Topic: Hello Boys, I'm BACK :)  (Read 5306 times)

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Offline Gook

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Re: Hello Boys, I'm BACK :)
« Reply #20 on: July 26, 2004, 04:54:03 pm »

If its 2263-7 suggest drone speeds:

2263-2275 slow

2276-2286 medium

2286 on ward fast.

Also Restrict out X-ships

Thoughts anyone?



Drone speeds are HARD-coded in the game Gook.   Not adjustable.


However, prices are not.   Were one willing, one could, of course, regulate their use by exhorbitant pricing.  :D




Now now, Dog, we are working our way up to THAT one ;)
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Offline GDA-S'Cipio

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Re: Hello Boys, I'm BACK :)
« Reply #21 on: July 26, 2004, 05:01:20 pm »

However, prices are not.   Were one willing, one could, of course, regulate their use by exhorbitant pricing.  :D


The changeover from slow to medium drones in this fashion is easy.  Slow drones are free, and medium drones are equal to one-times the drone price.  Set the price to 1,000 each, and everyone will use slow until you lower it at the proper date for your setup.  (Excpet for Fluf.  He'll buy the medium drones at 1,000 each and thumb his nose at you.)

The changeover from medium to fast, however, is a little tricksy.  What price would you suggest to make medium speed drones "affordable" and fast drones "off-limits"?

-S'Cipio
"I cannot undertake to lay my finger on that article of the Constitution which granted a right to Congress of expending, on the objects of benevolence, the money of their constituents."  - James Madison (chief author of the Constitution)

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Offline FPF-DieHard

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Re: Hello Boys, I'm BACK :)
« Reply #22 on: July 26, 2004, 05:05:29 pm »
What is the need?   2268 ships are bult to fight medium drones.   2280 ships can fight fast.

I don't care one way or the other, I just don't see the need to get medieval on drone prices.
Who'd thunk that Star-castling was the root of all evil . . .


Offline GDA-S'Cipio

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Re: Hello Boys, I'm BACK :)
« Reply #23 on: July 26, 2004, 05:17:08 pm »
What is the need?   2268 ships are bult to fight medium drones.   2280 ships can fight fast.

I don't care one way or the other, I just don't see the need to get medieval on drone prices.

Assume there will be a server someday with a setup that would make alternate dates sensible to use.

I'm not saying that stock (Or OP+) server need to change the date.  But if you were doing someting weird, and you wanted to control the changeover dates for drone speeds, how could you do it?  I'd like to know how, even if I never do

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Offline Cleaven

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Re: Hello Boys, I'm BACK :)
« Reply #24 on: July 26, 2004, 05:25:14 pm »
Two small issues I see with a persistent stock server.

1.  Right out of the box, people won't be able to find it.  They will need to get patched up.  Where will they go to find out where patches are?  They'd have to be very good with internet searches or stumble across this place.  So by default almost, people will end up here. 

2.  Then of course they will come to realize that no one is playing on the stock server and that an empty dyna is essentially just single player mode all over again.

Instead of a stock server that no newbie will be able to find and that, should he find, will be empty, I'd rather see a stronger set of ties within the D2 community that gets new players up to speed and integrates them easily into the flow of D2 servers.  Current mission packs and OP+ in an installer is all that is needed to give people a decent base to work from.  After that, it's up to them and to us to keep things clear about how to get onto a current server.  Need I remind folks that Bonk's Gravity Well server sits there basically unused yet is the sine-qua-non persistent server in recent memory. 

While a stock server may seem the way to go, there are plenty of servers that are up all the time that go unused.  How about backing these persistent servers (that suffer from lack of players) to get new people on board instead of relegating them to some stock server backwater??  If we want some sort of really persistent server, that is one thing, but I don't think that equates to the kind of thing that is going to be attractive to newcomers if it is empty most of the time like other persistent servers.


GameSpy does have the patch information up at the entrance to the OP lobby. It might be useful to get them to add a link to this site, BUT Starfleet Universe does have a link and the info is there.
Anyway GSA is a required stop to get to the D2 so it does seem to be covered.

 

Not sure I can be bothered, but as you are the Doc, can you run an AI standard patrol in 2 minutes in a KRC? If so, there is no problem and I am utterly wrong. If you cannot, then the KRC is a worse ship for AI missions than ones I know can.

Offline SPQR Renegade

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Re: Hello Boys, I'm BACK :)
« Reply #25 on: July 26, 2004, 06:14:36 pm »

In all seriousness, I've made solo PF flyable in my mod.   It is funny as hell for about 5 minutes and then the novalty wears off. 

<raises eyebrow>

Hmmm. Can anyone say Rommie hexflipper?
Cheap, fragile, and not likely to scare any one who has a real ship. Even in a fleet of 3.

Offline Lepton

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Re: Hello Boys, I'm BACK :)
« Reply #26 on: July 27, 2004, 03:04:47 am »
Two small issues I see with a persistent stock server.

1.  Right out of the box, people won't be able to find it.  They will need to get patched up.  Where will they go to find out where patches are?  They'd have to be very good with internet searches or stumble across this place.  So by default almost, people will end up here. 

2.  Then of course they will come to realize that no one is playing on the stock server and that an empty dyna is essentially just single player mode all over again.

Instead of a stock server that no newbie will be able to find and that, should he find, will be empty, I'd rather see a stronger set of ties within the D2 community that gets new players up to speed and integrates them easily into the flow of D2 servers.  Current mission packs and OP+ in an installer is all that is needed to give people a decent base to work from.  After that, it's up to them and to us to keep things clear about how to get onto a current server.  Need I remind folks that Bonk's Gravity Well server sits there basically unused yet is the sine-qua-non persistent server in recent memory. 

While a stock server may seem the way to go, there are plenty of servers that are up all the time that go unused.  How about backing these persistent servers (that suffer from lack of players) to get new people on board instead of relegating them to some stock server backwater??  If we want some sort of really persistent server, that is one thing, but I don't think that equates to the kind of thing that is going to be attractive to newcomers if it is empty most of the time like other persistent servers.


GameSpy does have the patch information up at the entrance to the OP lobby. It might be useful to get them to add a link to this site, BUT Starfleet Universe does have a link and the info is there.
Anyway GSA is a required stop to get to the D2 so it does seem to be covered.

 

It's been a long time since I got started with SFC after my little break so I am not sure of the actual thinking of someone first starting out on this game or coming back to it, but I don't think GSA would be my first stop when looking for patch information.  Although, there is of course that supposed patch check when the login fires up, so this may direct people more than I had surmised.  Even so, if we supposed they get all patched up and log on to find an empty stock server and a half full dowload-based server, where are they going to want to go??  It comes down to this.  If there is a stock server, it needs to be well attended or it will not act as an attractant to anyone and might as well not exist.  If the intent is to draw newcomers or returners into the fold, that should be the focus: providing them with the necessary resource to enter into the community, not deflecting their searching into a stock server deadend.


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Offline Cleaven

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Re: Hello Boys, I'm BACK :)
« Reply #27 on: July 27, 2004, 03:51:41 am »
There is a reference to GSA on the multiplayer page, and a GSA logo is displayed on the D2 login screen. A GSA login is required for the D2 but is not explicitly explained on that screen. Conceivably one could get a GSA login without thinking of checking the OP lobby, and therefore missing the updates. GSA is the only entity referred to in the original documentation that is still running I think. And without referring to a site that has the update to the ini file for the campaign server the D2 is out of reach. After doing a few searches I did end up with the patches up to 2.5.5.2 but a lot of the patch links did not go that far and also a link to GSA. I found no links to this site or to StarFleet Universe at the top of the search lists, so I think it would be a lucky person who got a hold of a copy of SFC:OP and ended up here. Unfortunately I don't think anything can be done about this.

Not sure I can be bothered, but as you are the Doc, can you run an AI standard patrol in 2 minutes in a KRC? If so, there is no problem and I am utterly wrong. If you cannot, then the KRC is a worse ship for AI missions than ones I know can.

Offline Gook

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Re: Hello Boys, I'm BACK :)
« Reply #28 on: July 27, 2004, 07:43:20 am »
Guys. we still need a Map, search your HDDs for one, The rest seems to be pretty innocuous, as its for a background server.

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Offline FPF-DieHard

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Re: Hello Boys, I'm BACK :)
« Reply #29 on: July 27, 2004, 07:50:47 am »

Hmmm. Can anyone say Rommie hexflipper?
Cheap, fragile, and not likely to scare any one who has a real ship. Even in a fleet of 3.

Hehehehe.   I had and idea for that.  Take a R-SPF+ and drop the BPV to about 75-85,  could munch hexes with the best of them but isn't a serious PvP threat to a CA or CWL. 
Who'd thunk that Star-castling was the root of all evil . . .


Offline Fluf

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Re: Hello Boys, I'm BACK :)
« Reply #30 on: July 27, 2004, 12:37:11 pm »
Gook I can make a map in about and hour.  Thats no problem.   My problem is this.  Does everything need to be stock?  And if so, how many will actually play?
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