Topic: A lil' taste of what could be done if we had the source code...  (Read 6058 times)

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Offline SSCF-LeRoy

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This is just TOO COOL! :woot: :rwoot:

P.S. No coding involved here. Just some interesting photo editing work.

Offline Cleaven

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Re: A lil' taste of what could be done if we had the source code...
« Reply #1 on: July 27, 2004, 04:43:10 pm »
I've already said I will pay for plasma bolts and working G-racks. These two things would be the most useful.

Not sure I can be bothered, but as you are the Doc, can you run an AI standard patrol in 2 minutes in a KRC? If so, there is no problem and I am utterly wrong. If you cannot, then the KRC is a worse ship for AI missions than ones I know can.

Offline FPF-Bach

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Re: A lil' taste of what could be done if we had the source code...
« Reply #2 on: July 28, 2004, 12:13:03 am »
I've already said I will pay for plasma bolts and working G-racks. These two things would be the most useful.

G-racks seem to work just fine for me.   ;)
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Offline Rod ONeal

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Re: A lil' taste of what could be done if we had the source code...
« Reply #3 on: July 28, 2004, 12:28:59 am »
I've already said I will pay for plasma bolts and working G-racks. These two things would be the most useful.

G-racks seem to work just fine for me.   ;)

How'd you like it if we took the drones away and just left you with the ADD function like what was done to the plasma races with plasma-D racks? I'll bet you wouldn't be to winky then, would you?  :P

Seriously though, I'd like to see the plasma races get bolts and real D racks, as well as get the G racks fixed. As much as I'd like the additional races and all races being fighter and PF capable, I find those missing elements the most inexcusable, IMO.
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Offline SPQR Renegade

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Re: A lil' taste of what could be done if we had the source code...
« Reply #4 on: July 28, 2004, 12:42:41 am »
What could we do with the source code?

How about making drone speeds/dates a server configuration item
Hard coding BOTH fighters and PFs for all races
Finishing the code for the bay restriction of heavy fighters
Better shipyard production controls for the admin
Dynamic racial tensions
Real Drone-G
Real Plas-D
Kzinti drone options.
Varriable overload photons
Varriable mauler discharge
Crash loading multi-turn weapons
Plasma bolts/Sabot
Reserve power arming for Fusion & Disruptors
How about tossingin some error logging on both the client and server side? (we make changes, we WILL make bugs)

And of cource...

REAL Andros & Tholians.

I remember seeing things relating to AI personality in the .gf files. Anyone know if any groundwork was laid here? If so, was if strictly a taunt/reaction thing, or did the varrious AIs have different tactics and skiils?

Offline Cleaven

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Re: A lil' taste of what could be done if we had the source code...
« Reply #5 on: July 28, 2004, 02:07:23 am »
For the references to the server changes, I wonder if it would not just be better to start from scratch with a new server design. It's a lot of code and I don't expect for a minute to be taken seriously, but if one was to make significant changes to the server you may as well start from scratch and try and embrace fully the good things about online multiplayer at the same time as ditching the bad things.

And thats a lot of code ... maybe if it was done in Linux we would have a couple thousand volunteers!

Not sure I can be bothered, but as you are the Doc, can you run an AI standard patrol in 2 minutes in a KRC? If so, there is no problem and I am utterly wrong. If you cannot, then the KRC is a worse ship for AI missions than ones I know can.

Offline Age

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Re: A lil' taste of what could be done if we had the source code...
« Reply #6 on: July 28, 2004, 02:43:05 am »
     That could be up to Viacom/Paramount as they own all intellectual property concerning Star Trek gaming.They even own the rights to all mods that are made up.This is because they granted the license to the publishing company that sold the games.That is right they owns all the mods that are available for downloading and that are on your HD.They are the ones that allowed the game to be mod able.That is what I heard over at the Tri-Mods forum when the Unity mod was taken.

     If you don't believe me go over there and ask Victor yourself.

     at www.stcd.sgnonline.com/forum/index.php
 
      Ask him Who owns all the intellectual property rights to all Star Trek games.

Offline Cleaven

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Re: A lil' taste of what could be done if we had the source code...
« Reply #7 on: July 28, 2004, 02:49:51 am »
     That could be up to Viacom/Paramount as they own all intellectual property concerning Star Trek gaming.They even own the rights to all mods that are made up.This is because they granted the license to the publishing company that sold the games.That is right they owns all the mods that are available for downloading and that are on your HD.They are the ones that allowed the game to be mod able.That is what I heard over at the Tri-Mods forum when the Unity mod was taken.

     If you don't believe me go over there and ask Victor yourself.

     at www.stcd.sgnonline.com/forum/index.php
 
      Ask him Who owns all the intellectual property rights to all Star Trek games.

But these are SFB mods. Plasma bolts (and plasma sabot) and G-racks are not Star Trek!

Not sure I can be bothered, but as you are the Doc, can you run an AI standard patrol in 2 minutes in a KRC? If so, there is no problem and I am utterly wrong. If you cannot, then the KRC is a worse ship for AI missions than ones I know can.

Offline Age

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Re: A lil' taste of what could be done if we had the source code...
« Reply #8 on: July 28, 2004, 03:04:21 am »
     That could be up to Viacom/Paramount as they own all intellectual property concerning Star Trek gaming.They even own the rights to all mods that are made up.This is because they granted the license to the publishing company that sold the games.That is right they owns all the mods that are available for downloading and that are on your HD.They are the ones that allowed the game to be mod able.That is what I heard over at the Tri-Mods forum when the Unity mod was taken.

     If you don't believe me go over there and ask Victor yourself.

     at www.stcd.sgnonline.com/forum/index.php
 
      Ask him Who owns all the intellectual property rights to all Star Trek games.

But these are SFB mods. Plasma bolts (and plasma sabot) and G-racks are not Star Trek!
Viacom and Parmount issued the Licenses not ADB.They own the right to the PC games it is on your game Paramount.They are mods made by the community but Viacom/Paramount own the rights as it is their intellectual Property.

Offline Cleaven

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Re: A lil' taste of what could be done if we had the source code...
« Reply #9 on: July 28, 2004, 03:18:25 am »
They were not made by the community, they (G racks and plasma bolts) were made by ADB and are an integral part of the SFB system, not some slap happy "mod". Nobody else had any input into them.

Not sure I can be bothered, but as you are the Doc, can you run an AI standard patrol in 2 minutes in a KRC? If so, there is no problem and I am utterly wrong. If you cannot, then the KRC is a worse ship for AI missions than ones I know can.

Offline Age

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Re: A lil' taste of what could be done if we had the source code...
« Reply #10 on: July 28, 2004, 03:36:32 am »
They were not made by the community, they (G racks and plasma bolts) were made by ADB and are an integral part of the SFB system, not some slap happy "mod". Nobody else had any input into them.
They were made by Taldren and published by Interplay who received the license by Viacom/Paramount.I am talking about the PC game.That is what you talk about in here isn't not the board game.

Offline Cleaven

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Re: A lil' taste of what could be done if we had the source code...
« Reply #11 on: July 28, 2004, 04:13:26 am »
They were not made by the community, they (G racks and plasma bolts) were made by ADB and are an integral part of the SFB system, not some slap happy "mod". Nobody else had any input into them.
They were made by Taldren and published by Interplay who received the license by Viacom/Paramount.I am talking about the PC game.That is what you talk about in here isn't not the board game.

Actually if they were made by Taldren then we wouldn't be sitting here asking for them, would we? We would already have them. But we don't have them do we? I mean that's the whole point isn't it.

Not sure I can be bothered, but as you are the Doc, can you run an AI standard patrol in 2 minutes in a KRC? If so, there is no problem and I am utterly wrong. If you cannot, then the KRC is a worse ship for AI missions than ones I know can.

Offline Rod ONeal

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Re: A lil' taste of what could be done if we had the source code...
« Reply #12 on: July 28, 2004, 10:42:17 am »
     That could be up to Viacom/Paramount as they own all intellectual property concerning Star Trek gaming.They even own the rights to all mods that are made up.This is because they granted the license to the publishing company that sold the games.That is right they owns all the mods that are available for downloading and that are on your HD.They are the ones that allowed the game to be mod able.That is what I heard over at the Tri-Mods forum when the Unity mod was taken.

     If you don't believe me go over there and ask Victor yourself.

     at www.stcd.sgnonline.com/forum/index.php
 
      Ask him Who owns all the intellectual property rights to all Star Trek games.

What the hell does this have to do with anything??? Paramount doesn't OWN what we think and put up about Trek. Could they claim that when we mod a Trek game that it costs them possible future sales of games? Yeap, I bet that they could do that and stop it, if they wanted. If I made a Trek PC game and offered it for free could they just snatch it up and start selling it? Nope! That gives them the right to protect themselves, not steal from me (you).
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Offline FPF-Tobin Dax

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Re: A lil' taste of what could be done if we had the source code...
« Reply #13 on: July 28, 2004, 11:19:31 am »
You need to stop splitting hairs here. If it's related at all to trek, they own it. No ifs or buts about it. Trek is there baby. Paramount can't control what you think about trek, but anything you actually do with it? Their lawyers will kill your lawyers if you want to waste the bucks. You might want to ask J'inn what he thinks your chances are here. (less than none?)
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Offline FPF-Bach

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Re: A lil' taste of what could be done if we had the source code...
« Reply #14 on: July 28, 2004, 12:45:10 pm »
I've already said I will pay for plasma bolts and working G-racks. These two things would be the most useful.

G-racks seem to work just fine for me.   ;)

How'd you like it if we took the drones away and just left you with the ADD function like what was done to the plasma races with plasma-D racks? I'll bet you wouldn't be to winky then, would you?  :P

Seriously though, I'd like to see the plasma races get bolts and real D racks, as well as get the G racks fixed. As much as I'd like the additional races and all races being fighter and PF capable, I find those missing elements the most inexcusable, IMO.

No thanks, I'm quite content with the current operation of the G-racks.  :)
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Offline FPF-DieHard

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Re: A lil' taste of what could be done if we had the source code...
« Reply #15 on: July 28, 2004, 12:54:54 pm »
Give me reverse movement and I don't give a fluck about the G-Racks  :lol:
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Offline Max Power

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Re: A lil' taste of what could be done if we had the source code...
« Reply #16 on: July 28, 2004, 01:18:05 pm »
What could we do with the source code?

How about making drone speeds/dates a server configuration item
Hard coding BOTH fighters and PFs for all races
Finishing the code for the bay restriction of heavy fighters
Better shipyard production controls for the admin
Dynamic racial tensions
Real Drone-G
Real Plas-D
Kzinti drone options.
Varriable overload photons
Varriable mauler discharge
Crash loading multi-turn weapons
Plasma bolts/Sabot
Reserve power arming for Fusion & Disruptors
How about tossingin some error logging on both the client and server side? (we make changes, we WILL make bugs)

And of cource...

REAL Andros & Tholians.

I remember seeing things relating to AI personality in the .gf files. Anyone know if any groundwork was laid here? If so, was if strictly a taunt/reaction thing, or did the varrious AIs have different tactics and skiils?

Some missing weapons would be nice. Try doing what I'm doing now:

"Goddammit, we'll have to use missiles in place of the plasma D on fighters because it's broken, and if it wasn't each fighter would have 6 of them"
"Crap, these auxillary drone ships have Drone D racks, I guess Drone B is the closest thing that we can work with"
"Anyone want to guess what the conversion from the type-VI fighter drone to SFC should be?"
"Hmmm...great...what should we replace the D7A in the klingon home fleet with?"

IMO the thing to do if we laid hands on the code would be to first, fix any remaining bugs. Then add plasma bolts. This would revolutionize all plasma races. Sure, the hit ratio sucks, but then again, the threat of a bolted plasma R is a very real thing to a phaserboating fed (FYI: Plasma Bolt: Imagine being able to fire a fusion beam from a plasma launcher that hits for the full force of the plasma launched, out to medium range. Accuracy can be crappy but you cannot outrun it). Plasma Sabot would also go over good, since all you need to do is add in a mode that enables the launcher to fire as a plasma X (though the fact that the plasma X breaks down faster than the sabot would be a problem). Removing bay restrictions, adding in the concept of "effective range" and other such goodies would make a huge difference.

Offline Max Power

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Re: A lil' taste of what could be done if we had the source code...
« Reply #17 on: July 28, 2004, 01:19:45 pm »
Give me reverse movement and I don't give a fluck about the G-Racks  :lol:


What some don't seem to realize is the race that would benefit most from reverse is the gorn. Since they almost as many weapons to the stern as the bow, full reversing into battle after losing the front screens is something that gorn do a lot.

Offline Age

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Re: A lil' taste of what could be done if we had the source code...
« Reply #18 on: July 28, 2004, 01:57:43 pm »
They were not made by the community, they (G racks and plasma bolts) were made by ADB and are an integral part of the SFB system, not some slap happy "mod". Nobody else had any input into them.
They were made by Taldren and published by Interplay who received the license by Viacom/Paramount.I am talking about the PC game.That is what you talk about in here isn't not the board game.

Actually if they were made by Taldren then we wouldn't be sitting here asking for them, would we? We would already have them. But we don't have them do we? I mean that's the whole point isn't it.
That is right we wouldn't and we would have it and we wouldn't be sitting here asking for it .What I am referrring to is all the mods are the rights of Viacom/Paramount yes this includes OP+3.3.What is it with the G-racks anyway?I would rather have full reverseing thrusters as well like DH said.I would like full Warp drive as well so the ship go to warp.

Offline Rod ONeal

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Re: A lil' taste of what could be done if we had the source code...
« Reply #19 on: July 28, 2004, 02:02:03 pm »
You need to stop splitting hairs here. If it's related at all to trek, they own it. No ifs or buts about it. Trek is there baby. Paramount can't control what you think about trek, but anything you actually do with it? Their lawyers will kill your lawyers if you want to waste the bucks. You might want to ask J'inn what he thinks your chances are here. (less than none?)

I never mentioned anything about taking anyone on in court. Making such a statement just confuses tha matter. Just that they don't have the legal right to claim other peoples work, without the authors consent, as theirs. If you come up with a program that works with windows Micro$oft can't just claim it as their own and start selling it. They have a lot of lawyers too.

In truth, Trek based mods are good for Paramount. How long would most people play the stock games? Many people buy and continue to buy games for PC because they get modded. All that the game producers would have to do is have all of the files in the game compiled and they could stop modding really fast. Trust me, if they considered modding a bad thing, that's exactly what they'd do.
If Romulans aren't cowards, then why do they taste like chicken?