<scratches the stubble and stretches a few times>
OK, just a bit of an update.
It turns out that in some cases a shipstate class does currently need to be maintained for all teams - notably when it's responsible for performing updates on VCs. The seek-and-destroy missions should be ok, but some of the ones with additional goals/requirements will need some changes before this fix can be fully applied. Anywho, as I'm going through this I'm jotting down notes on what will need to be done to fix the remaining cases.
(The short version is that for now the fix might not get applied to some of the ships in some of the missions, but it'll be a minority.)
When I get the updated pack posted one of the big things to watch for in testing is misreporting of wins/losses - if there's a mission consistently failing to give either the player or a draftee proper credit for a win then the odds are I've updated a case I shouldn't have.
DH - I'm going to have to postpone the speed configuration setting while I get this stuff squared away, but hopefully can come back to it (next week mb?)
dave