships from his mod, and for creating the original Dominion Wars mod.
Note:- There are quite a large number of models which have no readme files, and hence we don't know who made the model. If you know who made any of the models on this list, PLEASE contact me so we can update.
-------------
Please report any errors to the e-mail address at the top immediately.
Copyright and Distribution Permissions
--------------------------------------
THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION TM & (C) ACTIVISION & TALDREN & PARAMOUNT PICTURES.
Copyright notices:
Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager
(and the various logo devices used in them) are copyright Paramount Pictures, as are the
characters, related images, and sound from the productions.
=========
Ryker -- who was an original member of the Unity Commitee told you what name we agreed on -- and yes, Frieza, you might have been dillusional, but you were there in those discussions. Then you left, brother -- for 7 months. We kept adding ships. Then you left the Knights. Heck, you didn't even know there was a V534 when you came back. You were more worried that the ship you said was yours -- Nightingale -- had 3 heavy ports instead of the uber cheese you created.
Unity is modded by Cozbo, and has been since it left BattleClinic. We never took anything from you, Frieza, you abandoned it.
We still list you as the creator of Unity 1.0. Paramount's Harry Lang has already explained your rendition of Trek OWNERSHIP. You don't own jack squat, Frieza. You walked away from a good mod and a good modding team. And whiole you were gone, we cared for Unity, babied it -- added more than 100 ships and took it to new heights of TRUE balance -- not uber cheese.
=======
Unity was done in an effort to bring the SFCIII community together as we awaited the "official" patch from Activision more than one year after the Star Fleet Command III was released. We chose this name recommended by F9thRyker because the Brotherhood of Trans-Atlantic Knights urged -- and in some cases badgered -- the Taldren/Activision community to finish work on the SFCIII patch in 2003.
One week before we wrapped up UnityV2.5, Taldren convinced Activision to release the "testers" build used by ThePelican (DominionWars), Nannerslug (Generation at War), BattleZone (BattleClinic) and IslandWars. It went public and we shifted gears.
We thank Taldren employees for the patch and the work testers did to get the new 531BETA ready for the public in late April of 2004. Thank you Ann, Ken, Pestilence, Fluf, IslandBound, ThePelican, Nannerslug, el-Karnak, Castrin, TalonClaw, the Yahoo admins group and the BETA testing team at Taldren for not giving up and helping SFC3 be a better game.
Most importantly, we thank Dave Ferrell -- the God of Star Trek gaming -- for continuing his work on the game code even after retirement and moving from California and leaving Taldren. <S>
We hope that the Trek gaming genre can move forward in 2004 past the differences and not look back in anger to the events of 2003.
The BOTAKnights are a committed group of 30 gamers from five continents and eight countries who dearly love Trek gaming.
********************************************************************************************
======
Did you know I had to get more than a dozen credits for ship you claim to OWN Freiza AFTER you left?
Please, don't start with your high school jibberish. NightSoft was ready to hammer the mod for the ships you STOLE and claimed as your own. I am still salvalging the raped ape you call Unity.
It has been tested by thousands of players, was the top download with YOUR name on it at SFC3files.com for two months and remains the second-most downloaded mod of the SFC3 series; second only to Nanner's GAW on gameSpot, SFC3files and STGD.
We did that with your help, Frieza, and have never denied it.
Would you like to see the server .mct files for the credits I gave you whole you were "away."
Kane, stay out of this, and stop trying to twist what you also know to be the truth here.
Funny how our Lyran -- Frieza's find -- ended up on the battleClinic shipyard within days of them being hosted by STGD, eh?
Don't even get me started on names, Kane. remember that screenshot you have of me caling you those names in battle where you warped out and ran? I meant every one of them. You are one. A big one.
Back to Frieza, here is your Unity Website we created for you while you were gone, sir. name is at the top.
http://www.stcd.sgnonline.com/unity/team.htmpardon the pictures being out of date, we are adding 70+ more Pirate ships and removing the uber Borg race which was never properly balanced by Taldren. Pelican did the same.
==
Hang on, here is the .mct file for the server credits while you were away on those EIGHT campaigns we ran since Unity 1.0.
Name="* * *IOGC.net**UNITY* * *"
Description=The Brotherhood Of Trans-Atlantic Knights, the Star Trek Gamers Directory (STGD) and the IOGC bring you UNITY -- "The Third Age." This is the third in a series of eight, 12-day maps and began March 17. The campaign is played on Victory Points. Information on this unique 96-day campaign can be found at www.stcd.sgnonline.com/forum/. Ships from Captain KoraHs (TNZ) were added and rebalanced by KnightCozbo and KnightRivaris. The lead modder, KnightFrieza, added dozens more ships and as we introduce the new Lyran, Gorn, Pirate, Rakellian and Cardassian fleets. The Vulcans are added to the Federation, Breen to the Romulans and Lyran and Gorn to the Klingons. The Borg have a new fleet of assimilated ships. Thanks to KoraH (Scott Brown) for TNZ and ThePelican and el-karnak for mission scripts. READ THE RULES AND REGISTER AT www.stcd.sgnonline.com/unity/. Thanks to the International Online Gamers Club for the server www.iogc.net."
EarlyMapName="1on1.mvm"
MidMapName="1on1.mvm"
LateMapName="1on1.mvm"
DifficultyLevel=2
Era=0
TriggerMission=""
TriggerPrestige=0
ServerPassword="excaliber"
[Missions]
1="Meta_SeekDestroy.scr"
2="Meta_Ambush.scr"
3="Meta_Ambushed.scr"
4="Meta_FleetAction_bk.scr"
5="Meta_BaseDefence.scr"
6="Meta_SpyGames.scr"
7="Meta_SquadronAction_bk.scr"
8="Meta_DistressCall.scr"
9="Meta_Emergency.scr"
10="Meta_PlanetDefence.scr"
11="Meta_Reality.scr"
13="Meta_SupriseR.scr"
14="Meta_TNZ.scr"
15="Meta_Valiant.scr"
16="Meta_WarGames.scr"
[Races]
0=0
1=1===
That was the fifth campaign while we (Knights) waited and all wondered, hmmmmmm, where is Frieza.
Oh, and see those credits for GFL in Unity? I had to add that for you.
Now beat it.
<S>
AdmWaterTiger-11Fleet-
P.S. Don't even get me started on saving your rear from a $250,000 lawsuit from Taldren for stealing the "testers" build (V528) and attempting to convince us to use it. Lucky for you, I called Ann at Taldren.