Topic: I think I solved the double-fighter bug..  (Read 28000 times)

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Offline FireSoul

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Re: I think I solved the double-fighter bug..
« Reply #20 on: July 25, 2004, 03:15:40 pm »

Sure thing - thanks again!

dave

See, I tested it with *1* mission, and that was at home with my own setup. I wanna see if it'll work with a whole buncha different missions, in the wild..

..if you want, I can give you sources?
-- Luc


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Offline Astarte

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Re: I think I solved the double-fighter bug..
« Reply #21 on: July 25, 2004, 03:35:18 pm »

Sure thing - thanks again!

dave

See, I tested it with *1* mission, and that was at home with my own setup. I wanna see if it'll work with a whole buncha different missions, in the wild..

..if you want, I can give you sources?
-- Luc

Yes...I got dizzy watching him go from one machine to another and back and again and...

Agh!

Good work dear!  Now sit down for a bit.

Offline FireSoul

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Re: I think I solved the double-fighter bug..
« Reply #22 on: July 25, 2004, 04:05:44 pm »
What? You're spying on me on the boards too, now?!  ;)



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Offline NuclearWessels

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Re: I think I solved the double-fighter bug..
« Reply #23 on: July 25, 2004, 04:14:15 pm »

Sure thing - thanks again!

dave

See, I tested it with *1* mission, and that was at home with my own setup. I wanna see if it'll work with a whole buncha different missions, in the wild..

..if you want, I can give you sources?
-- Luc

No, won't need the sources - I've already updated most of the scripts in one way or another anyway,
so I'll go through and apply the updates to my current versions.

thanks,
dave

PS - Geez Firesoul, what have you done for the community lately ;D
dw

Offline FireSoul

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Re: I think I solved the double-fighter bug..
« Reply #24 on: July 25, 2004, 05:46:09 pm »

Sure thing - thanks again!

dave

See, I tested it with *1* mission, and that was at home with my own setup. I wanna see if it'll work with a whole buncha different missions, in the wild..

..if you want, I can give you sources?
-- Luc

No, won't need the sources - I've already updated most of the scripts in one way or another anyway,
so I'll go through and apply the updates to my current versions.

thanks,
dave

PS - Geez Firesoul, what have you done for the community lately ;D
dw


Uh. Ok then. I guess I should just wait for your release for some testing. ;)


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Offline FireSoul

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Re: I think I solved the double-fighter bug..
« Reply #25 on: July 25, 2004, 06:05:30 pm »
I need someone to volunteer a server until ED can release his updated missions. I have prepared a "CoreMissions" pack for this. I did the necessary but minimal work, so I don't know that everything will be fixed for all missions.

Test (temporary) MissionPack:  http://pet.dhs.org/~firesoul/sfc2/NW-ED-double-bug/OPCoreMissions-doublebug-test.zip

We can only try it and find out.
-- Luc


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Offline Bonk

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Re: I think I solved the double-fighter bug..
« Reply #26 on: July 25, 2004, 06:21:59 pm »
Sure, see reply on other thread... (logging in to MSN now...)

Offline Astarte

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Re: I think I solved the double-fighter bug..
« Reply #27 on: July 25, 2004, 09:12:36 pm »
What? You're spying on me on the boards too, now?!  ;)


Nope.  Can't spy when it is public. *winks* 

I've gone from not knowing just what the heck you are talking about, to being able to read SSDs and giving you opinions on models.  I see from behind the scenes just how much work you do on this stuff.  About time I showed you my support publicly.

And I somewhat know a few of these here oddballs you hang around with.  I don't play SFC...kept Jinn'ing myself into rocks in the training missions...but..hope that doesn't make me any less a part of the group.

Offline likkerpig

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Re: I think I solved the double-fighter bug..
« Reply #28 on: July 25, 2004, 09:16:18 pm »
Dammit Firesoul, you found the perfect woman!
(Aside from Kroma, sorry baby, yer always #1 in my books!)
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el-Karnak

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Re: I think I solved the double-fighter bug..
« Reply #29 on: July 25, 2004, 09:18:01 pm »
My personal preference would be for NuclearWessels to update his, but otherwise I want nothing else than updated missions for our servers.... especially the ones I will be playing on.   :D

This is the kind of political crap that makes me want to continue staying away from SFC.

I'm sure the feeling is mutual with many such people in this community. :thumbsdown:

Offline likkerpig

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Re: I think I solved the double-fighter bug..
« Reply #30 on: July 25, 2004, 09:25:27 pm »
My personal preference would be for NuclearWessels to update his, but otherwise I want nothing else than updated missions for our servers.... especially the ones I will be playing on.   :D

This is the kind of political crap that makes me want to continue staying away from SFC.

I'm sure the feeling is mutual with many such people in this community. :thumbsdown:

Karnak, I think FS meant that he wanted the mission developer to modify the script, rather than tamper with it himself.
Just talking out of my ass here but I think FS is very sensitive about designer's rights and didn't want to step on anyone's toes.
NW has been the only scripter posting recently (yourself and Tracey being absent) so he addressed it to NW.
Once again, just my impression but I do not think any insult was intended.

"Atheism is a religion like not collecting stamps is a hobby."



el-Karnak

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Re: I think I solved the double-fighter bug..
« Reply #31 on: July 25, 2004, 09:33:45 pm »
My personal preference would be for NuclearWessels to update his, but otherwise I want nothing else than updated missions for our servers.... especially the ones I will be playing on.   :D

This is the kind of political crap that makes me want to continue staying away from SFC.

I'm sure the feeling is mutual with many such people in this community. :thumbsdown:

Karnak, I think FS meant that he wanted the mission developer to modify the script, rather than tamper with it himself.
Just talking out of my ass here but I think FS is very sensitive about designer's rights and didn't want to step on anyone's toes.
NW has been the only scripter posting recently (yourself and Tracey being absent) so he addressed it to NW.
Once again, just my impression but I do not think any insult was intended.



Umm...No.  It's no secret that FS does not like me or EEK scripts and I don't like people that back-stab.

Since he wants only NW scripts updated then I think I'll oblige him.

This community really sucks to see such garbage posted. End of Story.

Not worth my time anymore.

Offline FireSoul

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Re: I think I solved the double-fighter bug..
« Reply #32 on: July 25, 2004, 09:35:26 pm »
My personal preference would be for NuclearWessels to update his, but otherwise I want nothing else than updated missions for our servers.... especially the ones I will be playing on.   :D

This is the kind of political crap that makes me want to continue staying away from SFC.

I'm sure the feeling is mutual with many such people in this community. :thumbsdown:

I sure don't see having said anything wrong:
The EvillDave packs are NuclearWessel's, and I would rather see him update his packs as he see fits than someone else take over.
.. and..
The reason why I spent time on this was to make things better so that I can go have good games.

There's nothing political about what I said. Did you misunderstand?


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Offline FireSoul

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Re: I think I solved the double-fighter bug..
« Reply #33 on: July 25, 2004, 09:40:21 pm »
Umm...No.  It's no secret that FS does not like me or EEK scripts and I don't like people that back-stab.

Since he wants only NW scripts updated then I think I'll oblige him.

This community really sucks to see such garbage posted. End of Story.

Not worth my time anymore.


Get off your high horse Karnak. If I wanted only his missions to be fixed, I woulda posted to him, only, and not here. I posted here, publically, so that you can pick up on the fix too, which was my intention from the very beginning.

Posts like this is why I think you're a strange cookie.  The reason I don't like you is because of a few posts you have done in the past which are against stuff I like, such as telling Gary Plana that you don't want to be in SFB material, and not wanting to share the sources to your missions after I've shared mine with you.

However, I still enjoy blasting at you on the 'battlefield' where it's supposed to be.

-- Luc



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el-Karnak

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Re: I think I solved the double-fighter bug..
« Reply #34 on: July 25, 2004, 09:42:20 pm »
My personal preference would be for NuclearWessels to update his, but otherwise I want nothing else than updated missions for our servers.... especially the ones I will be playing on.   :D

This is the kind of political crap that makes me want to continue staying away from SFC.

I'm sure the feeling is mutual with many such people in this community. :thumbsdown:

I sure don't see having said anything wrong:
The EvillDave packs are NuclearWessel's, and I would rather see him update his packs as he see fits than someone else take over.
.. and..
The reason why I spent time on this was to make things better so that I can go have good games.

There's nothing political about what I said. Did you misunderstand?

Cut the I-am-innocent act.  You went around telling people I stole your code which absolutely false.  The Co-op Ace code was given to me a long time before I met you. Anything useful was tested out a long time ago.

Forgive me if I take you posts with a grain of salt. And I don't like slanderers.

I've really had it with you.  Next time STFU.





Offline FireSoul

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Re: I think I solved the double-fighter bug..
« Reply #35 on: July 25, 2004, 09:46:48 pm »
Jesus F***!

Take this bugfix code and go fix your missions already. This isn't about you and me. This is about the D2 and what we like to do.


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Offline FireSoul

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Re: I think I solved the double-fighter bug..
« Reply #36 on: July 25, 2004, 09:48:05 pm »
To everyone:

This fix works.  I spent a few hours playing on Gravity Well with Bonk.  It does not fix the host left issues. In fact, double-fighters and everything.. and AI controlling my ship problems still occur, there.

However.. all the normal missions work very nicely. :)


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Offline likkerpig

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Re: I think I solved the double-fighter bug..
« Reply #37 on: July 25, 2004, 09:54:47 pm »
Karnak,
You and I have had our little pissing contest, as have many others with you.
I buried the hatchet and complimented you on the great missions you have created. Kudos! They are well done.
I stand by my first post, I do not think any insult was intended.
Back to my first paragraph, I (and once again I may be talking out of my ass) think you read too much into things and look for insults where they don't exist.
How about you and FS pm each other and set up the mods to get rid of the bug? When Tracey comes back do the same thing.
You have a great deal of talent and are an asset to the game, but your hair trigger temper leads to a lot of conflict.
My 2 cents.


Can't believe I am trying to defuse a situation....
Egging it on is my nature...
Must be getting old.
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Offline NuclearWessels

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Re: I think I solved the double-fighter bug..
« Reply #38 on: July 25, 2004, 09:56:07 pm »
To everyone:

This fix works.  I spent a few hours playing on Gravity Well with Bonk.  It does not fix the host left issues. In fact, double-fighters and everything.. and AI controlling my ship problems still occur, there.

However.. all the normal missions work very nicely. :)

Cool news FS - thanks again!

Knowing that fixes the double-fighter bug under normal circumstances but not under "host left" also gives a few more clues about to how to deal with the host left issues.

dave

Offline likkerpig

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Re: I think I solved the double-fighter bug..
« Reply #39 on: July 25, 2004, 09:57:12 pm »
Screw it.
Several posts made while I made my last one.
Hey, I tried.
"Atheism is a religion like not collecting stamps is a hobby."