Topic: CoopAce 3.21 released  (Read 4113 times)

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Offline FireSoul

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CoopAce 3.21 released
« on: July 27, 2004, 01:57:53 pm »
CoopAce 3.21 is released. You can get it here:
  http://www.khoromag.org/taldren/scripts/coop-ace-3.2.1.exe


I would first like to thank MagnumMan for taking the time to answer my hails and rev up the old install generator, create the exe and move it to his site. It's good to see the original author in action for us. ;)


Changes:
  • Improvements to game load strategy to reduce drops.
  • Automatic red alert after 8 seconds in.

Basically, some timing fixes allows for a major reduction of drops when you play a match of coopace. I've suffered from it, and so have many of you. Please download and install version 3.21 instead of version 3.2.

-- Luc
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Offline FVA_C_ Blade_ XC

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Re: CoopAce 3.21 released
« Reply #1 on: July 27, 2004, 02:23:15 pm »
 :woot:
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Offline FireSoul

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Re: CoopAce 3.21 released
« Reply #2 on: July 27, 2004, 02:31:54 pm »


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Offline FVA_C_ Blade_ XC

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Re: CoopAce 3.21 released
« Reply #3 on: July 27, 2004, 02:44:39 pm »
well no cow icon on here ;)
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Offline FireSoul

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Re: CoopAce 3.21 released
« Reply #4 on: July 27, 2004, 02:45:57 pm »
well no cow icon on here ;)

then add one! ;D


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Re: CoopAce 3.21 released
« Reply #5 on: July 27, 2004, 02:49:34 pm »
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Offline Strafer

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Re: CoopAce 3.21 released
« Reply #6 on: July 27, 2004, 03:50:43 pm »
--
Code: [Select]
Lineage II
Server                           Sieghardt                    deviantrealms.com (dead)
Chars       Strafer          L24 Rogue                  L64 Hawkeye
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Offline FVA_C_ Blade_ XC

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Re: CoopAce 3.21 released
« Reply #7 on: July 27, 2004, 03:54:21 pm »
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Offline FireSoul

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Re: CoopAce 3.21 released
« Reply #8 on: July 27, 2004, 04:01:06 pm »
Bastard!

MOOOOOOOOOOOOOOOOOO000000000! :)


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Re: CoopAce 3.21 released
« Reply #9 on: July 27, 2004, 04:58:05 pm »
mmmmmmmmmmmmmMMMMMMMMMMMMMMMMMMMMMMMmmooooooooOOOOOOOOOOOOOOOOOOOOOOO

Time for some co p00p!

Offline Klingon Fanatic

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Re: CoopAce 3.21 released
« Reply #10 on: July 27, 2004, 05:40:11 pm »
Thank you Firesoul (and others) for this excellent peice of work.

Now if we could get some classic SFC1 missions like Repair Roundevous or Kobayashi Maru ported over, LOL.

KF
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Offline Strafer

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Re: CoopAce 3.21 released
« Reply #11 on: July 27, 2004, 06:35:07 pm »
Thank you Firesoul (and others) for this excellent peice of work.

Now if we could get some classic SFC1 missions like Repair Roundevous or Kobayashi Maru ported over, LOL.

KF
I'd love to see the Cavalry Charge ported with the new ships EAW/OP introduced, but the API is so different between 1 and 2:*... :/
--
Code: [Select]
Lineage II
Server                           Sieghardt                    deviantrealms.com (dead)
Chars       Strafer          L24 Rogue                  L64 Hawkeye
                StrayFar       L64 Tyrant                  L51 Tyrant
                StrawFur      L37 Scavenger            L49 Bounty Hunter
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Offline FireSoul

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Re: CoopAce 3.21 released
« Reply #12 on: January 18, 2005, 12:37:32 pm »
TEASER!

Currently testing coop-ace 4.0 ....
The EAW script won't have much new functionality,.. in fact it'll be pretty much the same. Except for a few of the added maps, so I guess it's ok.

-----------------------------------------------------







-- Luc


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Offline Age

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Re: CoopAce 3.21 released
« Reply #13 on: January 18, 2005, 01:25:48 pm »
    I always wondered how this worked for single as well as multi?

Offline FireSoul

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Re: CoopAce 3.21 released
« Reply #14 on: January 18, 2005, 02:03:57 pm »
    I always wondered how this worked for single as well as multi?

You start a multiplayer game as the host, but you're the only one in the game. All players will be on the same side facing AI opponents. It's based on the BPV of the ship selected and produces (if possible) enemies according to the wanted settings.

In other words, you play it as a multiplayer mission, but you're alone.


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Offline Chris Jones

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CoopAce 4.0
« Reply #15 on: January 18, 2005, 10:52:03 pm »
Thumbs up for sure..

..Because the game does not have to, and will not, remain the same..


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Offline FireSoul

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Re: CoopAce 3.21 released
« Reply #16 on: January 24, 2005, 10:46:06 am »
Untick me. Tick the other new 4.0 thread. ;)


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Offline KBF-Crim

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Re: CoopAce 3.21 released
« Reply #17 on: January 24, 2005, 12:32:20 pm »
 ;D

Offline FireSoul

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Re: CoopAce 3.21 released
« Reply #18 on: January 24, 2005, 12:41:28 pm »
thank you. ;)


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